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General Nintendo

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“It’s not a niche game and so it has the potential to transcend to a wider audience, which I think is an opportunity for both console and the game brand.”

– Nintendo UK product manager Danielle Robinson


Whether The Wonderful 101 is a niche game or not is hard to say. It has the depth of all of Platinum’s brawlers, but (played on easy mode) it’s also pretty accessible and easy to button-mash through. Honestly, I think if a kid and his parent saw it on store shelves, it’d look like the kind of thing they’d want to buy. Maybe that’s the appeal Nintendo is aiming for.

Via MCVUK


Castlevania: Lords of Shadow producer David Cox has spoken up about his interest in working on Contra. When recently pressed about the franchise, he told Siliconera:

“I think if you’re going to bring Contra back you’ve got to be able to do something unique and intuitive that hasn’t been done before. You can’t just bring out a generic shooter. You have to have a new idea. I think if we had a new idea and we could combine that new idea with the universe of Contra that would be special. Yeah, watch this space.”

“If someone were to do Contra, to say hypothetically, it would be like a new IP in many ways. We are hardcore gamers, we played those games, but there are a lot of people that don’t know what Contra is. They have no idea. There is a massive audience out there, they play Call of Duty and love those games, but they don’t know what Contra is. I think if we were going to reintroduce something to that audience. It has to be new, unique, it’s got to stand out. It’s got to have a new idea, something really cool about it that’s never been done before.”

Cox also spoke about Contra 4 and Hard Corps: Uprising. Both were developed by outside studios rather than Konami itself.

Regarding games such as these two, Cox stated:

“The problem with doing games like that is you are not doing anything new. You are basically remaking or doing your slant of something that has happened before. You have to have the things that made that game great, like Castlevania, you need to have that, but you have to not be afraid to do something new. The problem with Contra it hasn’t really had anything done new to it so it’s become this hardcore niche game.”

Source


The UK games retailer market has experienced its worst month ever, according to a new MCV report.

July sales were down 40.4 percent from June, with boxed game sales coming in at just over a million. That’s a 33.3 decrease year-over-year. Stores took in just £23m through game sales last month.

New software was an issue, as were other factors such as the warm weather (and people choosing to stay outside) as well as the wait for more new consoles. Nintendo did say, however, that it was pleased with 3DS sales in July.

Here’s the full top ten game sales for the month of July 2013:

1: The Last of Us (Sony)
2: Minecraft: Xbox 360 Edition (Microsoft)
3. Animal Crossing: New Leaf (Nintendo)
4. FIFA 13 (EA)
5. Far Cry 3 (Ubisoft)
6. Mario & Luigi: Dream Team Bros (Nintendo)
7. Tomb Raider (Square Enix)
8. Assassin’s Creed III (Ubisoft)
9. Call of Duty: Black Ops II (Activision)
10. The Elder Scrolls V: Skyrim – Legendary (Bethesda)

Source


Nintendo booth and sessions detail how indie game developers can develop unique Wii U software experiences

12th August 2013 – Nintendo of Europe announces today its first attendance as a Platinum Sponsor at the Game Developers Conference (GDC Europe) 2013 from 19th – 21st August, in Cologne, Germany. Developers will be able to interact with members of Nintendo to learn about self-publishing on Nintendo eShop, and attend sessions that detail the Nintendo Web Framework and Unity tools that facilitate developing software for Wii U.

Nintendo is giving independent developers the opportunity to publish games on Wii U via Nintendo eShop, opening up a platform to make their games available to owners of the system, as well as create unique gaming experiences only possible on Wii U. Registered Nintendo developers will benefit from the freedom to sell their games in a way that suits their business, with no concept approval process, the freedom to set the price and release date, and without a sales threshold.

Nintendo will host two different sessions:


J Trust Co. has placed a bid for Atlus parent company Index, according to a new Bloomberg report.

The site writes that J Trust “aims to use cash raised through a record rights offering to fund takeover bids” such as Index “as part of a client-boosting strategy”. The company will have as much as 130 billion yen (roughly $1.3 billion) “in cash on buyouts without seeking external financing”.

SEGA Sammy Holdings is also said to have placed a bid for Index.

Source


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The following is a column that Smash Bros. and Kid Icarus: Uprising creator wrote for Famitsu magazine in Japan. He starts off reminiscing about the three years it took to make Super Smash Bros. Brawl:

“When you think about three years like that, that’s the amount of time between entering middle or high school and graduating from it [in Japan]. You have all these people working their fingers to the bone to complete just a single project. The games I make tend to be played for a long time, and whether I’m satisfied with the results or there are things I’m not happy with, it always takes a lot of time to make them.”


Yakuza fans will want to be on the lookout for a “surprise announcement” pertaining to the series on August 18. News will be shared during the “Yakuza Character General Election” in Shinjuku, Tokyo at 4 AM local time.

It’s unclear what SEGA has in store for this mysterious reveal. New game? Some kind of special item? Something else We’ll find out in a little over a week.

Source, Via



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