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General Nintendo

The UK games retailer market has experienced its worst month ever, according to a new MCV report.

July sales were down 40.4 percent from June, with boxed game sales coming in at just over a million. That’s a 33.3 decrease year-over-year. Stores took in just £23m through game sales last month.

New software was an issue, as were other factors such as the warm weather (and people choosing to stay outside) as well as the wait for more new consoles. Nintendo did say, however, that it was pleased with 3DS sales in July.

Here’s the full top ten game sales for the month of July 2013:

1: The Last of Us (Sony)
2: Minecraft: Xbox 360 Edition (Microsoft)
3. Animal Crossing: New Leaf (Nintendo)
4. FIFA 13 (EA)
5. Far Cry 3 (Ubisoft)
6. Mario & Luigi: Dream Team Bros (Nintendo)
7. Tomb Raider (Square Enix)
8. Assassin’s Creed III (Ubisoft)
9. Call of Duty: Black Ops II (Activision)
10. The Elder Scrolls V: Skyrim – Legendary (Bethesda)

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Nintendo booth and sessions detail how indie game developers can develop unique Wii U software experiences

12th August 2013 – Nintendo of Europe announces today its first attendance as a Platinum Sponsor at the Game Developers Conference (GDC Europe) 2013 from 19th – 21st August, in Cologne, Germany. Developers will be able to interact with members of Nintendo to learn about self-publishing on Nintendo eShop, and attend sessions that detail the Nintendo Web Framework and Unity tools that facilitate developing software for Wii U.

Nintendo is giving independent developers the opportunity to publish games on Wii U via Nintendo eShop, opening up a platform to make their games available to owners of the system, as well as create unique gaming experiences only possible on Wii U. Registered Nintendo developers will benefit from the freedom to sell their games in a way that suits their business, with no concept approval process, the freedom to set the price and release date, and without a sales threshold.

Nintendo will host two different sessions:


J Trust Co. has placed a bid for Atlus parent company Index, according to a new Bloomberg report.

The site writes that J Trust “aims to use cash raised through a record rights offering to fund takeover bids” such as Index “as part of a client-boosting strategy”. The company will have as much as 130 billion yen (roughly $1.3 billion) “in cash on buyouts without seeking external financing”.

SEGA Sammy Holdings is also said to have placed a bid for Index.

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The following is a column that Smash Bros. and Kid Icarus: Uprising creator wrote for Famitsu magazine in Japan. He starts off reminiscing about the three years it took to make Super Smash Bros. Brawl:

“When you think about three years like that, that’s the amount of time between entering middle or high school and graduating from it [in Japan]. You have all these people working their fingers to the bone to complete just a single project. The games I make tend to be played for a long time, and whether I’m satisfied with the results or there are things I’m not happy with, it always takes a lot of time to make them.”


Yakuza fans will want to be on the lookout for a “surprise announcement” pertaining to the series on August 18. News will be shared during the “Yakuza Character General Election” in Shinjuku, Tokyo at 4 AM local time.

It’s unclear what SEGA has in store for this mysterious reveal. New game? Some kind of special item? Something else We’ll find out in a little over a week.

Source, Via


Writing on Twitter, Platinum Games’ Hideki Kamiya posted a series of messages tackling the topics of sales and reviews.

Kamiya seems to believe that, when it comes to western gamers, they focus too much on these two elements. Both are used as ways to evaluate a title.

In Kamiya’s opinion, players should determine a game’s quality by experiencing it “rather than borrowing some numbers”.

“For foreign gamers, games that sell and don’t sell tend to be a hot topic… I wonder why they care so much about sales that it makes them choose what to play. It may be because (sales) numbers are the most obvious way to evaluate a game, and reviews seem to be another… I think that rather than borrowing some numbers to judge the quality of a game, you should decide by yourself.”

Source 1, Source 2



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