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General Nintendo

Satoru Iwata, Nintendo’s global president, is now the CEO of Nintendo of America. What will that mean for business operations overseas?

Speaking during Nintendo’s latest financial results briefing Q&A, Iwata provided some insight into the situation. There are plans to increase communications “with those working for our overseas subsidiaries” in order “to make their marketing strategies and tactics more aligned with the management decisions at the headquarters.” Iwata will additionally inform such employees “about the products under development on a more timely basis so that they can take advantage of the sales potential of such products in their business territories.”

I decided to refer to our plan to place our overseas operations under my direct control here because, in evaluating the notice regarding changes of directors, I thought that you might wonder who will replace the retiring general manager of the International Division and who will supervise our business in the U.S. after Mr. Kimishima, current chairperson and CEO of Nintendo of America Inc., comes back to Japan to replace Mr. Mori as a managing director.

I already communicate very frequently with those working for our overseas subsidiaries, but I will try to intensify the communications with them to make their marketing strategies and tactics more aligned with the management decisions at the headquarters. I will also inform them about the products under development on a more timely basis so that they can take advantage of the sales potential of such products in their business territories.

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Nintendo president Satoru Iwata was asked to discuss cloud gaming during a previous financial results briefing. At the latest meeting, Iwata commented on the topic once again.

Iwata has expressed concern about cloud gaming’s latency, which wouldn’t work well with Nintendo’s titles due to the company’s “strict requirements in terms of real-time responsiveness”. While Nintendo plans to monitor how the technology progresses, Nintendo has no plans to acquire a cloud gaming company.

As for your remark about cloud gaming, I believe that there are games that have an affinity with cloud gaming and games that do not. Of course, we constantly pay attention to the advances and changes in cloud gaming technology and Internet infrastructure. On the other hand, I don’t think that our games, particularly the types that have strict requirements in terms of real-time responsiveness, can offer high-quality services using cloud gaming technology because of unavoidable network latency, which I mentioned last time. We will of course continue to see how this technology develops, but in order to decide whether cloud gaming is something that we should be interested in, we will need to closely follow the changes in technology and also the business environment. However, at this point in time, I do not think that acquiring a cloud gaming company will in any way improve our performance, so we are not moving in that direction.

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One investor at Nintendo’s recent financial results briefing Q&A suggested that the company “abandon the strategy of the expansion of the gaming population and instead focus its business efforts on children and families”. In response, president Satoru Iwata promised that Nintendo has no plans to abandon this demographic, adding: “Families and children are indeed very important audiences for Nintendo. This policy will never change.”

Iwata said:

“First, families and children are some of the most important consumer groups for Nintendo with whom we have been trying to expand the gaming population, and Nintendo has shown and would like to continue to show a strong presence among these groups. Families and children are indeed very important audiences for Nintendo. This policy will never change.”

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More and more consumers are purchasing digital content – even in Japan. A good chunk of Animal Crossing: New Leaf’s sales came from the eShop, and there are a fair amount of 3DS owners who have opted to purchase the downloadable version of Tomodachi Collection.

Nintendo president Satoru Iwata recently commented on the rise of digital sales during the Q&A session of the company’s latest financial results briefing. He confirmed to attendees that Animal Crossing’s digital sales in Japan stand at 10%, while Tomodachi Collection’s digital sales have come in at 10% thus far.


Last year, a few Mario Kart 7 trophies were added to the European Club Nintendo website as new rewards. Two more trophies have been added to the selection – the Banana Cup trophy and the Mushroom Cup trophy. Each is available for 5,000 stars.

Nintendo UK shared the news through Twitter:

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Ecco the Dolphin creator Ed Annunziata launched a Kickstarter last month for a spiritual sequel called “The Big Blue”. Unfortunately, Annunziata wasn’t able to secure the requested funding. Only $55,765 was raised out of the necessary $665,000 total.

So what’s next for the project? Annunziata plans to downsize his goal in hopes of making a smaller and cheaper version of the original idea so that fans can get a better idea as to what The Big Blue can offer.

“I am absolutely certain that if you could try the game and see how beautiful and unique it will be, most people would not hesitate to back it, and will want to be involved in it’s creation. If you can play Little Blue and feel it you will have much less doubts about the Big Blue.”

Little Blue provides one playable dolphin and one other unannounced sea creature, song mechanics, a couple of “very large” environments, private ocean environments, and 10 or more “significant creatures” including at least one leviathan.

Annunziata intends to make Little Blue available for free. It will be directly linked to the next Kickstarter campaign, The Big Blue, Part 2.

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If you’re in North America, it’s possible to purchase an “authentic” refurbished 3DS/DS system directly through Nintendo’s online web store. Chances are you’ll be receiving a product in much better condition than a similar item obtained at other retailers such as GameStop.

Unfortunately, there are no plans to offer a similar system in Europe at this time.

A Nintendo UK representative told Eurogamer:

“We currently have no plans and have made no announcements for this type of activity in Europe.”

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Nnooo has a new game in the works for the PlayStation 4 and PS Vita. However, the studio has also confirmed plans to release it on at least one Nintendo platform.

Nnooo tweeted a couple of days ago:


Maybe we’ll see Nnooo’s new title on both the 3DS and Wii U eShops?

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A sequel to River City Ransom is on the way, courtesy of Combit Studios.

The NES game was produced by Techn?s Japan – a studio that closed well over a decade ago. While the original team won’t be working on the sequel, Combit Studios will be teaming up with Million, the company behind the GBA port of River City Ransom.

Combit Studios plans to begin a crowd-funding campaign sometime this summer. A release is planned for August 2014.

PC is the only confirmed platform for River City Ransom’s sequel currently, but additional platforms are “under consideration”. Perhaps we’ll see this one on the Wii U or 3DS next year then.

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Nintendo’s online web store has been same for many years now. It has maintained the same old design that we’ve grown accustomed to.

Perhaps inspired by the recent release of the 3DS XL Circle Pad Pro available exclusively through the store, Nintendo has now revamped the site entirely. You can get a look at the new layout here.



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