Harada on keeping Tekken hardcore on Wii U, working with Nintendo, Smash Bros. as a core fighter, more
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Polygon has gone live with an interview featuring Tekken producer Katsuhiro Harada.
We’ve picked out a few of the quotes below – the full discussion is here. There’s talk about how Nintendo wanted Namco Bandai to keep the Tekken experience hardcore on Wii U, what it was like for the Tekken team working with Nintendo (not much contact with Miyamoto), how Harada now sees Smash Bros. as a core fighter, and more.
Consumers Try out Wii U, Other Hot Products at the 2012 Nintendo Holiday Mall Experience
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Visitors can get Hands-On Time with the New Wii U and the Best Nintendo 3DS Games for the Holidays
REDMOND, Wash.–(BUSINESS WIRE)– Nintendo and fun have always gone together, but never more than this year. Just a day after its launch, the new Wii U home console and its groundbreaking touch-screen GamePad controller will be on display at 26 malls from coast to coast. Starting Nov. 19, consumers will get a chance to learn how Wii U will not only revolutionize how people play video games, but also how people will enjoy video entertainment and connect with family and friends. What’s more, holiday shoppers will also get to play the hottest, must-have games for the portable Nintendo 3DS this holiday season and experience them on the 90 percent larger screens of the new Nintendo 3DS XL hand-held system. The fun continues at select locations with weekend visits from a host of Nintendo characters, game competitions, free giveaways (while supplies last) and a special chance to video chat with Mario.
“Nintendo has something for everyone on your holiday shopping list,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Whether you want to test drive Wii U with the revolutionary Wii U GamePad controller, check out some great games for Nintendo 3DS or just take a fun break from a busy shopping day, the Nintendo Mall Experience is your oasis from the shopping mall melee.”
Treasure thinking about how to take advantage of 3DS’ 3D effect, 2D vs. 3D
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Treasure president Masato Maegawa, speaking with GamesTM this month, said that the studio is considering “how to take advantage of the 3D” offered by the 3DS. He also confirmed a new, unannounced game for the handheld.
Maegawa also commented on the use of 3D when it comes to sprites versus polygons:
“We are very keen on developing on 3DS. We think about how to take advantage of the 3D. The only difference between 2D and 3D games is whether you use sprites or polygons so a 3D game can be made into a 2D game. So it’s not a preference of 2D or 3D, it’s the quality of the game itself. But my preference is 2D. It’s hard to preserve the quality of the game when you make it completely in 3D.”
Thanks to joclo for the tip.
Research firm IHS predicts strong Wii U sales that will taper off after 3 or 4 years
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News, Wii, Wii U | 0 comments
The quotes here are kind of long and boring, so here’s the bullet-point version, with quotes after the break:
– Research firm is “IHS Screen Digest”
– They predict 3.5 million Wii U sales this holiday, outselling Wii
– This is mostly due to Nintendo “evangelists”
– They expect long-term Wii U sales to be about 70% of Wii sales
Hit the break for the specific quotes.
Ubisoft still working on Beyond Good & Evil 2, Rayman slowing development
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Beyond Good & Evil 2 is still in the works. Ubisoft CEO Yves Guillemot assured that the game, which was announced over four years ago, hasn’t been cancelled but creator Michel Ancel hasn’t been able to put much work into the project due to the development of Rayman Origins/Legends.
Guillemot explained:
“What’s very important is that Michel Ancel is kind of doing too many things at the same time. He was working on Rayman Origins last year, and he’s working a lot on Rayman Legends this year. So, you know, when he does that, he kind of puts too much of his time on the other projects that he has. So the fact is, that working on Legends is slowing the process on Beyond Good and Evil 2.”
It sounds like BG&E2 is still on Ubisoft’s to-do list. While it’s a “game that we want to do”, there may not be much progress until Rayman Legends is out the door.
“It’s really a game that we’ve been working, we have worked on, and is a game that we want to do. But there are so many things that have to be done that, you know, this one is going to come in line at one point, but at the moment Michele is really on Rayman Legends.”
Art Style: Rotozoa available on Club Nintendo as downloadable reward
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
A new downloadable reward is available on Club Nintendo.
Super Punch-Out!! has been swapped out for Art Style: Rotozoa. The game is available for 100 coins.
You can order Art Style: Rotozoa here. It’s available as a WiiWare download until November 25.
Justin Brooks sentenced to 32 months in prison
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News | 0 comments
Don’t remember Justin Brooks? Well, maybe this will ring a bell: He’s the guy that was caught having sold a TON of counterfeit Nintendo products, and he made nearly a million dollars doing it. Here’s the original story if you’re interested.
Well, he’s been sentenced for his crimes to 32 months in jail. Which is pretty unfortunate, but I guess that’s what happens when you sell pirated Nintendo products to people after being repeatedly told to stop!
BioWare Montreal developing new Mass Effect, using Frostbite engine
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
BioWare Montreal is taking the lead on development of the next Mass Effect. The team previously worked on cinematics, N7 missions, and post-release content for Mass Effect 2, and multiplayer/single-player content for Mass Effect 3.
Casey Hudson is still acting as the executive producer for the new title. This time around though, a project director will be working under him.
The next Mass Effect will make use of EA’s Frostbite 2 engine, which studio director Yanick Roy says is “enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.”
Roy also wrote on the BioWare blog today:
“The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”
Roy added:
“We’re all looking forward to telling you more about this next Mass Effect game, but it’s probably going to be quite a while before you hear from us again. We know you have high expectations for the franchise and we want to make sure whatever we show you lives up to those expectations.”
BioWare Montreal is currently looking for new staffers to join the team. Job listings can be found here.
Nintendo Power Nov. 2012 scans – Shantae, Wii U, Paper Mario
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Nintendo Power has released a public preview of this month’s magazine. Titles featured include Shantae and the Pirate’s Curse (with first screenshots and details), New Super Mario Bros. U, Nintendo Land, and Paper Mario: Sticker Star.
The issue arrives on newsstands on November 13 and has already started to reach subscribers.