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General Nintendo

Satoru Iwata, President and CEO of Nintendo, has admitted that Shigeru Miyamoto “is not God.” Morever, Iwata explained that some software have “turned out to be lacking something in the end.”

“If you have included our inability to launch software in a timely fashion in the former half of this year as one of these mistakes, I have to express my disagreement to such a use of the term. Honestly speaking, whether entertainment software is good enough or not cannot be told until development nears completion. Even amongst the software created by Shigeru Miyamoto of Nintendo, some have turned out to be entertaining enough in line with the original development concept while some turned out to be lacking something in the end.

One of the reasons why Miyamoto is highly praised is because of his ability to stop, rethink about, and fix how he can convey the appeal of a software when he finds out during the latter phase of development that the software will not be good enough. This is why the games he has worked on have a high batting average to produce big hits. However, he is not God and even Miyamoto himself cannot hit the mark every time nor always predict how long it takes to complete development. I believe my management job is to set parameters of the development timeframe, and with this uncertainty in mind, to plan our product launch timings without too much time between each one, but it is not easy to get this down perfectly…”

“The reason why I said today that April, May and June sales of Wii will not reach last year’s results but that the situation will change from summer this year was because the company has been preparing for several titles to be launched toward the end of this year that can drive the market.” – Iwata

I can’t really say that I’m surprised by this news. We know that Nintendo will have one game for the holidays, and will probably launch at least one other in earlier months.

Source 1, Source 2


May 19, 2009—Discovery Communications, the world’s number-one non-fiction media company, has finalized three new interactive entertainment licensing deals based on the Discovery Channel brand and hit series DEADLIEST CATCH and CASH CAB. Built for mobile, PC and console gaming platforms, the games will debut between June 2009 and holiday 2010.

Specifics on the three new games are as follows:

CASH CAB Mobile Game – CapCom, a leading developer and publisher of mobile games, will create a mobile game based on Discovery Channel’s innovative game show CASH CAB, during which unassuming cab-hailing New Yorkers become trivia show contestants with the chance to win cold hard cash on the way to their destination, or lose and be ejected onto the sidewalk! In the spirit of the fun-loving series, the CASH CAB game will have players racing against the clock to answer general trivia questions before reaching their New York City destination. The game launches for cell phones at the end of June 2009 and for iPhones end of August 2009.


Nintendo has rested on its laurels in the past, with new iterations from their core franchises ranging from Mario to Pikmin. But apparently, the company a different title of sorts in development…With Shigeru Miyamoto at the helm. IGN’s Matt Casamassina has brought yet another teaser/rumor to the table – Perhaps relating to a project that Nintendo will unveil at E3.

“I think Nintendo’s master designer has some new concoction brewing at the chocolate factory. Not just franchise sequels, but something completely out there…Hopefully it doesn’t turn us purple.”

Consider this a rumor for now, but it looks as though something (presumably) interesting could be on the way and Miyamoto may be “up to something” as Casamassina has stated.

This was just sent my way and I thought I should share it with you guys!

“On June 5th the group of gamers that I represent, The Returners, are hosting a 48 hour Super Smash Bros. marathon to raise money for the Multiple Myeloma Research Foundation. Information can be found at and if you have any questions please, do not hesitate to ask. We hope that you can help us in spreading the word of this event to as many people as possible to help us in reaching our donation goals. We will also be hosting events in July and August and hope for your support then as well.”

Website here

Thanks to Steve for the news tip!

Factor 5’s troubles have been well documented over the past few months, with rumblings of the company being shut down, employees being laid off, and more. The company apparently has been dealing with quite a few issues and have announced that their San Rafael studio has been shut down (via their website). Achim Moller, CEO Factor 5 GmbH, notes that “the obstacles created by the sudden bankrupcy of Brash Entertainment for the continuation of operations have turned out too great to overcome in the current economic climate.”

“We are sorry to announce the closure of the San Rafael-based Factor 5, Inc. studio, but the obstacles created by the sudden bankrupcy of Brash Entertainment for the continuation of operations have turned out too great to overcome in the current economic climate.

Factor 5 GmbH, which has been creating games since 1988 with its headquarter in Cologne, Germany, is entirely unrelated to Factor 5, Inc. and the circumstances surrounding Factor 5 Inc.’s recent challenges. Altough we are saddened by Factor 5 Inc.’s situation, our corporation will remain unaffected by these developments and has partnered with both old and nwe friends in the industry who will reveal our upcoming projects over the next months.

We would like to thank everybody on the publishing and development side who have supported us throughout the last 20 years and continue to do so. The current transition of the games industry is challenging, but as with transitions prior there is more opportunity than ever for independent development out there.”

This is very unfortunate news and it will be interesting to see how the company’s projects are affected. Factor 5 has been rumored to be working on the revivals of both Kid Icarus and Pilotwings.

A few hours ago, news circulated that Nintendo was showing off a new title to select members of the press and apparently, it’s a title that gamers will be interested in. IGN’s Craig Harris has posted another Twitter update, providing followers with a hint on the yet to be revealed project.

“Yo, @craigign here. Try this trick on your Wii: Go to Mii Channel, and press A, B, 1, and hold 2 for five seconds. What’s this?? Hmm…”

On the 45th Nintendo Voice Chat podcast, it was revealed that Nintendo was holding an event with the press which would focus on a secret game. Then on the latest podcast released yesterday, it was reconfirmed that the event would take place today. So just what was at the event? Apparently something that will cause gamers to become “excited” and the good news is that there will be additional news “soon.” Keep in mind that this game has yet to be revealed to the public.

“Yo, @craigign here. Why was I at Nintendo today? I think you’ll be excited when I can talk about it. Soon.” – IGN Craig’s Twitter

Thanks to Jake for the news tip!

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New York – May 11th, 2009 – Sumthing Else Music Works, the premier label dedicated to licensing and distributing video game soundtracks, is delighted to announce that it has entered into a multiple-title licensing partnership with Capcom®, a leading worldwide developer and publisher of video games, to release the original soundtrack albums for best-selling franchises including Bionic Commando®, Resident Evil®, Dead Rising™, Street Fighter® and Monster Hunter. Under the terms of the agreement, Sumthing Else Music Works will license Capcom’s catalog for distribution on digital and physical formats in North America. Physical CDs will be distributed by Sumthing Distribution and digital releases will be available on Sumthing Digital and iTunes®.

“We are very excited to partner with Capcom in bringing their video game soundtracks to the North American market,” said Andy Uterano, President of Sumthing Else Music Works. “Our mission as a label is to support and enhance the lifestyle experience of the gamer by offering the latest and greatest soundtracks so they can enjoy and revisit their favorite gaming moments through the music.”