A look at Nintendo’s E3 2012 booth
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
12 accounts on Wii U, no Friend Codes, launch colors talk, more
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
Okay, now it sounds like we have an absolute confirmation that Friend Codes won’t be on Wii U. I don’t know what happened during that analyst meeting, but it sounds pretty concrete that the console will be making use of accounts (of which twelve are supported), and that’s it.
Watch the video above for the discussion on Wii U’s online and Friend Codes talk, along with other topics.
Reggie on Wii U third-party support and price, competition, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 0 comments
The first of many interviews to come from Nintendo of America president Reggie Fils-Aime…
Friend Codes exist in some form on Wii U… or not?
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Update: Just noticed another tweet coming from GameTrailers editor-in-chief Shane Satterfield. Yesterday, he wrote on Twitter “that friend codes are gone for Wii U.” So, which is it? The only thing I can gather is that the Friend Codes usage will be very different for Wii U if they’re there at all. Let the confusion commence!
Some slightly disappointing news has made it out of a Nintendo analyst meeting at E3 2012 today.
The company briefly touched on the Wii U’s online functionality in addition to other topics. Nintendo previously announced an account system for the system, but hadn’t ruled out Friend Codes.
Today, Nintendo has confirmed that Friend Codes haven’t been completely eliminated and will be returning in some form. Details about its implementation haven’t been discussed, though making friends will apparently be easier.
Other tidbits from the event include:
– 3DS software units have outsold the equivalent of DS software in the same period
– 3DS has reached 70% Internet connection rate
– An average of 5 items have been purchased by online 3DS users
– Wii U home screen includes a recommendation engine built-in, showing users which titles they might be interested in
– Wii U: can access store and communications on smartphones so that you can buy and download content to the console by the time you get home
– “Current share price cannot be sustained, by delivering and communicating hope to rectify, no consideration to go private”
– Nintendo not actively looking into free-to-play games
– No plans for Mario free-to-play game
– Nintendo believes in selling product for value created
– Nintendo won’t compete with Microsoft or others for exclusive franchise support; they want to take advantage of the 190 million Wiimote/45 million Balance Board install base
– No built-in hard drive for Wii U, but USB connections let users use variety of external options like a cheap hard drive
– Nintendo open to pre-installed software for Wii U in some markets
– On Xbox SmartGlass: what they offer is a small facet of what Wii U can do; they clearly see value to follow only 1 year after Wii U
– Nintendo has placed particular focus on Wii U’s latency to ensure a seamless experience; Nintendo thinks Sony/Microsoft will still have an issue (possibly with similar products)
– “This cycle can improve profits driven by digital, miiverse is designed to improve tie ratio, wiiu think will have higher active use rate”
– When asked about Apple TV, Nintendo said that they believe what Wii U offers is the only one of its kind with a second screen integrated seamlessly to the television
New game from Miyamoto could take awhile, may show something next year
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Shigeru Miyamoto does indeed have an original game in the works. The thing is, he’s been so preoccupied with different roles that it’s been taking awhile to create the design document.
Miyamoto told Joystiq:
“One thing I want to clear up, people like to ask me if I want to do a small project with a small team. I do like working with a small team, and I’m working with a number of small teams on a lot of different ideas, but the problem is because of all these different roles that I have to fulfill, it takes me a long time to write the design document.”
Miyamoto added that the design work has been taking longer than usual due to the nature of working with smaller teams, so “maybe this time next year I’ll have something ready to show you that perhaps will illustrate that idea.”
He’s currently busy with the project’s design documents, even working on them at E3 2012.
According to Miyamoto:
“I have some storyboards that I have to draw before I finish this trip. It’s fun. I use Flipnote Studio to draw my storyboards.”
Photos from Nintendo’s E3 2012 presentation
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
E3 update videos from Nintendo All-Access
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Nintendo’s entire E3 2012 media briefing
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Nintendo stock drops in wake of E3 presentation
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Nintendo’s stock has dropped by 2.68% today following the company’s E3 2012 media briefing. The company has been receiving negative press from its conference, which seemed to lack a truly big and impressive games and lacked new announcements for Wii U.
To compare, Sony’s shares on the Tokyo Stock Exchange rose by 2.14% overnight, and increased by 3.21% in New York.
Ubisoft, perhaps the “winner” of this year’s E3, also jumped by 5%.
Video from Nintendo’s E3 2012 developer roundtable
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
The video above is probably better than any one taken by Nintendo in previous years. There’s some direct-feed footage of the F-Zero mini-game from Nintendo Land and more.