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General Nintendo

Super Mario Kart just got more realistic. One fan has combined an exercise bike with an Arduino microcontroller, sensors, and switches into a comparable SNES controller.

According to YouTube uploader “statuswoe”:

“Peddling at a certain rate holds down the A button to accelerate, left and right are buttons on the handlebars and there is a red button in the middle of the handlebars for using special items.”

I could imagine this becoming tiring after a short while, but it’s certainly a unique way to play Super Mario Kart.


A small but extremely helpful feature has been added to Club Nintendo. Once you’ve logged in on the site, you’ll be able to determine how many coins will expire at the end of the “Club Nintendo year” (June 30). This information is provided on the top-right corner of the page, underneath your coins total.


Variety reports that EA and John Gatins are looking into a film for the Need for Speed IP. According to the site, George and John Gatins will assist in adapting the franchise into a movie. Warner Bros. and Sony have expressed interest in the project, but Paramount apparently is the frontrunner to pick up the film.

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Nintendo of America recently registered a domain for “supermario4.com”. The move was made last month.

I’m not quite ready to believe this is necessarily the name for a new Mario game – it could be nothing more than a protective measure – but we do know that there’s a new 2D sidescroller in the works for the 3DS. Eventually we’ll be seeing Mario on Wii U as well, so who knows.

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Companies’ E3 2012 plans are becoming clearer as we head toward the expo’s start date.

Ubisoft has dated their own briefing for the show. As usual, they’ll be holding a conference on the Monday before E3. That just so happens to be June 4 this year. The proceedings will kick off at 3 PM PST / 6 PM EST.

According to Game Informer’s Jim Reilly:

“Ubisoft’s E3 media briefing is June 4 at 3PM PST”

Ubisoft will definitely be showing off Assassin’s Creed III and a bunch of other titles.

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Zelda creator Shigeru Miyamoto has once again expressed interest in returning to A Link to the Past.

You may remember that, last year, Miyamoto discussed the possibility of bringing back the game in 3D. This time around he’s said that he would “be even more interested in creating something new maybe based on, or starting from, A Link To The Past.”

Miyamoto told EDGE:

“I think the answer would be the same if we’re talking about just porting, but I think I’d be even more interested in creating something new maybe based on, or starting from, A Link To The Past. I think it’s important to bring some really new software.”

Miyamoto was the producer when A Link to the Past was created back in 1991 and left a huge imprint on the title. That probably wouldn’t be the case again if Nintendo returned to the game. As such, Miyamoto would have to find the best director suited for the job:

“To be very honest and open, it really depends on the directors that have time at the moment as well. Some directors, I can give them the title and I know they will do something great with it.

“Other directors I’m not so 100 per cent confident [in], so they’re the ones I’d rather take a more remake approach to the title. It really depends on that as well.”

Miyamoto mentioned one director who he has great respect for: Koichi Kawamoto. Kawamoto has played a big role in the WarioWare series, made StreetPass Quest for the 3DS, and worked on The Legend of Zelda: Phantom Hourglass.

Regarding Kawamoto, Miyamoto said that he’s “a very strong figure [who] will play a very important role in the future.”

Last but not least, Miyamoto commented on the possibility of a new F-Zero game:

“I think at the time it was a really big surprise, a new thing, a product that made sense. I don’t see with current hardware how you could create a similar surprise.

“But maybe with future hardware, with Wii U coming up, maybe we could create something that does make sense, either as a smaller game, or a fully fledged title.”

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Nintendo is cutting out its trip to Gamescom 2012. The company has attended the trade show on a yearly basis.

Fans are usually able to get their hands on Nintendo’s upcoming lineup at Gamescom. Without the company’s presence at the expo, Nintendo will instead set up “a number of sampling events” for Wii U, Wii, and 3DS experiences.

Nintendo commented on their status at Gamescom 2012 earlier today:

“Whilst Gamescom is a fantastic show, we have taken the decision not to attend this year’s event. We are planning a number of sampling events throughout Germany in which our fans will have the opportunity to play upcoming Nintendo 3DS, Wii and Wii U titles. Further details will be announced soon.”

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When Shigeru Miyamoto isn’t working on legendary Nintendo franchises like Mario and Zelda, he’s able to find some time to play the ultra-popular Rovio game, Angry Birds.

In a new interview, Miyamoto admitted that Angry Birds is one of the few titles he’s enjoyed on his smartphone. Miyamoto went as far as to say that he wish he’d created the idea.

He said:

“There aren’t many games that I’ve played recently that have been truly convincing to me. But that said, I have very much enjoyed Angry Birds, especially the way in which it combines traditional and new game elements in exciting ways. Angry Birds is a very simple idea but it’s one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.

“I mean, obviously I want to be the one creating the most convincing, surprising game ideas.”

Miyamoto went on to discuss the ways in which Angry Birds impressed him. He praised the controls, but noted how they “would have been even better” had “the developer had created the game for Nintendo DS”.

“In particular the control scheme is excellent. When you analyze it, the controls are actually quite fuzzy in terms of the way that it works. It takes a little while to get used to the controls, I think, but once you’ve mastered them, you have a lot of precision. To make it the interface and controls work that well and intuitively… well, I think a lot of work went into getting that right.

“Obviously, if the developer had created the game for Nintendo DS the controls would have been even better, but what can you do?”

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There are some fans out there who are still seething about the lack of a Monster Hunter Tri G localization announcement yesterday and the focus of Captivate overall.

Capcom’s Christian Svensson took to the company’s forums once again to address the criticism. He asked fans for their patience and hinted at more announcements “in the coming months”.

In one message, Svensson wrote:

“I understand you want MH and other franchises… patience.”

And in another:

“We will have additional announcements of more products in the coming months and perhaps what you seek will be there.”

Thanks to Jake for the tip!

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