Capcom: Dead Rising Wii sales are decent, “demake-esque” title on the way
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 8 Comments
“I’m preaching to the choir on this one, but Dead Rising: Chop Till You Drop definitely got a bad rap. If you stop counting the number of zombies on the screen and just play, you’ll have some fun. People couldn’t help comparing it to the X360 game, which I can understand, but it did okay at retail, so I’d put this in a grey area.” – Seth Killian, Capcom’s Senior Manager of Community
“… (I’m) happy to say there’s something else distinctly demake-esque coming soon. Of course, there’s also Mega Man 10, which isn’t so much a demake as a straight up high-five to the joys of classic gaming…” – Seth Killian, Capcom’s Senior Manager of Community
Mr. Killian had a few other things to say as well. Capcom will be busy with retro revivals, remakes, new IPs, and possibly new hardcore Wii titles this year. Additionally, the company is working on a surprising motion control project that Killian believes “nobody will see coming,” although it may not be Nintendo related.
Famitsu to announce well-known “robot action game” in next issue
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 14 Comments
Famitsu has always been a great publication to learn about the latest games from Japan. In fact, the magazine often reveals games before any other outlet. All readers should once again keep their eyes peeled on next week’s issue, as the magazine will share the first information on a popular “robot action game.” There will be a 5 page preview as well as a developer interview to accompany the announcement. As is usually the case with these types of secrets, there is no confirmation yet as to which platform(s) the game is being created for. However, in about a week’s time, we’ll find out.
Rumor: Platinum Games delays countdown reveal
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, Rumors | 0 comments
A few days ago, a countdown was discovered on Platinum Games’ Japanese website. There has been much speculation that the company could be ready to unveil Shinji Mikami’s game, which has been in development since 2008. The countdown seemed to point to an unveiling in just a few days (or perhaps earlier if there were to be a news leak from Famitsu), although it looks like that is no longer the case. The official Platinum Games site now indicates that the countdown will expire in 27 days, that is unless the page is experiencing some sort of glitch at the moment. It is possible, however, that Platinum Games may simply need to wait a little bit longer before making an announcement.
Nintendo Power’s sweetest rides
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
This is another part of Nintendo Power’s “250 reasons to love Nintendo” in their latest magazine. The list is in no particular order.
– Blue Falcon
– Yoshi
– Rush
– Arwing
– Samus’s ship
– Epoch
– Dragoon
– Epona
– Falcon
Koji Kondo interview
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Thanks to Johannes for the news tip!
Did you know? Ending in beta version of Super Mario Bros. 2 wasn’t a dream
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
Once Wart is defeated at the end of Super Mario Bros. 2, Mario can be seen dreaming in his bed. Because of this, it’s only natural to assume that what occurred wasn’t real. Basically, there is an indication that the adventure takes place inside Mario’s head.
You may be surprised to know that the beta version of Super Mario Bros. 2 plays out a little differently, though. Unlike the retail copy of the game, the ending in the beta version doesn’t show Mario dreaming. This is probably a result of the Doki Doki Panic ending being used and didn’t include the addition found in Mario Bros. 2’s closing sequence.
Platinum Games starts a countdown
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Platinum Games has started a rather interesting countdown on their official Japanese website, which should end in slightly less than a week. There’s no real clue as to what the company will be announcing, but some are speculating that Shinji Mikami’s project will finally be unveiled. The countdown page itself is actually pretty neat – You can check it out here.
Another update regarding Mistwalker’s new game
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
A few days ago, Mistwalker founder Hironobu Sakaguchi provided an update on his blog regarding the company’s newest project. Initially, there were plans to unveil the game this year, but Sakaguchi apologized and instead said that an announcement will be made sometime in 2010 instead. It’s now officially the first day of the new year in Japan and the blog has once again been refreshed with a short post. Sakaguchi noted that he is putting a lot of effort into the game and is trying to make it “the best project.”
“Happy New Year.
2010 is the year of my long-awaited new blockbuster project.
I’m putting my heart and soul into this production. I’m taking a full swing and making this the best project.
Oh, by the way, We are also working on a project for iPhone.
This should be released soon as well.
We will put our efforts together and do our best!
I’m sure you’ll Love it.”
Minus World in 1:36.23 – Super Mario Bros. NES
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Thanks to Ross M for the news tip!
David Jaffe says he would change God of War to include structure from Zelda
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 16 Comments
David Jaffe, the creator of God of War, recently posted some messages on his Twitter account reflecting on what he would change in the series. Of course, the gameplay style of God of War is set in stone and Jaffe no longer works on the franchise. Nonetheless, Jaffe seems to appreciate Zelda and explained that he would mix God of War together with the structure from the Zelda titles on the N64 if he had the chance to make the first game now.
“If I were to do GOW now, I would do GOW meets ZELDA 64 structure. Much more interested in immersive games now vs. scripted experiences…But I think Zelda open world+GOW puzzles/combat=pretty good mash. Many other games have mash’d that up…Not to imply I don’t love GOW. I DO very much. But I just would not design it the same way now, in 2010.”