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General Nintendo

Two Zelda remakes have come out since 2011. Ocarina of Time 3D hit the 3DS in 2011, and Wind Waker HD just launched a few weeks ago.

Nintendo’s apparent interest in remaking Zelda games brings about the question: could we see more of them in the future?

Series producer Eiji Aonuma isn’t making any commitments. “Remakes are popular now,” he admitted in a 4Gamer interview, “but we don’t know whether or not we will keep doing them from this point forward.” Aonuma is interested in seeing “how well Wind Waker HD does” before making any decisions for the future.

He said:


pokemon x/y x and y


“We take compliance with all industry standards and regulations very seriously. It was extremely disappointing to see a number of competitors break street date over Thursday and Friday on Nintendo products across both online and store environments.”

“We are seeing street date breaches occur on a frequent basis and this undermines the work which goes in to creating exceptional launches. We’ve worked very closely with Nintendo in the run-up to launch in order to make them as successful as possible. We have worked with them on every decision taken.”

– GAME category director Charlotte Knight


This comes in response to multiple retailers allowing folks to purchase Pokémon X/Y early, which greatly upset Nintendo and may have caused fines to be issued in certain cases. GAME has been guilty of breaking street dates before, however– just not with such colossal franchises.

Via MCVUK


Dragon Quest producer Yosuke Saito, Final Fantasy producer Shinji Hashimoto, and Tales series producer Hideo Baba got together for a V Jump feature this month. At one point in the conversation, the three seemed to discuss some collaboration ideas.

Here’s the conversation in full, as translated by Siliconera:


Sonic will always be known for his platforming gameplay, but the series has dabbled in other areas. We’ve seen Sonic in racing, sports, and pinball titles, the Olympics, and even education experiences.

There are no limitations as to where SEGA can take Sonic. Well, except for the shooter genre.

SEGA global Sonic brand director David Corless said in a Nintendo of Europe interview that “there are different directions we can take Sonic” – just don’t expect anything like “Call of Sonic”.

Corless stated:

What, Call of Sonic? The Deadly Edition? (laughs) No, of course there are different directions we can take Sonic. The Sonic Racing series has been a huge success and I think those two titles have really shown what we can do with Sonic outside of platforming. You have to be careful though, you have to make sure you’re complementing the core Sonic experience and you’re staying true to the character. So no Call of Sonic, no…!

Source


CVG has published an extensive interview with Zelda producer Eiji Aonuma. In the discussion, Aonuma commented on the impact of HD development for the series, fan feedback (including the “Zelda cycle”), online connectivity, and a bunch more.

You can find CVG’s full piece here. We’ve also posted the Q&A after the break.


IGN has put up a new feature on Zelda: A Link Between Worlds. The article has more details about the upcoming 3DS game, plus a few more comments from Eiji Aonuma.

Head past the break for the latest on A Link Between Worlds.


Super Smash Bros. will be launching on Wii U (and 3DS) next year. That presents the perfect opportunity for the game to make its first appearances at various events and tournaments in 2014.

MLG is one such venue where Super Smash Bros. for Wii U could be appearing. Major League Gaming CEO Sundance DiGiovanni has said on Twitter that Nintendo has interest, as does he.

The message reads:


Via


In this week’s Famitsu, four notable Japanese developers revealed their top 3 games of all time. Puzzle & Dragons creator Daisuke Yamamoto, Monster Hunter producer Kaname Fujioka, Siren and Gravity Rush producer Keiichiro Toyama, and Ogre Battle designer Yasumi Matsuno shared their choices.

Polygon translated selections and comments for all four developers. You can find the results below.


Understandably, Ubisoft’s stock took a hit this week after they announced the delay of two of their biggest titles this holiday season: Watch_Dogs and The Crew. Both games were pushed into 2014, and shortly thereafter the company’s shares fell by the biggest margin they’ve seen since they debuted on the stock exchange all the way back in 1996. On top of that, we recently reported that the company said Rayman Legends and Splinter Cell: Blacklist sold below expectations, which probably contributed to their troubles.

Via Gamespot


Big franchises like Call of Duty tend to see new releases each year. But in the case of Zelda, it usually takes Nintendo quite a long time to develop a new entry.

Majora’s Mask was intended to be the original exception. Following Ocarina of Time in November 1998, Nintendo had wanted to get the N64 sequel out the door just a year later.

Zelda producer Eiji Aonuma told Shacknews that Miyamoto came up with the idea:



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