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General Nintendo

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“Usually whenever we near the end of a project I feel like I’ve done all I can. I’m out of ideas and I think: ‘this could be my last game’. But when the game is released and I start to see how people play, I find new ideas for game features and challenges. It’s a cycle: running out of energy towards the end of a project, resting and recuperating and then feeling energized to get back into a new game.”

– Pokémon series producer Junichi Masuda


Masuda also spoke on a whole bunch of other topics in his interview with The Guardian. Check it out at the link below.

The Guardian via ONM


VG247 managed to get a few Pokemon-related comments out of Game Freak’s Junichi Masuda as part of a new interview. Masuda was quizzed on the franchise’s continuing popularity, creation of new Pokemon, DLC and microtransactions, possibility of a Pokemon game for Wii U and MMORPG, and more.

For a full roundup of Masuda’s comments, read on below.


Nintendo ripoffs are common place on mobile marketplaces, but as of late, it seems as though a flood of such games have hit the Windows Store. Mario Jump!, Bowser Town Defense, Pokemon Attack!, and Yoshijump have all been spotted, none of which should be permitted due to their violation of the rules.

In the past, Microsoft has expressed a desire to crack down on software involving copyrighted material. Still, the burden has always been placed on the trademark holder.

A statement provided to Pocket Gamer indicates that all companies who feel that their copyrights or trademarks have been infringed upon – including Nintendo – should simply report the content in question.

“With regards to trademark infringement, with every app there is an option to report the app for violating the Windows Store’s Terms of Use. If a company feels a Windows Store app is infringing on their copyrights or trademarks, they should report the app and we will take immediate action to determine if the app should be removed from the Windows Store.”

Source 1, Source 2


Here’s a bit of trivia that people often forget/are unaware of when it comes to The Legend of Zelda: The Wind Waker: series producer Eiji Aonuma actually wrote the lines for the King of Red Lions.

Aonuma’s son had just been born when Wind Waker was in development. This influenced the way he wrote the part for King of Red Lions, as he wanted his son to play the game and therefore ended up writing the role in “a self-important manner that children would understand.”

Aonuma spoke about this topic, Zelda’s form/appearance in the game, and Tingle in a 4Gamer interview. You can find some of these comments below, and even more translated quotes over at Zelda Informer.



Remember PETA’s Pokemon parody game, Pokemon: Black & Blue? The animal rights organization is now back with a new and related effort – just in time for the launch of Pokemon X/Y.

Pokemon: Red, White & Blue is yet another parody, which puts players on the path of becoming a hero “for real-life animals by pledging to try vegan.” You can play it above, or at the official link here.

Source


The Assassin’s Creed series has already visited plenty of locales and periods. Where could the franchise go next?

While not necessarily indicative of where Ubisoft intends to take Assassin’s Creed, director of Assassin’s Creed IV: Black Flag director Ashraf Ismail told Examiner that he’d to see Egypt explored.

Ismail stated:


At the Tokyo Game Show last month, Smash Bros. creator Masahiro Sakurai led a series of judges to determine the Game Designers’ Award as part of the annual Japan Game Awards. Sakurai wrote about the experience in his weekly Famitsu column this week, in which he said:

“When we started judging, the votes were so split that I thought more than once that we wouldn’t have a winner at all. However, in the end I think we made a good selection, since there are some things to this game you won’t see anywhere else.”

“Me and the other judges are all busy people and we have trouble getting time for games. If we spent time checking out even all the big-name titles alone, to say nothing of smartphone apps and so on, we wouldn’t be able to make any of the games we’re involved with. We’re free to judge as we like, but if you ask us whether we’re taking a fair, in-depth look at every title out there, that’s not the case. Besides, it’s presumptuous to judge someone else’s title, in a way, since any developer has to give his all to produce any kind of good product.”


mario 3d world


“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible. There are so many hints about good design, about cute characters, about innovation in using an existing gameplay system. It’s something you have to constantly look at and examine and take hints from as a game creator. It’s the anchor that grounds almost all games.”

“I have total respect for Miyamoto, to the point where… It’s very strange that there are national cultural treasures – they’re traditionally sportsmen. I think it’s very strange that somebody as famous as Miyamoto hasn’t been designated one of those people. He’s talked about in all different countries. Lots of people know him. He’s pushed forward Japanese culture and interest in Japan all over the world. He’s somebody that deserves everyone’s ultimate respect, and a lot of that is due to being able to create Mario. And Super Mario Bros. 3, of course, within that, was a fantastic game.”

– Keiji Inafune


This quote comes as part of a large Super Mario related feature that IGN is putting together where many gaming-industry personalities– Greg Miller, Cliffy B, and Ted Price, for example. You can check that out here.

Via Gamespot



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