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General Nintendo

The Legend of Zelda series has never received major downloadable content. But bringing DLC to the franchise that producer Eiji Aonuma appears to be mulling over.

Aonuma recently said that Nintendo could offer “more places to explore”. On the other hand, the company could simply look “to enrich the experience beyond what is on the disc.” If Nintendo were to make DLC for a Zelda game, it would need to be something worthwhile for players.

We’re certainly looking at different ways to add on content that would enhance the experience for the user – maybe more places to explore or just to enrich the experience beyond what is on the disc. But we also have to take into consideration that if we charge for this content then it needs to be worth it for the user.

So it’s certainly a balancing an act, but I can’t say that it is something we’re not considering.

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Eurogamer published a new interview with Eiji Aonuma today, who spoke about a number of different Zelda topics. Aonuma commented on returning to the world of A Link to the Past, making Zelda overworlds, expanding the Zelda single-player experience (which doesn’t necessarily mean multiplayer), new IP for Nintendo, and more.

For Aonuma’s responses, read on below.


Austin caught up with Grant Kirkhope, the composer of Banjo-Kazooie among many others, about a wide array of topics… including the DK Rap!



What’s better than seeing Reggie “hanging out” with Bayonetta?

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Nintendo did not begin the Zelda series with a timeline – it wasn’t there from the start. Rather, it was made up later.

Takashi Tezuka, who has been working on the Zelda series since the beginning, confirmed the news in a new interview.

Nintendo published an official timeline for Zelda in the Hyrule Historia book, which is filled to the brim with concept art from previous titles.

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Keiji Inafune is more or less the father of Mega Man. How does he feel about the Blue Bomber’s inclusion in the new Smash Bros. games for Wii U and 3DS? In one word, “ecstatic”. Inafune also said that he’s looking forward to “playing and beating my kids with Mega Man in Smash Bros.”

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If you thought that Nintendo’s collaboration for Namco Bandai with the new Smash Bros. Wii U and 3DS games would open the floodgates for all sorts of third-party characters, you’ll be disappointed to hear that this isn’t the case. Chances are we won’t be seeing any characters from Tekken, Tales, or any other series.

Masahiro Sakurai told IGN that the team isn’t prioritizing Namco Bandai characters just because the company is assisting with development.

“Just because the game is being cooperatively developed with Namco Bandai involved, that doesn’t at all mean that they’d be given any special consideration for having characters in the game. Smash Bros. can still be considered as an all-star collection of Nintendo characters. Just like with Mega Man or any other third-party character, it would have to be a very special situation.”

When I asked about the volume of third party characters present in the new Smash Bros. game, Sakurai noted that Mega Man himself was a very special arrangement – that bringing in non-Nintendo characters can be quite the challenge.

Sakurai went on to discuss the difficulty in adding third-party characters to Smash Bros. Even Pokemon characters aren’t the easiest to bring in.



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