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Eshiro said the digital-only release was due largely in part to the game’s development schedule.

Much has been made about Capcom’s decision to release Phoenix Wright: Ace Attorney – Dual Destines as a digital download. This is the first time that a core entry in the series will not be available at retail.

Speaking about the move, producer Motehide Eshiro said:

“The reason we are releasing the game as digital only is not primarily due to a lack of retail support. One of the main reasons we went for a digital version is it will be more convenient for the users. We felt that if someone will be interested in Dual Destinies they will want to get it right away, and if we offer a digital version, instead of going to a store however many miles away, they can just download it directly to their 3DS.”

Eshiro additionally noted how Capcom was looking to reduce the time it would take to release Dual Destinies overseas. Because of the game’s tight development schedule, dropping the retail version was necessary. Eshiro said that he wanted to avoid having fans wait a long time for Dual Destinies’ arrival, unlike past entries.

“We didn’t want to have too much lag time between the Japanese and American versions. Offering a downable version was one of the ways to cut down that lag time.”

The hope for a retail version of Dual Destinies isn’t completely dead. According to Eshiro, Capcom will consider a physical release if there’s enough of a push from fans.

Eshiro lastly commented on the possibility of bringing past or future Ace Attorney games for consoles. This isn’t in the cards currently, Eshiro says:

“The series is popular as handheld games. In Japan, everyone takes the train to work so it’s easy for someone to start up the game and play for a little bit while they’re on the train. In North America it’s a bit harder because everyone drives to work. That’s something we would have to think about at [Capcom] and see if it’s a viable solution for the series.”

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Nintendo has never been interested in the mobile space when it comes to bringing its franchises to such platforms. President Satoru Iwata has continually denied pressure and requests posed by analysts, investors, and others to make the move to smartphones.

Iwata once again downplayed smartphones in an interview with The Wall Street Journal. He said:

“If I was only concerned about managing Nintendo for this year and next year—and not about what the company would be like in 10 or 20 years—then I’d probably say that my point of view is nonsense. But if we think 20 years down the line, we may look back at the decision not to supply Nintendo games to smartphones and think that is the reason why the company is still here.”


Speaking with GameSpot, Nintendo senior communications director Charlie Scibetta said that the Mario Kart brand “is more powerful than ever.” Scibetta referred to the longtime gamers who have played the series for years and newcomers such as kids.

“I do think that the power of the brand is more powerful than ever because you have all the people who grew up on it, so you have that carryover; the fact that they still keep playing into their adult years. And then you also have kids getting into it and you get them involved too.”

Scibetta added that adding innovation and pushing the series to its limits can help keep the Mario Kart series fresh, relevant and popular.

Scibetta also said that Mario Kart 8’s freshness is conveyed through elements including anti-gravity, new vehicles like gliders, and 12-player online support. He believes that the Wii U game will be compelling for consumers due to its classic features and new experiences.

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It sounds like Retro could have been in charge of the next Metroid game, had the company not decided to pursue the new Donkey Kong game for Wii U.

According to Retro’s Michael Kelbaugh, the studio had a tough time deciding whether to go with Metroid or Donkey Kong. In the end, though, Retro felt they had unfinished business with Donkey Kong.

ONM’s Chandra Nair relayed the news:


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Nintendo’s Wii U Software showcase is now in session. We’re rounding up all of the information shared during the event, which you can find below.

– Miyamoto out talking about Pikmin game. He calls it an AI action game, rather than RTS.
– Basically what we’re seeing is the devs talking about their games in a general sense. Not too much you can’t discern from the trailers.
– Super Mario 3D World apparently plays is closer to the Galaxy series
– It appears you can use the touchscreen to control the Wind Waker. You drag Link’s arm around.
– Also a system put in to let you move at high speed in the boat. Wind Waker HD.
– Tanabe producing Donkey Kong Country: Tropical Freeze
– David Wise is helping with sound production on the game for Donkey Kong
– Bayonetta 2 gameplay shown
– Bayonetta will have a 2 player mode
– In Mario Kart 8, Hoverkarts feel different. Spins will charge up the speed boost
– GamePad acts as the steering wheel but you can use analogue too. horn is on touch screen
– Mario Kart 8 lets you make highlight reels and share them. Uses Miiverse.


Source 1, Source 2



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