Moffitt talks competition, third-parties, Iwata becoming NoA CEO, not thinking about price cut
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo of America’s Scott Moffitt is back once again in a new interview published by Polygon. Moffitt spoke about the competition, third-parties (this is coming up quite often, isn’t it?), the news of Satoru Iwata becoming NoA CEO, and a Wii U price cut (not happening!).
It seemed best to post the full Q&A this time around, so you can find that below.
Moffitt says Nintendo magic can’t be replicated on a phone
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
CNET conducted an interview with Nintendo of America’s executive vice president of sales and marketing Scott Moffitt (who’s still around, by the way!), and while there weren’t too many interesting quotes worth posting here, there was one interesting excerpt I found interesting.
Moffitt said the following about Nintendo games on smartphones/tablets:
“We draw the line at creating a playable game on those devices. We have a firm position. When you have the marriage of hardware platform dedicated to gaming and Mario, there’s magic that can’t be replicated on a phone.”
I have to agree with that. Honestly, can you imagine playing something like Zelda on a smartphone? You just wouldn’t get that same kind of experience as you do on a dedicated gaming device.
Photos of People Playing Exclusive E3 Games at Nintendo’s Events at More Than 100 Best Buy Stores
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Images, Wii U | 0 comments
Aonuma on the need for change with Zelda, remakes, moving on from tried-and-true formula, N64 “Dream Team” strategy, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Engadget went live with an Eiji Aonuma interview a short while ago. The discussion touches on the need for change with Zelda, remakes, moving on from the tried-and-true formula, and even topics such as the N64 “Dream Team” strategy.
All of Aonuma’s comments can be found below.
Aonuma on the need for change…
“If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.”
Harvest Moon creator and Toybox president talks about love for Zelda
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Wii U | 0 comments
Did you know that Toybox president Yasuhiro Wada is a big Zelda fan? How about the fact that Zelda was a big influence on Harvest Moon? If Wada was given the chance, he’d probably prefer to work on Zelda more than any other Nintendo franchise. However, he said: “I think I’d rather just enjoy that as a player.”
Wada’s favorite Zelda games are A Link to the Past, Ocarina of Time, and Wind Waker. Wind Waker tops them all.
“The first half of Wind Waker is like 200% right. It’s like better than 100%, but the second half is more like 50% right.”
Wada’s one beef with The Wind Waker? The notorious Triforce hunt.
You can probably count on Wada picking up Zelda: Wind Waker HD later this year.
“I heard the balance was tweaked for the better, so I’m hoping it will be closer to 300%.”
Photo: Miyamoto checks out Tearaway at E3 2013
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
E3 2013 isn’t all business for Shigeru Miyamoto. He’s also checking out some of the games on display, such as Tearaway for the PlayStation Vita.
The photo below was snapped at the E3 showfloor today:
Crimson Dragon dev working on unannounced project for Nintendo
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Grounding Inc is busy developing Crimson Dragon for the Xbox One. Additionally, the company is creating something for Nintendo.
Game director Yukio Futatsugi confirmed to Joystiq that Grounding has an unannounced project in the works for the Big N. He wasn’t willing to divulge any details, however.
Grounding Inc is a company that Nintendo fans should be familiar with. The team created Sakura Samurai, the WiiWare PictureBook games, and the Japanese Club Nintendo reward Nintendoji.
Secret of Mana illustrator passes away
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Hirō Isono, known for his work on Secret of Mana, passed away on May 28. A memorial service was held on May 31.
Miyamoto wants to retain product nature of games
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Shigeru Miyamoto shared a few comments regarding game ownership while speaking with Eurogamer. In Miyamoto’s eyes, consumers should retain access “for a long time” and similar to a physical toy, should remain the property of their owner.
He said:
“What’s really important is viewing Nintendo almost like a toy company where we’re making these things for people to play with. As a consumer you want to be able to keep those things for a long time and have those things from your youth that you can go back to and experience again. I really want to retain that product nature of the games that we create so that people can do that and have that experience. To me that’s something that’s very important about entertainment itself. So from the approach of continuing to create things that are entertaining for people, that’s an important direction for me that I want to maintain.”
Retro talks Metroid, not doing two projects at once
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Retro president Michael Kelbaugh and the rest of the studio “love Metroid.” And while the company could look to create another entry in the classic series someday, Donkey Kong Country: Tropical Freeze became the company’s focus for Wii U.
Speaking with IGN, Kelbaugh elaborated a bit more as to why Retro went with Donkey Kong for its first Wii U project:
“Well, we love Metroid. We love Metroid Prime and we always will. It was a big part of our studio, the culture of the studio. The majority of that team is still at Retro. When we finished with DK, we still had a lot of really cool ideas. That, in combination with what the Wii U could do, we really wanted to continue with that. Again, Retro Studios loves Metroid. We might do another one someday. But we really enjoyed working with DK as well.”
Donkey Kong Country is Retro’s only project at the moment. Those who had been hoping that the team could be working on a couple of projects at once will be disappointed.