Submit a news tip



General Nintendo

The Wonderful 101 will not be a short game. Far from it, actually.

Although director Hideki Kamiya and his team at Platinum Games are striving to create a game with a lot of replay value, there is a ton of content waiting for players who only plan on experiencing The Wonderful 101 once. Kamiya estimates 20 hours of gameplay for a “normal play session”.


Nintendo confirmed Pikmin 3 way back in 2008. The game is finally coming out in a few weeks, several months following the Wii U’s launch.

Shigeru Miyamoto told Polygon recently that he had hoped to bring Pikmin 3 out sooner, but doing so wouldn’t have been so easy. It’s true that the title started off on Wii, but moving it to the Wii U was more difficult than people assume.

“I did want to release it sooner. One of the big challenges was that I think that a lot of people, they hear the name Wii U, and because it shares the Wii name, the assumption is, ‘Oh, it would be very easy to take whatever was on Wii and just move it to Wii U.’ But in fact, the jump in a hardware standpoint, both from the development structure and the chipset within the system, it was such a dramatic change from what we had with Wii that development of the game, we had to recreate it to move it over to Wii U. So that was one of the challenges.”


Shigeru Miyamoto considers Pikmin 3 to be one of his best games. What about his worst?

Although he won’t say it’s bad necessarily, Miyamoto told Kotaku: “I think we could have done more with was Zelda II: The Adventure of Link.”

“I wouldn’t say that I’ve ever made a bad game, per se, but a game I think we could have done more with was Zelda II: The Adventure of Link.”

“When we’re designing games, we have our plan for what we’re going to design but in our process it evolves and grows from there. In Zelda II: The Adventure of Link, unfortunately all we ended up creating was what we had originally planned on paper.”

“I think specifically in the case of Zelda II we had a challenge just in terms of what the hardware was capable of doing.”

As far as what Miyamoto would have liked to do with Zelda II, he said:


It has been made clear that Nintendo was unable to deliver all of its intended software for Wii U on time. Nintendo has cited a number of reasons for development days, such as the difficulties in making the jump to the HD era. It’s also true that more time than usual was needed to bring some 3DS content to market.

Nintendo president Satoru Iwata also pointed out during the Q&A portion of Nintendo’s E3 2013 analyst briefing that the company must polish its games to the highest level. With the popularity of games on smart devices and other recent trends, Iwata feels that “it is becoming increasingly more difficult to have consumers understand and appreciate the value that a particular game offers than ever before.”

Putting out the highest-quality products is therefore essential. Nintendo feels the need to “improve and re-polish any game that we feel is still lacking in quality.” If Nintendo were to release poor software, consumers’ trust could be lost and the brands of popular franchises could be damaged.


Nintendo has some free-to-play software in the works. What exactly the company has planned is unclear, but we do know that it will have nothing to do popular franchises such as Mario and Pokemon.

Putting out free-to-play software provides Nintendo with “greater flexibility in terms of how we offer our products to consumers and how to monetize them”, president Satoru Iwata explained during an E3 2013 analyst briefing. However, Iwata warned that unbalanced such software “could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion.” Balanced and reasonable free-to-play games are needed so that Nintendo can maintain “a favorable long-term relationship” with consumers.

Iwata estimates that we’ll be seeing Nintendo’s first free-to-play title this fiscal year.


Austin put together this neat little booth tour video from this year’s E3. Watch it below!



Nintendo’s Hideki Konno and Kosuke Yabuki divulged a number of intriguing tidbits about Mario Kart 8 and Mario Kart in general while speaking with MTV Multiplayer. The two discussed the origins of the anti-gravity idea, how Shigeru Miyamoto was very reluctant to make Miis playable, an abandoned idea for drills on karts, and more.

As always, you can find the full responses after the break.


Choosing the roster for the Super Smash Bros. games isn’t easy. Director Masahiro Sakurai describes the stress put on him as coming close “to the brink of death.”

“The amount of stress I feel, it’s almost to the brink of death. Because it’s not just a matter of me personally thinking this character or that character is going to be in the game; it’s that we also have the game balance, animation, graphics and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process.”

In Sakurai’s opinion, Smash Bros. is all about the character roster. Not having characters such as Mario, Kirby, Samus, or Link playable would make some feel that “it might not be Smash Bros.”


Yoshiaki Koizumi may have a second project in the works alongside Super Mario 3D World.

Koizumi is acting as producer on the upcoming Wii U title. But in an interview with Spanish publication El País, he hinted at an additional game.

El País asked director Koichi Hayashida as well as Koizumi about what their next projects are. Hayashida said that Super Mario 3D World is taking up all of his time at the moment, but Koizumi’s response was pretty interesting:

“I can not reveal it now, but soon we will make an announcement.”

Could EAD Tokyo be developing another title in addition to Super Mario 3D World?

Source



Manage Cookie Settings