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Polygon published a pretty in-depth interview with Nintendo EAD planner and project leader Koichi Hayashida. Hayashida talked all things Super Mario 3D World – development, multiplayer, and more.

Look for a roundup of his comments below.


Precursor Games ended its current crowdfunding efforts for Shadow of the Eternals. This could be related to a few issues that cropped up during the initial campaign. Precursor Games chief creative officer Denis Dyack feels that the “noise” surrounding his involvement in Shadow of the Eternals didn’t exactly help make the studio’s messaging any clearer.

“I guess it’s safe to say there’s always been noise around me and I think that what I’m working on now is to make people understand the games that we’re making.”

Precursor believes it should have spent more time “educating people” about the project prior to the start of the crowdfunding campaigns. Precursor Games COO Shawn Jackson also feels that the crowdfunding kicked of next to “a lot of messages”, including the establishment of the new studio, who was involved, and more. Not enough was done to explain Shadow of the Eternals as well.

Precursor plans to come back with a second crowdfunding effort for Shadow of the Eternals. The goal will be less than the original $1.3 million target, and the campaign will only be done through Kickstarter. Precursor only plans to initiate its own campaign if the Kickstarter is successful.

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It’s official: The Legend of Zelda: A Link Between Worlds will be available in North America in November. Meanwhile, the European release will follow later in 2013.

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Bayonetta 2 may very well run at 60 frames-per-second when the final game ships. Platinum Games’ Hideki Kamiya said on Twitter that the team will “do our best” to reach that mark.


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Hirō Isono, known for his work on Secret of Mana, passed away on May 28. A memorial service was held on May 31.

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Speaking with Polygon, Nintendo of America president Reggie Fils-Aime acknowledged the importance of supporting used games. At the same time, Fils-Aime believes that creating a product with high replayability can dissuade consumers from trading in their titles.

“We have been very clear, we understand that used games are a way for some consumers to monetize their games. They will buy a game, play it, bring it back to their retailer to get credit for their next purchase. Certainly, that impacts games that are annualized and candidly also impacts games that are maybe undifferentiated much more than [it] impacts Nintendo content. Why is that? Because the replayability of our content is super strong. The consumer wants to keep playing Mario Kart. The consumer want to keep playing New Super Mario Bros. They want to keep playing Pikmin. So we see that the trade-in frequency on Nintendo content is much less than the industry average – much, much less. So for us, we have been able to step back and say that we are not taking any technological means to impact trade-in and we are confident that if we build great content, then the consumer will not want to trade in our games.”


Some fans are disappointed that Retro Studios is working on another Donkey Kong Country game. Some hoped Retro would return to Metroid. Others wanted something new from the studio entirely.

Nintendo of America president Reggie Fils-Aime defended the decision to have Retro work on Tropical Freeze in an interview with Kotaku.

Check out this exchange between the two:

Kotaku: There was mixed reaction to what Retro would be working on. Some reaction was: I wish they were making another Metroid Prime.’ Some reaction was: ‘I wish Nintendo would just let them do something new.’ We all agree that they’re an extremely talented studio. To those who are disappointed to see them ‘simply’ making another Donkey Kong Country, you would say…

Reggie Fils-Aime, president of Nintendo of America: You know, what I’m eagerly looking forward to is reaction from the Best Buy demos that have been going on today. Donkey Kong Country Tropical Freeze is one of the games they’re getting to sample. My bet is that the fan who actually plays that game is super-excited, because, absolutely the team is excited. They’ve done a lot with Donkey Kong Country. All of the things they wished they had done in Donkey Kong Country Returns they put into Tropical Freeze. And so they make great games. I’m glad the fans recognize that. And it’s going to be up to the team to decide what they want their next project to do, obviously [while] working with [Nintendo producers] Mr. Tanabe and Mr. Takahashi in terms of getting directions.

You know, Nintendo’s blessed to have over 30 franchises. When you step back and think about it, and you look at all the games we’ve created, we’ve got over 30 franchises. Every time we launch a game there’s always that fan who says, I wish it was…


Having the Wii U Deluxe Set priced at $350 could be a tough sell for Nintendo moving forward. Sony will be launching the PlayStation 4 later this year, and is only $50 more for what you could say is a much-more involved piece of technology.

There is one important point to note, according to Nintendo of America senior director of corporate communications Charlie Scibetta. Scibetta mentioned in an interview with Shacknews that the Wii U Deluxe Set comes with a game whereas the PlayStation 4 does not.

Scibetta said the following when asked if Wii U can be competitive priced against the PS4:

“Well, you do get an included game with our Deluxe 32GB SKU. You automatically have software to enjoy right out of the box.”

“We believe our value proposition is right for both our 8GB and 32GB models. With the software that’s coming out between now and 2014, we have the software to power the hardware. We had a good launch, but as we’ve said before, we’ve had to hold some titles back from the first half of 2013 to the second half and that was for quality reasons.”

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