Off-screen Wii Party U videos
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Ubisoft launches fascinating website “WeareData” to promote Watch_Dogs
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
Website tracks real-time public information about CCTV cameras, transit schedules, socioeconomic data, tweets, crime rates, and more on three major European cities, charts it to a map.
Click on that image above to get a better look at what’s going on here, but I’ll do my best to describe it:
Ubisoft has launched a Watch_Dogs promotional website called “WeareData” that plots a ton of publicly available information about various areas of various European cities (Berlin, London, and Paris) being the ones available at this moment) to a map available for all to see. The map show live tweets posted from locations, crime rates, average income, locations of public transit stations, CCTV cameras… and a whole lot more! Check it out yourself here.
Nintendo discusses E3 Best Buy sampling events, were a huge success
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
Nintendo did something completely different for this year’s E3: allowing fans to sample some of its upcoming games at Best Buy locations. The outreach payed off, as the events were a huge success.
J.C. Rodrigo, senior product marketing specialist in Nintendo of America’s product development department, talked about Nintendo’s involvement at Best Buy while speaking with Polygon:
“We’ve wanted to do that for a long time. We really wanted to make sure we [brought] our experiences [to] the hands of people who want to try our stuff, as much as we could. We had lines like crazy at each particular location.”
Rodrigo also said that fans seemed to wonder why Nintendo hadn’t tried something like this before.
Not holding an E3 briefing didn’t lessen the company’s presence at the trade show. And in fact, Nintendo had more work to take care of than ever before due to its three-pronged marketing approach.
“You had the sales and marketing briefing for the people that needed to hear that information; you had the Nintendo Direct for people that really needed to know, generally, what was happening and what we’re coming out with; and then you [had] the sampling at the Best Buy [stores] that got that information out as well. So if you look at it from the content perspective and who needed to know, everyone got what they needed to know — just in different ways.”
Rodrigo also echoes similar statements made by Nintendo executives over the past few weeks:
“Software sells hardware, and focusing on the software is exactly what we’re doing.”
Nintendo and Retro on DKC: Tropical Freeze’s additions, unannounced character, difficulty, more
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
E3 2013 is well behind us, but interviews from the show continue to appear. Today, USGamer published its discussion with Donkey Kong Country Tropical Freeze producer Kensuke Tanabe, director Risa Tabata, and Retro Studios’ Michael Kelbaugh. The group talked about the new additions to the game and what is now possible thanks to Wii U, Tropical Freeze’s unannounced character, difficulty and more.
Look below for the full interview.
Fire Emblem: Awakening demo temporarily removed from European eShop
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Fire Emblem: Awakening’s demo is missing on the European 3DS eShop. A notice on the store (UK, Germany, etc.) says that it was temporarily removed, but should be back soon.
Apparently the demo is crashing for some users – an issue resulting from the latest 3DS update, maybe?
Japanese eShop update (6/26/13)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
This week’s Japanese eShop update is as follows:
3DS
Downloadable Titles
Gekiyaba Runner (2 Fast 4 Gnomz) – 300 yen
3D Ecco the Dolphin – 600 yen
Super Little Risu (Squirrel) 3D (Super Little Acorns 3D) – 500 yen
Shin Sekaiju no Meiky? Millennium no Sh?jo (Etrian Odyssey Untold: The Millennium Girl, retail title) – 5,300 yen (from 6/27)
Digimon World: Re:Digitize Decode (retail game) – 5,480 yen (from 6/27)
Rhythm Kait? R Napoleon no Isan (Rhythm Thief & the Emperor’s Treasure, retail title) – 2,600 yen
Card Fight!! Vanguard Ride to Victory!! DEMO – FREE
Hitsuji no Shaun Vol. 5 (Shaun the Sheep Vol. 5, 3 videos per volume) – 200 yen
Virtual Console
Mario Tennis GB (Game Boy Color) – 600 yen
Wii U
Downloadable Titles
Injustice: Kamigami (Hero) no Gekitotsu (Injustice: Gods Among Us, retail title) – 6,780 yen (from 6/27)
F1 Race Stars Powered Up Ediion (retail title) – 7,140 yen
Virtual Console
Seiken Densetsu 2 (Secret of Mana, Super Famicom) – 800 yen
Final Fantasy VI (Super Famicom) – 900 yen
Video Content
Toriko Gourmet-ga Battle videos
Videos for Virtual Console and downloadable titles
Youkai Watch preview videos
Game & Wario contest videos (draw a mantis as quickly as possible)
Pikmin 3 Direct
Ubisoft expects Wii U to take off this Christmas, will review its situation in beginning of 2014
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Ubisoft continues to say all the right things about Wii U, such as how it likes the system and its potential. That’s what CEO Yves Guillemot expressed to GamesIndustry in a new interview:
“We like the machine itself, with its possibility to have different types of gameplay on the TV screen and on the tablet. It’s something that’s really new for the industry, and we’ll continue to see more of that on the PS4 and Xbox One.”
Later in the interview, Guillemot mentioned that the company expects Wii U to take off sales-wise this Christmas. Once the new year rolls in, Ubisoft will “review what happened” (and will presumably assess its support of the console).
“We will continue to support the Wii U this Christmas, and we’re expecting it to take off in terms of sales. And we’ll review what happened again at the beginning of next year.”
Angry Birds Trilogy Wii U/Wii boxart
Posted on 11 years ago by Brian(@NE_Brian) in Images, Wii, Wii U | 0 comments
Rune Factory 4 farming tutorial
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
NoA’s Scibetta says Nintendo isn’t putting out too many Mario games, new gameplay experiences are like new IP
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 0 comments
Is Nintendo releasing too many Mario games? Depending on who you ask, some would say yes and others would say no.
Nintendo of America senior director of corporate communications Charlie Scibetta is in the latter group. Speaking with Shacknews, Scibetta said that the company is “putting out the right number of Mario games based on what fans are asking for, based on what our own developers’ creative visions are.”
“We think we’re putting out the right number of Mario games based on what fans are asking for, based on what our own developers’ creative visions are. The key to that is as long as there’s innovation is occurring within the gameplay, as long as there’s new features, then marrying the characters and the IPs that people love is the right call from our standpoint.”
“If you look at something like Super Mario 3D World, the gameplay on that one that I find really cool is those transparent warp points. Usually you used to go into one and pop out the other, and that was the end of the gameplay experience. Now, there’s a whole dynamic there where you can navigate in there, try to avoid enemies, try to get a better advantage. You could theoretically make a whole new game with those kind of gameplay dynamics.”
Scibetta was also asked if Nintendo should instead focus its efforts on creating new IP rather than developing so many Mario titles. He said:
“If we didn’t put Mario on it, then it would just seem like a new IP. Because there’s those new gameplay dynamics like that, we think there’s the innovation there that will keep people interested and keep the Mario brand fresh.”
“You could call all the games that we’re making here new IP in the sense that they’re new gameplay experiences. They just happen to also have the IP that people associate with.”