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Monster Hunter 3 Ultimate will be capable of supporting USB keyboards when the Wii U version hits North American store shelves.

Capcom’s Christian Svensson confirmed on the company’s official forums that a day-one update is planned. Once applied, users can plug in a keyboard and chat away.

Svensson also teased “other features we’ll talk about later”:

“I’ve just been told by the PM that there will be a day 1 update that will add functionality to support USB keyboards for chat (naturally, there’s also a soft keyboard for those to use… and other features we’ll talk about later).”

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Epic Mickey 2: The Power of Two has been a relative sales bomb in the United States. According to the Los Angeles Times, it sold just 270,000 copies last month following a mid November launch.

Thus far, Epic Mickey 2 hasn’t attained nearly the same success as its predecessor. Remember: the fist title sold 1.3 million units in its first full month in the US. Making matters worse, Epic Mickey 2 was released on four different platforms (with PC and Mac versions on the way) compared to Epic Mickey 1’s standalone Wii SKU.

Surely the dip in sales is as least somewhat related to the low-quality of Epic Mickey 2. Whereas the original was considered to be decent, “2” took a number of steps back.

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Disney Interactive finally back the curtain on Disney Infinity today. In some ways, it’s just like Activision’s Skylanders series. Both offer the idea of collecting figures that can be used in the game.

Activision has responded positively to today’s announcement. The company said it is “flattered that one of the leading family entertainment companies is joining our toys to life category.”

A company statement reads:

“We are thrilled by the incredible success that the Skylanders franchise has had in such a short period of time. We are also flattered that one of the leading family entertainment companies is joining our toys to life category. We continue to focus on delivering innovative and immersive entertainment experiences to kids around the world and are pouring more creativity into our games. As a result we are well positioned to continue leading the category.”

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On a related note, Tokyo Crash Mobs takes up roughly 1,300 blocks on an SD card.

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Rounding out the coverage of Disney Interactive today…

For the First Time, Disney and Pixar Animation Studios’ Most Popular Characters Come Together in a Magical Storytelling Experience

BURBANK, Calif. – (JANUARY 15, 2013) – Disney Interactive today unveiled its most ambitious gaming initiative ever, Disney Infinity. This all new game platform unlocks the freedom to create stories and play experiences starring beloved characters from The Walt Disney Company and Pixar Animation Studios. Disney Infinity allows players to both experience original adventures in some of their favourite Disney and Pixar worlds and to build their own worlds using the power of their imagination.

“Disney Infinity introduces a new way to interact with the best of Disney on one game platform, both now and in the future,” said John Pleasants, co-president, Disney Interactive. “With this innovative approach to gaming, Disney Infinity will bring to life new characters, stories and environments from The Walt Disney Company over time in a way that will delight fans and gamers alike.”


Fire Emblem: Awakening features dual voice acting on the US cart. That makes it possible to switch between English and Japanese voice acting.

Anyone have a preference for Japanese voices? Which language will you be experiencing Awakening in?

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The Disney Infinity blowout continues…



Wii U Video Challenge Premiere Party and Gaming Lounge Highlight a Week of Films, Frost and Fun

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo will host several events during this year’s Sundance Film Festival, including a premiere party for the Wii U Video Challenge as well as the Nintendo Lounge, a gaming lounge that gives residents of Park City, Utah, and festival attendees the opportunity to experience and enjoy unreleased Nintendo games for the hit Wii U console and Nintendo 3DS XL hand-held system.



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