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Austin edit: Though Treyarch didn’t release patch notes, things that I’ve noticed include the following:

– Weapon balance fixes
– Return of the “Cursor Sensitivity” and “Cursor Speed” options for Wii Remote players
– Multi-Team, Mercenary Moshpit modes added

Call of Duty: Black Ops II has been patched on Wii U. Activision and Treyarch sent out an update around a day or so ago. Players should be able to access the 106MB download now.

Thanks to Alfalfa for the tip.


Have you visited Miiverse lately? If so, perhaps you’ve noticed that New Super Mario Bros. U director Masataka Takemoto has posted a gameplay video from his Wii U game. You can watch the footage directly on the Miiverse app or through YouTube on the Wii U Internet browser.

This is notable since it confirms that Miiverse can technically display videos. Right now, though, the feature only appears to be available for Nintendo staff. How neat would it be if others could post YouTube videos to Miiverse?


The 3DS has sold over 9 million units in Japan, sales tracker Media Create has announced. Including sales of the XL model, Nintendo’s portable has accumulated a total of 9,118,000 units.

Media Create also has an update on Wii U. After selling another 127,000 systems between December 10 and December 16, the console has sold roughly 435,000 units in Japan.

Wii U is selling similar to the Wii thus far. Through its first two weeks, Wii moved roughly 436,000 consoles.


Wii Karaoke U footage

Posted on 11 years ago by (@NE_Brian) in Videos, Wii U | 0 comments


WWE has responded to the situation surrounding THQ’s bankruptcy filing. It was announced earlier in the week that THQ will enter Chapter 11 bankruptcy so that an asset purchase by Clearlake Capital Group could be facilitated.

According to the WWE, THQ owes the wrestling giant $45 million. But even if THQ is unable to deliver on owed money, WWE’s financials will not be affected and the company believes that its business will not be significantly impacted.

WWE (NYSE:WWE) is listed in THQ, Inc.’s recent bankruptcy filing as an unsecured creditor holding a claim of approximately $45 million reflecting the entirety of the existing multi-year agreement. Any impairment of a current THQ account receivable would be immaterial to WWE’s financial statements. Even if the impact of THQ’s bankruptcy were detrimental to WWE, the Company does not believe that the ultimate economic impact for financial statement purposes would materially and adversely affect the results of operations or financial position of WWE in light of the strength of the WWE brand and the historical performance of WWE’s video game business.

In another statement, WWE said that it is “following the developments of THQ’s bankruptcy filing” and “anticipates actively participating within this proceeding.”

Thanks to Captain N for the tip.

Source 1, Source 2, Via


Fantasy Life gameplay

Posted on 11 years ago by (@NE_Brian) in 3DS, Videos | 0 comments


A year ago, one Zelda fan suggested that Nintendo’s legendary series should be turned into a LEGO set. “MINGLES” set up a page on LEGO CUUSOO, which eventually gained 10,000 votes of support.

That milestone led to an official review from LEGO. But, unfortunately, the project has been denied despite the large amount of support.

Simply put, it’s a business decision. It was explained that “multiple new element molds would be required to create the minifigures for such a product, and the expense of these molds means that the Legend of Zelda project unfortunately does not pass the LEGO Review on the basis of the business case.”

The full official statement:


WeeWaa was one of the strangest game/peripheral combinations we ever saw on Wii. But for a number of reasons – mainly the decline in interest from its investor and publisher – the product never hit retail.

Klaus Lyngeled, the owner and creative director of Zoink and the creator of the project, explained:

“We did finish the game for Wii, and the tech and gameplay [were] working really good. But the investor and publisher didn’t go through with publishing it since the Wii market wasn’t strong enough. It was a very big disappointment to us, too, since we had worked with the project for many years. We even designed the plush toy ourselves and set up the full production in China.”

Lyngeled pointed to the third-party market on Wii as a big factor behind the decrease in interest from its investor and publisher:

“It was mainly because they didn’t see any third-party games selling on Wii. The kids angle worked really well on Wii. At the beginning, we had deals lined up with both Walmart and Toys ‘R’ Us. They loved it, but then the market changed, and third-party games just didn’t sell.”



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