Vblank on keeping Retro City Rampage for Wii rather than Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii Shop Channel, Wii U | 0 comments
We hate to say it, but Retro City Rampage is pretty much being sent to die on WiiWare. Perhaps that’s why Vblank Entertainment’s Brian Provinciano – creator of the project – called it a “$20,000 gift to the fans”.
At this point, the interest in WiiWare has deteriorated significantly. It probably would have made more sense to bring the game to the Wii U eShop – but things aren’t that easy.
In order to make a Wii U eShop port possible, Vblank “would need to be completely ported from scratch”, according to Provinciano. It would also require “a new round of paperwork, platform requirements, e-manuals, game ratings, store metadata and assets, submission and certification.” Another port would require a great deal of work, and at present, the amount of versions Provinciano has worked on “left me very drained and physically sore after the long hours at the computer”.
“The problem is that the Wii U is a completely different system. You can’t just plop Wii code onto it, add some Wii U features and call it a day. It would need to be completely ported from scratch. On top of that, it means a new round of paperwork, platform requirements, e-manuals, game ratings, store metadata and assets, submission and certification. Unfortunately, it wouldn’t simply be a week’s work or such. Much of this was already done for the WiiWare version when the Wii U came along, so switching platforms still would’ve meant almost double the work. I’ve already ported the game to more systems than any one man developer has in history, and it’s left me very drained and physically sore after the long hours at the computer – over three years without a vacation or a day off. My mousing shoulder and neck is seized up right now from all of the time at the computer. So, no plans for more ports, I need to let my body rest without putting in the long hours for a while. Fortunately, WiiWare games can still be purchased and played on the Wii U.”
The Amazing Spider-Man: Ultimate Edition screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
RARE on Banjo-Kazooie remake for 3DS: “Anything’s possible, even if it’s not very likely”
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 2 Comments
One fan recently asked RARE on Twitter about the possibility of a Banjo-Kazooie remake – you know, something like Zelda: Ocarina of Time 3D. Such a project isn’t likely based on the company’s response, but RARE did say that “anything’s possible”.
@evan_is_nr1 Anything’s possible, even if it’s not very likely 🙂
— Rare Ltd. (@RareLtd) February 27, 2013
Even if a Banjo-Kazooie remake probably won’t be happening, is it something you’d like to see?
Bravely Default Twitter shares second comment about overseas interest
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The official Bravely Default is continuing to talk about the game’s status in the west.
Here’s today’s tweet:
?????????????????????????????????????There is very much comment from overseas one!I do my best to have all of you play!?????????????^^;
— ??????????? (@BDFF_OFFICIAL) March 2, 2013
At this point, Square Enix should know how interested the fans are in seeing an overseas launch. It boggles the mind that we haven’t received an announcement already!
Castle of Illusion Starring Mickey Mouse rated for Wii U in Brazil
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Castle of Illusion Starring Mickey Mouse could be getting a re-release. The game has been rated – with SEGA as publisher – for the PlayStation 3, Xbox 360, Wii U, and PS Vita by the Brazilian ratings board. Might the classic Mickey title see new life in the future?
Crysis 3 was running on Wii U, “close to launching”, but canned due to “lack of business support between Nintendo and EA”
Posted on 11 years ago by Brian(@NE_Brian) in Podcast Stories, Videos, Wii U | 0 comments
The Wii U could have gotten Crysis 3. Developer Crytek managed to have the shooter running on the console, and CEO Cevat Yerli went as far as to say that the studio was “very close to launching it.”
So what was the stumbling block? Yerli noted that “there was a lack of business support between Nintendo and EA”. Crysis 3 was eventually canned on Wii U since Crytek isn’t in a position to publish games.
“We did have Crysis 3 running on the Wii U. We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn’t launch on the Wii U ourselves — we don’t have a publishing license — Crysis 3 on Wii U had to die.”
Assassin’s Creed IV: Black Flag debut trailer leaked
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Update: Video went private, but we’ve replaced the embed below. You can also download the trailer here (via).
Online publication GamesRadar has uploaded the first trailer for Assassin’s Creed IV: Black Flag ahead of its official unveiling on Monday. Like previous debut videos in the Assassin’s Creed franchise, Black Flag’s trailer is comprised only of cinematics/CG – there’s no gameplay here, unfortunately.
Ubisoft Montpellier working on new project for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
ZombiU and Rayman Legends developer Ubisoft Montpellier seems to be working on a new project for the PlayStation 3, Xbox 360, PC, and Wii U.
Staffer Gregory Riachi lists the unannounced title on his LinkedIn profile. Riachi is lending his talents “on a full physics related project”, and development is targeting the aforementioned platforms. Interestingly, work on the game appears to have started last November.
So now the guessing game begins. Maybe a multiplatform ZombiU sequel? New IP?
Era’s Adventure dev was unaware he used Yoshi
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Era’s Adventure features Yoshi as its lead character. But Botond Kopacz, the sole developer behind the Android release, says that he was completely unaware that the model he chose was of Nintendo’s classic dinosaur.
“Actually this is an indie game developed by one developer, so due to the limitation of effort, I purchased a cute character from TurboSquid, one of the biggest 3D asset stores, without knowing the background story of the character Yoshi, since I’m not a Super Mario fan.”
Kopacz added that he began to realize the significance of the lead character he used after he received emails “from Super Mario fans that I stole Yoshi”. However, Kopacz feels that he did not infringe upon a copyright since “no assets are stolen from any Nintendo game or website and the Yoshi’s name is not present anywhere”.
“Once the game was released on the Play Store, after spending hundreds of hours in making the game, I started receiving ‘kind’ mails from Super Mario fans that I stole Yoshi, etc. So I started Googling and I realized that the character is really from the Super Mario series. Since no assets are stolen from any Nintendo game or website and the Yoshi’s name is not present anywhere, there is no copyright violation. [There would be] at least pattern violation if the 3D model is detailedly registered in the US pattern database.”
Yoshi’s appearance slightly, according to Kopacz:
“I know that, even if I modify the character a little bit, that this will still be a big problem for the Nintendo fans, but I’m making the game alone so I have really limited time to do some changes. And I still hope that many people will find the game great and many people will enjoy it.”