Assassin’s Creed III Tyranny of King Washington DLC screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Injustice: Gods Among Us video with lots of footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Aliens: Colonial Marines opening cinematic
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Darksiders lead designer pretty much confirms series’ end
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Sadly, Darksiders is pretty much dead. The IP was one of the few assets that THQ was unable to successfully sell off.
Crytek did pick up a good majority of Vigil staffers – responsible for the Darksiders games – but left the series behind.
Rovio creative director Patrick Liu tweeted earlier this week: “No more Darksiders! 🙁 Whyyyyy Crytek…”. Responding to this, Darksiders’ lead designer Haydn Dalton wrote:
“Tis true Pat…sometimes good things come to an end. That’s why you’ve gotta enjoy them while you can.”
And thus Dalton confirms what we all expected at this point: Darksiders is gone.
[Interview] ‘A Hat in Time’ developer talks the decline of 3D “collectathon” platforming, whether his game will come to Wii U, more
Posted on 12 years ago by Austin(@NE_Austin) in Features, Interviews, Podcast Stories, Wii U, Wii U eShop | 0 comments

Author: Austin
Earlier this week I learned of a game.
I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.
I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didn’t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.
But why?
First Elminage Gothic 3D Remix screenshots/art
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Pokemon Mystery Dungeon: Gates to Infinity site open
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments

Nintendo has opened the official website for Pokemon Mystery Dungeon: Gates to Infinity. Access it here.
The site comes with the standard content: details, videos, and screenshots. Be sure to visit the Pokemon Mystery Dungeon: Gates to Infinity if you’re interested in the upcoming release.
Japanese Game & Wario boxart
Posted on 12 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
Monolith Soft Kyoto on working together as a team, Nintendo’s relationship
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 0 comments

This isn’t Iwata Asks – it’s more like Monolith Soft asks!
Monolith Soft Kyoto, the studio behind titles such as Baten Kaitos, conducted an internal interview. Topics such as working together as a team were covered in the discussion. Nintendo’s influence came up in the talk as well.
A quick summary of the interview is posted below.
– Since working alongside Nintendo, Monolith Soft has realized just how important it is for a team to work closely together
– There has been a great increase in meetings between Nintendo and Monolith over the past year
– Nintendo has been actively consulting on the studio’s work and providing feedback with tweaks and ideas on how to make things better
– Monolith Soft is amazed by Nintendo’s ability to work and think together as a team
– Monolith thinks this is a major asset in producing quality products
– From a developer’s standpoint, seeing how Nintendo communicate and their companionship as the foundation of their hard work, has inspired Monolith Soft to do the same with their studio
– Monolith designer Shoko Fukuchi mentions making people feel included by—for example—asking programmers, who aren’t often in talks with designers, for ideas
– Some of the staff had been worried about moving to Kyoto, but these concerns have since dissipated
– Having taken a page from Nintendo’s book, Monolith Soft have been livelier than ever
– Monolith Soft has been working closer together as co-workers and as a family with the common goal of developing great games
UK: Wii U sells just 34,000 pieces of software in January
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments

UK software sales for Wii U last month were rather abysmal. Just 34,000 games were sold in the territory throughout January. The figure is even more bewildering when you consider that all copies of Nintendo Land – yes, the ones bundled in with the Premium Pack – count towards the total. Wii U maintained a market share of just 1.6% in the UK.
A full listing of UK software totals can be found in the graphic above.
