Iwata on the long length of downloading retail games digitally, can’t talk social aspects of Wii U yet
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
One point made by an attendee at Nintendo’s financial results briefing last week is that downloading retail games digitally could take a long time. After all, these games consist of several gigabytes.
Nintendo president Satoru Iwata responded by noting how consumers could download these titles at “convenient times”, like “when they are sleeping at night.” He also mentioned that it’s beneficial to give consumers an option to download these games since they find it more convenient to have their software accessible on the console itself without having to swap out storage media.
The investor had also asked about social aspects for Wii U, but Nintendo was not able to discuss these elements during their meeting.
Iwata’s full response:
Iwata: 3DS/Wii U realize what DS/Wii can’t, starting from scratch would be wrong
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
During the Q&A portion of Nintendo’s financial results briefing last week, one investor asked president Satoru Iwata if the 3DS and Wii U are improved versions of the DS and Wii. While this person believes the situation surrounding the 3DS will improve thanks to strong sales in Japan, he wondered if the system will “evolve to become something revolutionary and completely different from the Nintendo DS”. He asked a similar question about Wii U.
Iwata responded by saying that Nintendo can’t just throw away what they’ve done with their previous systems and start from scratch. He understood where the investor was coming from, but said “the Nintendo 3DS and the Wii U so that each of them is able to realize what has been impossible with the existing systems”. Moreover, he stated that these systems have been made “so that they can realize what has been impossible.”
You can find Iwata’s entire, lengthy response below.
Akaoni on Zombie Panic in Wonderland 3DS, new project, Wii U
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Spanish video game site Blogocio was recently given an opportunity to speak with Jose M. Iñiguez, Akaoni Studio’s director. The company is currently working on Zombie Panic in Wonderland for the 3DS eShop and have started a new project.
The folks over at Blogocio provided Nintendo Everything with a short summary of their interview. Iñiguez discussed Zombie Panic in Wonderland 3DS, their new project, and Wii U.
The translation is slightly wonky, but it makes sense… for the most part!
Zombie Panic in Wonderland 3DS
– The port of Zombie Panic in Wonderland is going well.
– Nintendo Europe has been encouraging.
– They are very excited.
– Focusing on the project 100% now.
– Possibly arriving at Christmas.
New Project
– Now beginning a new project.
– They want it to be very striking visually.
– Platform not yet announced.
– It’s for PC at the conceptual level, but the developer is interested in the 3DS as a possible platform.
Wii U
– Don’t have a development kit.
– All Japanese developers who have spoken with them say it is full of surprises that will surprise people much more than what at first seems.
Theatrhythm Final Fantasy screenshots
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
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