New Super Street Fighter IV 3D scan
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Media Create software sales (10/4 – 10/10)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 2 Comments
01. / 01. [NDS] Pokemon Black / White (Pokemon Co.) – 231.638 / 3.992.855 (-38%)
02. / 00. [PS3] Gekijouban Macross F: Itsuwarino Utahime – Hybrid Pack (Bandai Namco) – 152.699 / NEW
03. / 00. [NDS] Kingdom Hearts Re:coded (Square Enix) – 95.505 / NEW
04. / 00. [PS3] Red Dead Redemption (Take-Two Interactive) – 70.599 / NEW
05. / 00. [PSP] Class of Heroes 3 (Acquire) – 30.572 / NEW
06. / 08. [WII] Wii Party (Nintendo) – 26.259 / 1.099.428 (-21%)
07. / 00. [360] Red Dead Redemption (Take-Two Interactive) – 25.673 / NEW
08. / 00. [PS3] F1 2010 (Codemasters) – 25.273 / NEW
09. / 05. [PS3] Dead Rising 2 (Capcom) – 24.416 / 104.111 (-69%)
10. / 02. [PSP] K-On! After School Live!! (Sega) – 21.454 / 192.203 (-87%)
11. / 07. [PSP] Black Leopard: A New Tale of Yakuza (Sega) – 19.109 / 236.485 (-56%)
12. / 00. [PS3] Class of Heroes 3 (Acquire) – 14.892 / NEW
13. / 03. [NDS] Okamiden (Capcom) – 12.829 / 97.300 (-85%)
14. / 04. [PSP] Eiyuu Densetsu: Zero no Kiseki (Nihon Falcom) – 11.147 / 95.507 (-87%)
15. / 00. [NDS] Tenkaichi Sengoku Lovers (Rocket Company) – 9.510 / NEW
16. / 00. [PS3] Tom Clancy’s H.A.W.X. 2 (Ubisoft) – 8.921 / NEW
17. / 14. [WII] Super Mario Galaxy 2 (Nintendo) – 6.991 / 849.567 (-8%)
18. / 10. [PSP] Dragon Ball Z: Tenkaichi Tag Team (Bandai Namco) – 6.734 / 25.814 (-65%)
19. / 06. [360] Dead Rising 2 (Capcom) – 6.297 / 50.097 (-86%)
20. / 16. [PSP] Monster Hunter Freedom Unite [PSP the Best Reprint] (Capcom) – 6.261 / 443.365 (-7%)
Media Create hardware sales (10/4 – 10/10)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 3 Comments
PSP – 33,683
DSi – 22,301
DSi LL – 21,777
PS3 – 19,948
Wii – 12,158
DS Lite – 5,960
Xbox 360 – 2,746
PS2 – 1,373
PSP go – 1,191
For comparison’s sake, here are the hardware numbers from last week.
PSP – 37,088
DSi – 24,937
DSi LL – 24,246
PS3 – 20,363
Wii – 13,360
DS Lite – 5,707
Xbox 360 – 2,769
PS2 – 1,247
PSP go – 754
Saints Row Twitter teasing “something special” for Thursday
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This message was posted on the Saints Row Twitter page yesterday…
“Something special in two days – do you know what it could be?”
Might we finally hear some news about Saints Row: Drive-By? Not much has been said about the game since it was unveiled at Nintendo’s E3 press conference.
The Last Story Iwata Asks details (part 2)
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
– Sakaguchi: “For me, image illustrations and characters are very important”
– Sakaguchi and concept artist/character designer Kimihiko Fujisaka worked together from the beginning of the creation of The Last Story’s image
– Sakaguchi attributes how the game’s world view looks to Fujisaka’s artwork.
– Many Fujisaka fans at Nintendo
– Fujisaka didn’t receive too many requests from Sakaguchi, at first he was only given a simple plot and was able to do what he wanted
– Sakaguchi also likes Fujisaka’s work, mainly his work on female characters, would give up everything for the girl whose profile is shown in the logo (if she were real)
– Iwata joked that a bunch of Nintendo employees would fall in love with the character
– Sakaguchi liked what Fujisaka did with the characters, he modified the character personality and world setting in some instances so they would match the characters drawn
– Iwata thought that Sakaguchi had already thought about the image of his games in mind, so he was surprised about that
– Development started with Sakaguchi, Fujisaka, and a programmer speaking over lunch
– They debated over different topics like Japanese and Western RPG styles
– The plot was created as the three of them spoke
– Much time spent on prototype work
– Game slowly changed over a year and a half period, approach similar to Final Fantasy VII, although that game’s prototype took only a year for the same phase
– Blocks used for characters during prototype phase
– Square “test dungeon” made as well, still on the ROM
– After changes are made to gameplay systems, the team goes to that square dungeon and play
– Many gameplay systems made, so much so that Sakaguchi jokes that two games could have been made
– “UFO” system cut: UFO-like discs would fly out from enemy spawn points
– Elements of the UFO system and other unused systems morphed into subsequent systems
– Sakaguchi focused on gameplay this time
– Sakaguchi: “The true drama for the story emerges during battle”
– Sakaguchi feels that if you had someone cover someone else in a story sequence, you might get the player emotional to some extent, but if it happens in battle, the player will feel a deeper bond with the ally
– Sakaguchi: “This time, we wanted to make the systems first, then later insert cut scenes that matched up with this.”
– Iwata: “When I actually saw it for myself, it gave me the impression of a game unlike what I’d seen before.”
– Iwata: “What particularly impressed me was that even though a climactic point is occurring in the story, the camera view is not forced to that climactic scene.”
– Sakaguchi in response: “I feel that doing it this way helps connect to the rich feel of the world. If it’s a climactic scene, rather than forcing the viewpoint, we’re making it so that the world that the player is seeing is everything. For example, if you imagine that something is taking place in an area where you’re not looking, don’t you get a little excited?”
– This approach was made through trial and error
– Sakaguchi thinks the newness is important for entertainment even if it’s not perfect, and it will make you feel excited
– Iwata also surprised that you can fast forward through event scenes
– Instead of skipping the scene, you can read the subtitles and keep up with the story
– One town in the game (Ruli City)
– Because you’re in the town so much, Sakaguchi wants players to love it
– Iwata believes Ruli City is very detailed and deep
– Town has many nuances
– When you bump into someone on the street, the person may shout at you, “What!?”
– When you become stronger, the person might apologize for the collision
– Sakaguchi: “It’s an extremely big town, where a variety of things will occur. Even I’ll still get lost in some back roads”
– Fujisaka: “The people in town will dance, play the accordion, sit at the fountain — there are exclusive motions just for the town.”
Mario vs. Donkey Kong: Mini-Land Mayhem! scan
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Famitsu software sales (10/4 – 10/10)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
01. [DS] Pokemon Black / White
02. [PS3] Gekijouban Macross F: Itsuwarino Utahime – Hybrid Pack
03. [DS] Kingdom Hearts Re:coded
04. [PS3] Red Dead Redemption
05. [PSP] Class of Heroes 3
06. [PS3] F1 2010
07. [Wii] Wii Party
08. [360] Red Dead Redemption
09. [PS3] Dead Rising 2
10. [PSP] K-On! After School Live!!
Off-screen GoldenEye 007 footage
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
WiiWare/DSiWare downloads – block sizes (10/11)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare
Sonic The Hedgehog 4: Episode I – 314 blocks
Triple Jumping Sports – 118 blocks
DSiWare
Ivy the Kiwi? Mini – 58 blocks
Datamine – 50 blocks
G.G Series Super Hero Ogre – 33 blocks