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“House of the Dead: Overkill was a profitable title for us. Whilst it had a rather sharp tail at full price, they do bubble away at a lower price point for a long time. You get your money back and a bit on full price, but over the years, if we do the final product return on investment, profits come from the lower price point. You have to push boundaries and explore. I think whilst MadWorld commercially didn’t sell what we were expecting I wouldn’t say it’s game over for mature Wii titles from Sega. We’re taking a look at the resources we have now. We’ve got money to invest in development, we’re just considering where to invest it next.” – Gary Dunn, MD of European development for Sega

I honestly was worried about SEGA’s future decisions regarding mature Wii titles. After sales of both MadWorld and House of the Dead were reported, I wasn’t too sure if the Wii had any chance of receiving similar titles from the company down the line.

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Two Versions of the Game — Black Ace and Red Joker — Double the Possibilities
San Mateo, Calif — June. 30, 2009 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Mega Man Star Force ® 3 (MMSF3) for Nintendo DS™ has shipped to North American retailers. Mega Man Star Force 3 comes in two different versions, Black Ace and Red Joker, allowing friends to share unique items and powers utilizing the Nintendo Wi-Fi Connection, enhancing their individual characters. Mega Man Star Force 3 is rated E for Everyone by the Entertainment Software Ratings Board (ESRB) and carries a suggested retail price of $29.99.

As in the previous games, Mega Man Star Force 3 is a unique blend of an action and role-playing game (RPG), combining the high intensity combat that is the hallmark of Mega Man® games with Star Force’s strategic battle system. By defeating enemies and boss characters, players earn “battle cards” that enhance and evolve Mega Man’s abilities and attacks.


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– Called Okaeri! Chibi-Robo! Happy Rich Oosouji, roughly Welcome Home Chibi-Robo! Happy, Rich Big Sweep in English
– Given a vacuum cleaner
– Vacuum dirt to earn money
– Can spend money on new tools
– Ultimately, your goal is to make others happy
– Can also use money to become an interior designer of sorts in Jenny’s home
– Coming out July 23 in Japan

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New Furry Legends trailer

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments


– Can buy items, spells, monsters, artifacts, dresses for Mira
– DLC total so far amounts to 1,200 points
– Actual game costs 1,000 points
– Monsters, items, and trap treasure chests cost 100 points
– Clothes cost 200 points

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More here

Thanks to _Contra_ for the news tip!


Original HipHop Songs Produced by Composer Naoto Tanaka feature Exclusive Performances from OX, Doujah Raze, Sick-YG, Bandy Leggz, Wordsmith, S.O.U.L. Purpose, Optimus

New York – June 30th, 2009 – Sumthing Else Music Works, Inc., through its licensing relationship with SEGA®, proudly presents MADWORLD™ Official Soundtrack featuring 20 original HipHop songs from the inventive third person action game developed by PlatinumGames. MADWORLD Official Soundtrack is released today to retail outlets through Sumthing Else Music Works www.sumthing.com, and will be available for digital download on Sumthing Digital www.sumthingdigital.com and iTunes®.

MADWORLD Official Soundtrack includes all 20 original songs from the game produced by PlatinumGames composer Naoto Tanaka in collaboration with HipHop and Rap artists OX, Doujah Raze, Sick-YG, Bandy Leggz, Wordsmith, S.O.U.L. Purpose, and Optimus. Featuring explicit lyrics, the provocative soundtrack reflects MADWORLD’s highly stylized graphics and visceral gameplay.


I think in the spirit of your question, I think we launched too many new IPs all at once in Q3. I would have spread them out and found better windows for them. I would have had longer marketing for them. The marketing cycles were fairly short. We didn’t have enough assets to really build the fanbase, build the community, and get that long lead demand built.” – EA’s Frank Gibeau

From a marketing standpoint I can certainly understand, but for us gamers, more IPs means more great games to play! What are your thoughts on this?


Wii Sports Resort

– It’ll sell a lot
– They’ve all had a chance to play it
– Only 1 or 2 duds
– Craig doesn’t like cycling
– Just sit there and drum the controllers for cycling
– Some games clearly not MotionPlus
– Airplane game probably not using the attachment (if it does, probably for the hell of it)
– The airplane game still feels good…Makes Craig want Pilotwings
– Have noticed a lot of drift – As you’re playing it gets out of calibration
– Can push down on d-pad with sword fighting for calibration – Not ideal
– Weird that this is sort of the revision 2 of the Wiimote and we still have to deal with these issues
– Don’t have as much control in frisbee golf compared to the dog-throwing mode
– Matt really enjoying archery – gives you a really long range (depth) to the course – Get a taste, then you wish it isn’t as shallow
– Wind should play a bigger factor in archery
– Wii Sports Bowling is the same game


“I think the answer to that is most likely not [Pay 2 Play]. Because the Wii servers let players play online for free, The Grinder will take advantage of that. Once you purchase the game you’re free to play online with your friends as much as you like, for as long as you like.” – Matt Corso, The Grinder art director

While I’ll be the first to admit that the Wii Wi-Fi functionality is limited in some ways, not having to pay to play with other gamers online is a huge plus. I just wish Nintendo would be slightly less strict in terms of their rules regarding the service.

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