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We’ve already posted a few scores from Famitsu’s latest magazine, but apparently there were a bunch of other scores from the same issue. This should be the complete listing, though.

Stich (DS) – 7/7/7/7
Up (DS) – 6/6/6/6
Power Pro-Kun Pocket 12 (DS) – 9/9/8/9
Cross Treasures (DS) – 8/8/8/7
Jinsei Game DS (DS) – 5/6/5/5

LittleBigPlanet (PSP) – 8/8/8/9
Kamo no Hashikamo. Aimai Seikatsu no Susume (DS) – 6/6/6/6
Yggdra Unison: Seiken Buyuuden (DS) – 8/8/7/7
Kirakira Rhythm Collection (DS) – 8/7/5/5
Kaijuu Busters (DS) – 7/7/6/7
Relaxuma * Rhythm: Mattari Kibun de Da Run Run Run (DS) – 7/7/5/5

Tokimeki Memorial 4 (PSP) – 9/8/8/8
Mobile Suit Gundam: Gundam vs. Gundam Next Plus (PSP) – 9/8/9/8
Left 4 Dead 2 (360) – 10/9/9/8
Up (Wii) – 7/7/7/6
Samurai Warriors 3 (Wii) – 9/8/9/8
Tokyo Friend Pack II Ketteiban: Minna de Chousen! Taikan Attraction (Wii) – 7/6/6/5
Takumi Restaurant wa Daihanjou! (Wii) – 6/7/6/6
New Super Mario Bros. Wii (Wii) – 10/10/10/10

Assassin’s Creed 2 (PS3/360) – 9/9/9/9
Pokepark Wii: Pikachu’s Great Adventure (Wii) – 9/9/8/8


Updated with top 50 results, courtesy of NeoGAF

01./02. [NDS] Pokemon Heart Gold/Soul Silver (Pokemon Co.) – 55,361 / 3,036,000 (-12%)
02./04. [NDS] Tomodachi Collection (Friend Collection) (Nintendo) – 49,308 / 1,689,000 (-13%)
03./05. [WII] Wii Fit Plus (Nintendo) – 42,832 / 946,000 (-20%)
04./07. [NDS] Inazuma Eleven 2: Threat of the Invaders – Fire/Blizzard (Level 5) – 28,734 / 635,000 (-23%)
05./00. [WII] Taiko Drum Master Wii 2 (Namco Bandai) – 28,282 / NEW
06./00. [360] Left 4 Dead 2 (Electronic Arts Victor) – 27,507 / NEW
07./06. [PS3] World Soccer Winning Eleven 2010 (Konami) – 24,425 / 291,000 (-50%)
08./01. [PSP] J-League Pro Soccer Club o Tsukurou! 6: Pride of J (SEGA) – 23,842 / 109,000 (-72%)
09./00. [NDS] Mario & Sonic at the Olympic Winter Games (Nintendo) – 23,420 / NEW
10./03. [PS3] Dragon Ball: Raging Blast (Namco Bandai) – 16,862 / 75,000 (-71%)

11./00. [NDS] Dorabase 2: Nettou Ultra Stadium (Namco Bandai)
12./00. [PSP] Armored Core: Silent Line Portable (From Software)
13./13. [WII] Wii Sports Resort (Nintendo)
14./00. [PS3] Ratchet & Clank Future: A Crack in Time (SCEI)
15./11. [WII] Mario & Sonic at the Olympic Winter Games (Nintendo)
16./08. [WII] Final Fantasy Crystal Chronicles: Crystal Bearers (Square Enix)
17./10. [PSP] Persona 3 Portable (Atlus Co.)
18./00. [WII] Metal Fight Beyblade: Gachinko Stadium (Hudson)
19./16. [NDS] Final Fantasy Gaiden: 4 Warriors of Light (Square Enix)
20./19. [NDS] Tamagotchi no Narikiri Channel (Namco Bandai)
21./12. [PS3] Bayonetta (SEGA)
22./25. [NDS] Dragon Quest IX: Defenders of the Starry Sky (Square Enix)
23./23. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom)
24./09. [NDS] Mega Man Battle Network: Operation Shooting Star (Capcom)
25./18. [PS3] Tekken 6 (Namco Bandai)
26./46. [NDS] New Super Mario Bros. (Nintendo)
27./39. [WII] Mario Kart Wii (Nintendo)
28./34. [PS3] Call of Duty 4: Modern Warfare (BEST) (Square Enix)
29./22. [PS3] Infamous (SCEI)
30./15. [PSP] Hexyz Force (Atlus Co.)
31./26. [PSP] Dissidia: Final Fantasy – Universal Tuning (Square Enix)
32./35. [NDS] Rune Factory 3 (Marvelous)
33./31. [PSP] Gran Turismo Portable (SCEI)
34./36. [PSP] Jikkyou Powerful Pro Yakyuu Portable 4 (Konami)
35./41. [NDS] Love Plus (Konami)
36./20. [PS3] Need for Speed: Shift (Electronic Arts Victor)
37./37. [NDS] Fresh PreCure! Asobi Collection (Namco Bandai)
38./32. [360] Steins; Gate (5pb)
39./30. [PSP] Warship Gunner 2 Portable (Koei)
40./27. [NDS] Summon Night X: Tears Crown (Namco Bandai)
41./38. [PSP] Shin Sangoku Musou 5 Special (Koei)
42./40. [PSP] Phantasy Star Portable (BEST) (SEGA)
43./45. [WII] Monster Hunter 3 (Capcom)
44./33. [360] Bayonetta (SEGA)
45./14. [PSP] Lunar: Harmony of Silver Star (GungHo)
46./00. [WII] Calling: Kuroki Chakushin (Hudson)
47./17. [PSP] Higurashi no Naku Koro ni Jan (AQ Interactive)
48./42. [PS3] Uncharted 2: Among Thieves (SCEI)
49./21. [PSP] Battle Spirits: Kiseki no Hasha (Namco Bandai)
50./24. [PSP] Sengoku Hime: Senran ni Mau Otometachi (War Princess) (Yeti)


Mario is one of the most recognizable video game character to have been created. However, you may be surprised to know that the mustached man originally had a different name. According to Shigeru Miyamoto, the initial plan was to call Mario “Mr. Video,” as he explained in the latest edition of Iwata Asks.

Iwata
So the entire design was a case of form being dictated by function. You can really see that your specialist field, industrial design, is evident in the final result. Then, because he jumped up and down, he became known as “Jumpman”, right?

Miyamoto
Well, I called him “Mr. Video”. My plan was to use the same character in every video game I made.

Iwata
So you had that plan right from the start? Why did you intend to use him in every video game you made?

Miyamoto
Well, I thought the way Hitchcock cropped up in all the films he directed was really cool! (laughs)

Iwata
(laughs)

Miyamoto
Or take manga artists like Osamu Tezuka and Fujio Akatsuka9 who have the same character popping up in a variety of different works. I think I was probably influenced by that at the time.

Iwata
If you were considering using the character in a number of titles, you must have been satisfied with the way Mario had turned out.

Miyamoto
I felt that I had come up with a pretty solid character, which is why I thought: “Right, I’ll keep using him from now on!” That’s why I decided a solid, imposing name like “Mr. Video” would work best. But thinking back, I don’t think I should have gone with that name. Someone at Nintendo of America actually came up with the name Mario. If he had been called “Mr. Video,” he might have disappeared off the face of the earth. (laughs)

Source



“One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles. Development team members, including [senior Nintendo developer] Mr. [Takashi] Tezuka and myself, actually got stuck in several places. So the dungeons and puzzles pose a different type of challenge than what we have utilized in previous games, and will certainly require longtime Zelda fans to approach each challenge differently. I believe that the latter half of the Tower of Spirits dungeon in The Legend of Zelda: Spirit Tracks — [which] players will revisit throughout the game — has puzzles which require a different type of approach from those of previous games.” – Eiji Aonuma

There’s no doubt that the puzzles in the previous DS game, Phantom Hourglass, weren’t all that challenging. The DS was used in some clever ways, such as closing the system to make a marking on your sea chart, but I never really felt like I was stumped. However, it sounds like Spirit Tracks will be an overall more challenging game and I’m all for that!

Source


Commander: Europe at War for the Nintendo DSTM

Graffiti Entertainment Inc – a subsidiary of Signature Devices, Inc. (OTCPK: SDVI) – today announced that it has secured an exclusive distribution deal to publish ‘Commander: Europe at War’ (Nintendo DS™) in North America developed by Slitherine

Commander – Europe at War is the first high level strategy game to come to the DS, letting you control everything from diplomacy and economics down to research and military action.


professor_layton_mask_of_miracles

– Set in Casino City
– The mask led to the development of the city
– Mask can grant wishes, but has been behind some odd occurrences
– This title will see big changes in the traditional Professor Layton gameplay
– Releasing in Fall 2010



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