No Body, turn-based-action RPG hybrid, confirmed for Switch
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Another Kickstarter-funded game is on the way for Switch with Ghost Coast Games collecting enough funds for No Body. Note that the project doesn’t have a release window just yet.
No Body is a story-driven, turn-based-action RPG that takes place in the present day. It’s inspired by Undertale, Silent Hill, and a Night In The Woods.
More: Ghost Coast Games, No Body
Gunbrella “Multitool of the Trade” trailer
Posted on 1 year ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Devolver Digital and Doinksoft are back with a new “Multitool of the Trade” trailer for Gunbrella. It showcases the game’s namesake alongside the environments players will be exploring and the enemies that will be trying to cut their journey short.
As a recap, here’s what to expect from the game:
More: Devolver Digital, Doinksoft, Gunbrella
Sonic Superstars opening animation released
Posted on 1 year ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
SEGA has just issued the official opening animation for Sonic Superstars. The game’s playable characters are highlighted, including Sonic the Hedgehog himself as well as Knuckles, Tails, and Amy.
For those that need a refresher on the game, we have the following overview:
More: SEGA, Sonic Superstars
EA Sports FC 24 on Switch has all modes, EA says it’s a “big project” and “huge achievement”
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
EA’s John Shepherd has discussed the Switch version of EA Sports FC 24, and confirmed that it will include all modes. This is in stark contrast to what we saw out of the FIFA titles on Nintendo’s platform in previous years.
Speaking with IGN, Shepherd said the Switch version will be “comparable” to the game on PlayStation 4 and Xbox One. He said:
More: EA, EA Sports FC 24, top
Patrick’s Parabox out on Switch this month, new trailer
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch eShop, Videos | 0 comments
A final release date has emerged for Patrick’s Parabox, the “mind-bending recursive puzzle game about boxes within boxes.” Draknek & Friends and Patrick Traynor have confirmed that it will debut on July 27, 2023.
Patrick’s Parabox was made known for Switch a little over a year ago. No release window was shared as part of the initial news, so we’ve been left in the dark as to when it’d be available. Thankfully, it’s now coming out next week
LISA: Definitive Edition launch trailer
Posted on 1 year ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Serenity Forge and Dingaling Productions have gone live with a launch trailer for LISA: Definitive Edition. It includes a host of new content plus upgrades and quality-of-life enhancements to the cult classic adventure titles.
Here’s some additional information:
UK software sales for the week ending July 15, 2023
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The latest UK software sales chart for the week ending July 15, 2023 is now available.
The Legend of Zelda: Tears of the Kingdom holds on to where it was previously at #2. Mario Kart 8 Deluxe is also still in the top five at #4.
Persona 5 Tactica details Kingdoms, characters, gameplay
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Atlus has passed along a new batch of details for Persona 5 Tactica covering Kingdoms, characters, and gameplay. We get to hear about Marie’s Kingdom, taking cover, the battle system, character skills, the skill tree, and Talk events.
Here’s the full rundown:
More: Persona 5 Tactica
Inspector Gadget: Mad Time Party release date set for September
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Original (6/21): Microids has passed along a final release date for Inspector Gadget: Mad Time Party. On Switch and other platforms, it’s slated for September 29, 2023.
Inspector Gadget: Mad Time Party was originally revealed in April. Microids last provided a Fall 2023 launch window.
Nintendo devs reveal Pikmin origins, started out on N64
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, News, Switch | 0 comments
The original developers behind Pikmin have discussed the game’s origins, including how it was originally being developed for the N64.
Masamichi Abe, who was director at the time, said in a new interview published today that “discussion of this project started during the transition from Super NES to Nintendo 64, so we had a strong aspiration to utilize its ability to display a large number of characters on screen.” Shigefumi Hino, who also was director, added that it was originally “envisioned a game that would control a lot of characters with AI.” The interview includes a number of concept art / images as well, and character designer Junji Morii talked about being inspired by Tim Burton.