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Two new Treasurenauts screenshots are now available for viewing. You can also view them in 3D on your 3DS through the QR code below:


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Square Enix’s official TGS 2013 website is now live. The page confirms most of the games that we heard about previously, but with a couple of additions like Bravely Default: For the Sequel and Skylanders: Spyro’s Adventure.

Square Enix will be hosting a number of live stage events for Dragon Quest X, Final Fantasy XIV: A Realm Reborn, and Lightning Returns: Final Fantasy XIII. A talk event with composers is also planned, featuring Kenji Ito, Yasunori Mitsuda, and Yoko Shimomura.

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During Keiji Inafune’s time at Capcom, the Mega Man creator fought hard for others to take risks.

Inafune spoke about this in a new interview with NowGamer. The site asked him about his time at Capcom and what he’s learned about the industry since leaving.

Inafune said the following in response:

“When I was at Capcom, I fought hard for people to be creative and to take risks but within a larger organisation, you sometimes get numb to taking those risks.

“You sort of project it by the organisation. When I was at Capcom, I felt I was one of the ones fighting to take those risks and that I wasn’t numb to the fact that we needed to do that.

“But going independent and starting my own company, I realised that even I was still somewhat numb when I was still at Capcom. There were aspects where Capcom was protecting me. I think for a creator to be creative, they need to take risks and they need to be out there and willing to take those risks and be willing to fail.

“Starting my own company [Comcept], I have all of that risk. My company lives or dies on how we run the company, the creative ideas and the games we can create. I realised going independent, just how sensitive I need to be and how much more it takes to really push to take those risks and what those risks can actually mean to the company itself.”

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Nintendo will air a new Pokemon Direct for Pokemon X/Y tomorrow, the company has announced. President Satoru Iwata will be on hand to carry out the proceedings. According to a press email sent out by Nintendo, the presentation will “provide news on the Pokémon X and Pokémon Y games”.

To watch the new Pokemon Direct, tune in at 7 AM ET / 4 AM PT. We’ll have a stream right here on the site. You can also view the presentation on the official North American, European, or Japanese website.

Source: Nintendo PR


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Posted on 10 years ago by (@NE_Brian) in 3DS, Images | 3 Comments

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Tangram Style developer Moving Player has confirmed four titles for the eShop as part of its 2013 lineup. Two games are scheduled for Wii U while another two are heading to the 3DS.

Below is Moving Player’s lineup in full:

– HAPPY CIRCUS, an educational game to learn to count and read in six different languages in a fun environment, available in the upcoming weeks for Nintendo 3DS.
– EVOFISH Wii U, the console version of the iOS and Android game, upgraded with a new way to play in solo and an asynchronous multiplayer mode where up to 5 players compete in a predator/prey challenge!
– COCORO LINE DEFENDER, a strategy game in a fantasy Japan, theater of a fight between the 4 elements. This title will also be available for download on Nintendo 3DS in fall 2013.
– TRIBOO, a Wii U game with an innovative gameplay planned for late 2013, will mix-up defense-game, action-game and god-game, in an offbeat tropical universe, surrounded by funny characters.

You can find screenshots of Happy Circuis, Evofish, and Cocoro above.



We don’t know when Rage of the Gladiator is heading to the 3DS eShop or what sort of features the game will offer on Nintendo’s portable, but we at least have a confirmation of its development.


After hitting its funding target in less than two days, Mighty No. 9 has already reached its first Kickstarter stretch goal. The game will now include two more stages after the campaign managed to raise $1.2 million.

Up next for Mighty No. 9 are Mac and Linux versions at $1.35 million. Other stretch goals include New Game Plus and Turbo modes at $1.5 million, a making-of documentary at $2 million, and consoles versions at $2.5 million.

28 days remain in Mighty No. 9’s Kickstarter campaign. You can find the official page here.



NG.DEV.TEAM is now an official, licensed Nintendo developer. The company’s first order of business? Bringing Gunlord to Wii U and 3DS.

Gunlord was actually released on the Neo Geo and Dremacast. Now the team will be looking to take advantage of the features provided on Nintendo’s systems.

Here’s the official game overview:

Gunlord is a “eurostyle platformer” with emphasis on exploring huge worlds and blasting off enemies. This game features 10 stages of exciting 2D game play with over 45 unique enemy types. Blast yourself through giant landscapes, explore caverns and reveal tons of secrets!!

Gunlord will feature an increased field of view – 400×240 – on 3DS and a 16:9 display on Wii U. The 3DS version will feature stereoscopic 3D visuals while the Wii U release will incorporate off-TV play and an optional retro style TV scan line effect. Both will contain reworked difficulty, an easy difficulty level, reworked controls, and an auto mapping function on the touchscreen/GamePad.

NG.DEV.TEAM has taken to Indiegogo to help fund development on the Wii U and 3DS. The company’s campaign has a 50.000€ goal. Remember, unlike Kickstarter, the team will receive all funds even if the target isn’t met.



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