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Donkey Kong Country Returns 3D is selling about as well as the original Wii game did in Japan.

Data obtained by Media Create puts the title at 104,569 units sold in its first week. To compare, Donkey Kong Country Returns sold 163,310 copies in its first week on Wii.

Sell-through rates for both versions are very, very similar. Donkey Kong Country Returns originally sold through 56.63% of its shipment while a rate of 54.34% was achieved on Wii.

That should mean Nintendo initially shipped 288,380 copies of the original Donkey Kong Country Returns. On the other hand, 192,434 copies were probably shipped for Donkey Kong Country Returns 3D.

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Bethesda VP of PR and marketing Pete Hines has once again commented on the company’s stance towards publishing titles on the Wii U as well as handhelds. These are platforms that Bethesda hasn’t supported, having dedicated most of its resources to Sony and Microsoft consoles.

Hines said:

“There’s a decent list of stuff that you don’t associate with us. We don’t have any games on Facebook. We’re not heavily into mobile. Here and there we’ve done some stuff. We did a little free Dishonored thing. We did the Rage thing, which was John [Carmack] going, ‘hey, I can get this to work on that, it’ll be fun.’ But in general, month over month, year over year, we don’t have stuff that we’re developing or talking about.”

“We don’t have anything announced for Wii U. We don’t have anything announced for the handhelds. Are there opportunities that could come up there that could make sense and be the kinds of things we would want to do? Absolutely. But what we have going on right now doesn’t fit with that.”

“Other platforms that we’re not doing anything for, we’ll wait and see. I would never say never. There are a lot of talented folks doing a lot of cool stuff, and maybe opportunities arise, or maybe somebody internally says, ‘hey, I have this great idea to do this thing on this platform.’ If that makes sense and it feels like something Bethesda would do, okay. But we’re not just going to bang a round peg into a square hole. That’s not how we work. It doesn’t make sense for us.”

Hines shared a few words about Bethesda’s lack of Wii U support yesterday as well. You can find those comments here.

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IGN’s new interview with Nintendo CEO Satoru Iwata and Nintendo of America president Reggie Fils-Aime boils down to a few topics: constant skepticism surrounding the company, boosting hardware sales with the right (and various) games, and the Wii U’sl lack of a killer app.

You can find all of Iwata and Reggie’s thoughts below.


Aksys will be attending this year’s Anime Expo, and numerous events and activities are planned.

First, you’ll want to pay attention to the Aksys Games Panel on July 6, between 2 PM and 3 PM. The company is planning on sharing a “new, wacky title announcement” and will host a game show where a few signed copies of a secret item will be given away.

One day prior, Aksys’ “The Art of Localization” panel will allow fans to “Get up close and personal with the translators and editors behind some of your favorite titles including Muramasa Rerbirth, Zero Escape: Virtue’s Last Reward, and Hakuoki”.

Aksys will also shower fans with giveaways, special deals at its booth store, and an “Otome Day” involving a Hakuoki cosplay event.

Anime Expo 2013 will take place between July 4 and July 7.

Source: Aksys PR


Mario & Luigi: Dream Team is nearly twice the size of Project X Zone, but it, too, isn’t overly huge. The latest in Nintendo’s Mario RPG series will take up 6,792 blocks – possibly give or take a few blocks depending on your region.

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