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Beyond the Labyrinth is due out in Japan in less than two weeks. Konami and tri-Ace gave players an opportunity to sample the game ahead of its release on the 19th, and that means we have a bunch of new details about the game.

The new information is as follows:

– Normal hard, hard, super hard, ultra hard, and hyper hard difficulty settings
– Change the difficulty midway through the game
– Clear history will show the lowest difficult setting you used at any point
– Can press B to fast forward through event scenes
– Your meeting with the game’s heroine happens at the beginning of the game and happens in an unexpected way
– Can use Photoshop for customization (unclear if the game itself makes any special accommodations for Photoshop use, or if you’re just importing jpeg or bmp data which can of course be edited in Photoshop)
– Use the net to trade clothes with other players (unclear if internet exchanges are part of the game or if you can just exchange image data online via your PC)
– Change the color of the girls’ panties
– HP recovers completely when you reach a save point
– Other special points on the field where you’ll recover some of your HP as well
– Some parameters, such as the move points that determine how much you can move, are carried over to the next battle
– Party members talk during battle
– These conversations are recorded in a log
– Will take about 40 hours to complete

Thanks to 4Him for the tip!

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There’s a new interview up with The Legend of Zelda producer Eiji Aonuma. Aonuma was asked about how he and his staff keep motivated, how he used his previous experience with the series in making Skyward Sword a better game, working in the shadow of Ocarina of Time’s success, and much more.

There are quite a few noteworthy tidbits, such as how Aonuma is motivated by his desire to impress Shigeru Miyamoto.

He also explained how he greatly reflected on Twilight Princess “with a view to try and fix lots of the things that we felt weren’t perfect.” Aonuma discussed this quite a bit.

For all of Aonuma’s comments, head past the break.


Nintendo has added in the video above to the official Shinrei Camera website. It’s some sort of mini-movie that they’re using to promote the game. Unfortunately, most of us will have no way of understanding what these people are saying!


Kenichiro Takaki hasn’t given up hope on a localized version of Senran Kagura. However, if it is brought overseas, he understands that “some adjustments” will need to be implemented.

Senran Kagura’s producer said:

“If we can bring it out overseas, we will do it. But, things like moe and the cultural appeal and fetishes between Japan and America are different in many ways. If we brought it out we may have to make some adjustments so it has broader appeal…”

I personally don’t see this game coming to North America or Europe. Stranger things have happened, though! I just feel like it’d be a complete bomb if it did come out in other regions…

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Yeah, there’s no chance that this game will be leaving Japan.


2011 software totals for Japan are now available. The figures are based on Enterbrain data collected between December 27, 2010 and December 25, 2011.

01. [3DS] Mario Kart 7 – 1,082,391
02. [3DS] Super Mario 3D Land – 1,042,511
03. [PSP] Monster Hunter Portable 3rd – 1,021,457
04. [3DS] Monster Hunter Tri G – 809,322
05. [PS3] Final Fantasy XIII-2 – 697,146
06. [PSP] Final Fantasy Type-0 – 696,428
07. [Wii] Rhythm Heaven Fever – 633,429
08. [PS3] Tales of Xillia – 632,151
09. [Wii] Wii Sports Resort – 612,807
10. [Wii] Wii Party – 584,545

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