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Nintendo on Mario 3DS

Posted on 8 years ago by (@NE_Brian) in 3DS, News | 0 comments

This information comes from Nintendo’s Yoshio Koizumi…

“I’ve been making 3D Mario games up to now, and it’s been difficult to grab or ride on objects floating in midair with these sorts of games since the beginning,” said Koizumi. “But if the Nintendo 3DS system can produce a sense of distance that can be easily understood at a glance, I feel I’ll be able to more confidently create the tense stages that require you to jump from platform to platform in midair without falling. There’s still a whole range of things I’ll be able to do with Mario games in the future.”

I’m really interested to see what a 3D Mario would look like on the 3DS. There were actually a few rumors that Nintendo was working on a game similar to Super Mario 64 DS for the system, but nothing ever happened. I’ve always wondered what an original Mario title would look like on a handheld…

Wondering which engine is powering Mega Man Legends 3? It should be familiar to fans who have been keeping up with the news for the Resident Evil 3DS games. Like Revelations and The Mercenaries 3D, Legends 3 is using the MT Framework. Director Eguchi quietly shared the news at the end of a blog post for the title. Legends 3 is most likely using the Mobile version of Capcom’s MT Framework engine, which is being used in a number of the company’s other 3DS games.

“By the by, it bears mentioning that Mega Man Legends 3 will be developed using Capcom’s pride-and joy MT Framework! To explain it simply, MT Framework is Capcom’s exclusive game engine. To put it even more simply, it’s sort of a set of “high-performance game-making tools” we at Capcom developed ourselves (although to be more accurate, it’s something else). Sort of a tricky subject, but I’m hoping I’ll have a chance to have the programmers tell you a little more about all that in the future.”

In other Mega Man Legends 3 news, a winner has been chosen for the Bonne Mecha contest:

This information comes from Alan Pritchard of SEGA, who told the following to Game Informer…

“The 3DS was great. I don’t known anyone who went to E3 that wasn’t excited about it. We’re obviously waiting to hear a lot more information from Nintendo. We have announced Super Monkey Ball for 3DS, which will be a launch title. We have a number of 3DS titles in our line-up for next financial and calendar year. There’s four or five existing franchises, one or two from the old Sega IP locker, and we’re looking at one or two new IPs as well.”

That sounds quite mysterious. I know I’d like to see a number of classic SEGA franchises brought back to life. Hopefully we’ll hear about the company’s future 3DS plans sooner rather than later.


This week’s issue of Jump has revealed the first One Piece title – Unlimited Cruise SP – for Nintendo’s upcoming handheld. Although details are light at the moment, the magazine stated that the game will contain the two Unlimited Cruise releases on the 3DS cartridge. Both Unlimited Cruise episodes were originally made for Wii. Fans can expect the 3DS remake to arrive in Japan next spring.


SEGA UK release dates

Posted on 8 years ago by (@NE_Brian) in 3DS, News, Wii | 0 comments

Conduit 2 – Wii February 2011
Shogun 2: Total War – PC 15th March 2011
Super Monkey Ball 3DS (Working title) – 2011
Virtua Tennis 4 – PS3 2011
Rise of Nightmares (Kinect) – Xbox 360 2011
Yakuza 4 – PS3 Spring 2011
Thor – Spring 2011 Xbox 360/Wii/PSP/PS3/DS
Captain America: Super Soldier – PS3/Xbox 360/Wii/DS – Summer 2011


Resident Evil: Revelations

“The ship’s innards are dark, subdued, and packed with fear. The 3D screen really recreates the feel of peering into a corridor and thinking you can see something on the other end — that’s why we’re concentrating on the horror in this game; because it’s such a good fit with the hardware.” – director Koushi Nakanishi

“We want a scarier game than before, one that avoids the style of RE4 and later and instead goes with the old style up to RE3, where you’re solving puzzles and exploring. Recent games in the series have been more about fast excitement, but fear is the main drive of this game from the start — something so scary to the player, he’ll instinctively want to run as fast as he can. Suspense plays a key part here.” – producer Masachika Kawada

Resident Evil: The Mercenaries 3D

“The Mercenaries mode was just bonus material up until now, so a lot of gamers never even got around to playing them, I don’t think. You had to finish the main games to unlock them, which made them tough to access in the first place, and a lot of the challenges were pretty sadistically balanced besides.” – Koushi Nakanishi

“We needed to change the control system a great deal for the Nintendo 3DS. The touch screen is a really great input device, so we definitely want to get the most out of that we can.” – director Kazuhisa Inoue

“You can give them skills and adjust their weaponry. That lets you adjust them for your own play style while leveling up their skills. Each character has varying heal and defense abilities, and some skills let them unlock particular weapon features or defeat certain mid-bosses more easily. Taking advantage of these skills will make the game quicker to play and allow you to raise your characters’ levels more easily.” – director Kazuhisa Inoue

“It’s tailored to be a pure action game, so there is no story aspect to it at all. Instead of that, we’re implementing a lot of new gameplay into the action.” – director Kazuhisa Inoue

Source 1, Source 2