Screenshots of this week’s Nintendo Downloads (2/28/13)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, DSiWare, Screenshots, Wii Shop Channel, Wii U eShop | 0 comments
Video: How to access “ROM City Rampage” in Retro City Rampage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii Shop Channel | 0 comments
Pwnee Studios says they’ve had few issues working with Wii U development, Nintendo has been very helpful
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News, Podcast Stories, Wii U, Wii U eShop | 0 comments

Developer of the upcoming Cloudberry Kingdom on Wii U “Pwnee Studios” told Aussie Gamer the other day that Nintendo has been great to work with relating to the development and publishing of their game on the Wii U eShop, and they were “pumped” when they got the chance to bring the game to Nintendo fans.
In terms of getting the game onto the eShop, it has gone pretty smoothly. We presented the game to Nintendo, they liked it, and they said we should go onto the eShop. All we had to do was agree!
– Pwnee Studios’ TJ Lutz
One of the more interesting bits of information to come from this is how simple it was to get Nintendo to let them publish the game on the eShop! They simply show off their game (probably to some Nintendo representatives), and the Big N makes the decision themselves based on how cool the game is. I find that to be quite a refreshingly simple way to get a game put out!
Footage of this week’s European Nintendo Downloads (2/28/13)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, DSiWare, Wii Shop Channel | 0 comments
MercurySteam never started Lords of Shadow 2 on Wii U, not about budget constraints
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Castlevania: Lords of Shadow 2 won’t be hitting Wii U – at least for the foreseeable future. But it has nothing to do with budget constraints, as some reports have suggested.
Producer David Cox took to Twitter and clarified comments published by Eurogamer earlier today. Cox had told the publication that a Wii U version wasn’t in the cards due to a lack of resources. What he meant by this is that MercurySteam would need more staffers and time – not additional funds.
“Can I just say the story about CVLOS2 not coming to WiiU due to budget constraints is utter bullshit. What I said was its a question of resource (people, time, space etc) and focus on what we are already doing”.
Cox also confirmed that Lords of Shadow 2 was never in development for Wii U at any point. Thus, the game was never cancelled for the console.
“Oh and we never cancelled the WiiU version because we never started a WiiU version for the reasons I just gave…”
Notion Games “would love” to bring Super Ubi Land to 3DS
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Super Ubi Land is in the works for a few different platforms such as the Wii U eShop. While it isn’t planned to hit the 3DS or PlayStation Vita, developer Notion Games “would love” to make that happen.
The one stumbling block is a lack of staffers. Currently, Notion Games’ Andrew Augustin doesn’t foresee a portable version happening due to a lack of resources.
According to Augustin:
“I would love to have Super Ubi Land on handheld devices like the Nintendo 3DS and Playstation Vita. I don’t have plans to bring them over because I haven’t found anyone to help port to those consoles. I really would like to find a programmer in the Austin, Texas area to help Notion Games and be a part of the team so we could bring our games to as many platforms as possible.”
Devil Summoners: Soul Hackers’ cut voicework is limited to map NPCs
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Atlus recently said that it cut down on Devil Summoners: Soul Hackers’ voicework “just a bit”. The publisher has since clarified that statement.
Almost all of the original voices have been recorded in English. The only exception pertains to map NPCs. Writing on the company’s official forums, Atlus noted that the decision was made to save time and costs.
“The voicework that was cut was the map NPCs. The reason we cut that was because the JP version used one voice for every type of person: every man had the same voice, every woman had the same voice. It was pretty ridiculous, since these are definitely not the same person. To save time (and, yes, costs for studio work and actors), and to improve the work as a whole, we took out that bit.”
Retro City Rampage footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii Shop Channel | 0 comments
Runner2 causing lock-up issues on Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U eShop | 0 comments
Runner2 is an absolutely lovely game. We suggest that you grab it from the Wii U eShop when you have the chance. There is just one problem with Runner 2’s release: lock-up issues.
Numerous users have noted that Runner2 causes the Wii U to freeze and lock-up when exiting the game. This doesn’t appear to be isolated, unfortunately.
Thanks to Jake for the tip.