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ZombiU has racked up a significant amount of deaths since launch. Ubisoft Montpellier’s Guillaume Brunier told Nintendo World Report that over 300,000 have been recorded. That’s 300,000 zombies. How high can the total go?

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IGN’s Rich George is teasing “interesting 3DS-related news”. Expect an update sometime over the next seven days or so.

George tweeted:

Here’s how George responded when asked if the news is about an already-announced game or something that’s still in the dark:

Hm… sounds like localization news to me…

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Renegade Kid has priced its next 3DS eShop title. ATV Wild Ride, expected to hit the store in March, will cost $7.99 according to co-founder Jools Watsham.

Watsham additionally confirmed that a demo will not be released. When asked about the decision, Watsham tweeted:

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Famitsu published a listing of the top 100 best-selling games in Japan of 2012. Enterbrain compiled the data based on sales between December 26, 2011 and December 30, 2012.

Keep in mind that games bought directly on digital platforms are not included, nor are download cards purchased at retail. Titles bundled in with hardware are included.

The full lineup can be found in the graphic below:


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One of the Wii U’s biggest selling-points is the ability to play games directly on the GamePad. Quite a few titles have supported the feature thus far, but plenty require a television to experience.

Off-TV play is now the focal point of an advertisement that has been banned in the UK.


ZombiU features multiplayer gameplay, but you can’t team up with a friend inside the campaign. The team did consider multiplayer for the main mode, though quickly decided against it due to time concerns. Ubisoft wanted to get ZombiU out the door in time for the Wii U’s launch.

According to producer Guillaume Brunier:

“We did, but we ruled it out quickly as we thought we could not deliver it on time. How to bring a cooperative experience and still keep fear and tension is a question we would love to address though.”

When asked if the the push to launch ZombiU alongside the Wii U required some aspects to be left on the cutting room floor, Brunier said:

“Cooperative play would be one example. There are also things that we should have left on the drawing board like the tapping gameplays to nail barricades or open manholes.”

Brunier also discussed the topic of online multiplayer. The team didn’t consider this aspect for too long since the staff “had other issues to address.” However, Brunier did share one dream that the team has:

We did not spend a lot of time contemplating online multiplayer as we had other issues to address. In our most exciting dreams, we would like to create an online experience where players never quite know where they stand between coop and player vs. player. Doubt is a great nest for tension and fear.”

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