Shin’en talks Nano Assault Neo, eShop, Wii U hardware, loads more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
NotEnoughShaders conducted a massive interview with Shin’en’s Manfred Linzner. Linzner opened up on Nano Assault Neo’s gameplay and technical features, WiiWare and eShop, Wii U hardware, and much, much more.
There’s a comprehensive summary below, courtesy of NeoGAF.
Nano Assault Neo
– Online leaderboards, ‘survivor’ mode, local two player.
– Tunnel sequences from 3DS version not present in Neo, instead replaced with tunnel ‘races’.
– Uses the ‘C-Engine’, an engine Shin’en has used on around 17 games.
– In two player mode, the GamePad camera captures the second player (on the GamePad) playing, and displays this image on the TV for the first player to see. Image captures at 30fps. Can be disabled.
– ‘Missions’ take place of achievements. Missions success is ranked online.
– 100mb download size.
– 5.1 LPCM surround sound audio.
– Hoping for launch day and low price.
– Loading times almost reduced to zero.eStore/Digital
– Made profit on WiiWare, but felt the market was too small. Feels the 3DS eStore is a sign of Nintendo taking digital more seriously.
– Feels Nintendo is “listening to feedback”, including from developers.
– Had no restrictions from Nintendo in terms of size, content and gameplay for their digital titles.Wii U Hardware/Tech
– Hardware avoids “typical bottlenecks”, such as RAM latency.
– GPU “quite open”.
– Hardware has good optimisation potential, and components well balanced.
– Have had no problems with the CPU/GPU combination. Feels they’re a “good match”.
– GamePad streaming and camera capture do not put a burden on the CPU/GPU.
– Nano Assault Neo using a few tricks that are not possible on current generation hardware. States the modern Wii U GPU is capable of effects that can make Wii U games look better than any game on current generation hardware.
– Audio DPS used for 3D audio and lowpass filtering.
– Excited to see what developers do with the hardware over the years.Design/Company Philosophy
– Big focus on framerate. Always aim for 60fps.
– Enhancements made to the C-Engine for one game can then be used in other games on other platforms.
– Enjoy independent, smaller working versus larger, contractual working. Allows for full ownership of properties and engines, and full control of project direction.
– Influenced by arcade games from the 80s/90s.
– Enjoy first party Nintendo games. Thought Journey was really great.
– Happy with their relationship with Nintendo.
– Developing Jett Rocket for 3DS. Hoping to release it in the next few months. Planning another Wii U game, to be announced early next year.
Paper Mario: Sticker Star world 2-4 footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Ninja Gaiden 3: Razor’s Edge screenshots/art
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Lots of Wii U Internet browser specs
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo’s Wii U page has been updated with a bunch of different specs for the console’s web browser.
It’s been reconfirmed that plugins such as Flash won’t be supported. You also won’t be able to save/upload images or video through the browser.
The full list of specs – browser engine, user agent, codecs, and more – can be found below.
Experience over 20 endings in Epic Mickey: Power of Illusion
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Epic Mickey: Power of Illusion fans can look forward to a lot of replay value in the upcoming game. DreamRift creative director Peter Ong said that over 20 different endings will be included.
“The character rescuing and quest system in the game involves a lot of optional choices the player can make. These choices influence the ending of the game. In fact, there are over 20 different endings to the game, and many more ways to influence how the Fortress will grow by the end.”
Sounds like Power of Illusion won’t be one of those games that you’ll only play through once.
New Super Mario Bros. U commercial being shown with Wreck-It Ralph
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo’s New Super Mario Bros. U ad is being shown across North America – particularly in theaters. Moviegoers will find the commercial is displayed prior to Wreck-It Ralph, which made its debut in the US today.
Be on the lookout for it, folks!
Vanillaware cut features, story scenes from Muramasa: The Demon Blade
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Practically every game out there has seen some of its content doesn’t make it into the final product. In the case of Muramasa: The Demon Blade, it sounds like quite a few ideas were left on the cutting room floor.
Marvelous AQL producer Yoshifumi Hashimoto confirmed that Muramasa saw quite a few gameplay features and story scenes removed. In case you were wondering, this content will most likely not be included in the upcoming Vita version.
UK Nintendo Land commercial
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
ZombiU announcement teased, maybe live-action commercial
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments

Ubisoft is teasing a “surprise announcement” on its Facebook page. The notice was attached with the image above, leading to speculation that a live-action commercial could be on the way.
Whatever is planned, we’ll be hearing about it “soon”.
Here’s the Facebook post in full:
“There’s nothing better than a trusty shotgun during a Zombie invasion. ..Well maybe a cricket bat! Get ready for a surprise announcement soon!”