Super Mario Run collaboration now live in Miitomo
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
Miitomo has featured various Nintendo collaborations since launching earlier this year. Today, the latest one went live. Users will find new activities centered around Super Mario Run.
The full announcement notice from Nintendo reads:
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Super Mario Run will require an online connection to work
Posted on 8 years ago by Zack in Mobile, News | 32 Comments
According to an interview by Mashable.com, Super Mario Run will require an online connection for all three game modes due mainly to “security elements”.
It seems Super Mario Run will be one of the only Nintendo games to require a constant online connection to function, according to Shigeru Miyamoto. While Miyamoto said that Nintendo attempted to have the World Tour mode be playable offline, but it proved unfeasible due to how World Tour affects the other modes, and how these modes rely on network saves.
When asked about the online requirement and if there were any plans for an offline mode, Miyamoto had this to say:
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Super Mario Run direct feed demo footage
Posted on 8 years ago by Zack in Mobile, Videos | 0 comments
IGN has uploaded some new direct feed footage of the Super Mario Run demo to YouTube. You can watch the footage below.
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Super Mario Run – off-screen demo footage from the Apple Store
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, Videos | 0 comments
If you visit the Apple Store today, you’ll be able to try out a new demo for Super Mario Run. Off-screen footage of it can be seen below.
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Miyamoto – Nintendo felt strongly about paying just once for Mario Run, bringing back lapsed fans with mobile
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
During an interview with Financial Post, Shigeru Miyamoto touched on how Nintendo is handling pricing with Super Mario Run. He and the rest of the company “felt pretty strongly “that we needed to have a form of monetization where you would simply pay once and be able to play as much as you like.”
Miyamoto explained:
“When we first started talking about bringing Nintendo games and Mario to iPhone, we talked a lot about what we would do from a monetization standpoint and debated this even with Mr. Iwata back in those days (Satoru Iwata was CEO of Nintendo until his death in 2015).
Certainly there are a lot of different ways that you can monetize a game. In Japan there’s a mechanic that’s referred to as “gacha,” where you keep spending small amounts for a raffle or lottery to get rare items. There are other ways that you can charge people repeatedly to get money. And there are games that rely on a very small number of people who pay a lot of money and the rest of the players play for free.
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Reggie – Mario Run won’t be on Switch but possibly Apple TV, NES games staying off mobile, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News, Switch | 10 Comments
CNET is another publication to have put up an interview with Nintendo of America president Reggie Fils-Aime. Just as we’ve seen with these discussions, much of it is about Nintendo on mobile and Super Mario Run. Reggie confirmed that the mobile game won’t be on Switch, but won’t rule out Apple TV. On the other hand, NES games won’t be coming to smartphones.
You can read up on a roundup of Reggie’s comments below. Be sure to view CNET’s article CNET“>here as well.
Miyamoto says Super Mario Run was partially inspired by speedrunners, considered GPS for 3DS
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Mobile, News | 3 Comments
Super Mario Run was partially inspired by speedrunners, according to Shigeru Miyamoto. Miyamoto shared that noteworthy nugget of information with BuzzFeed.
The site reports:
“According to Miyamoto, part of the inspiration for Super Mario Run’s auto-running came from a surprising source: ‘super players.’ Watching online videos of these gamers’ astounding speed runs and other feats of gaming skill, Nintendo employees noticed that the gamers never let up on the D-Pad. Mario always kept running, and all of the skill came down to the incredible precision of the jumping. What if, the Nintendo braintrust reasoned, all players could have that experience? Ironically, the most skilled Super Mario players in the world may be partially responsible for introducing Mario to thousands and thousands of first-time players.”
BuzzFeed also reports that Nintendo “considered building GPS into its 3DS” at one point for a Pokemon GO-esque game. However, “Nintendo decided that it made more sense to put the game on millions of devices that already had satellite location tracking.”
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Video: Reggie on Super Mario Run, his favorite Mario game, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, Videos | 3 Comments
Nintendo of America president Reggie Fils-Aime took on some questions from fans that ties into his appearance on The Tonight Show. He commented on Super Mario Run, his favorite Mario title, and more. Hear Reggie’s full responses below.
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Another couple of off-screen Super Mario Run videos
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, Videos | 0 comments
Over at Famitsu, two more off-screen videos showing more Super Mario Run gameplay are available. View them below.
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Reggie on Nintendo’s changed mobile stance, Pokemon GO affect on 3DS hardware, mobile won’t hurt Switch
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Mobile, News, Switch | 6 Comments
Engadget published a few new quotes from Nintendo of America president Reggie Fils-Aime. With Super Mario Run taking the spotlight this month, the discussion focused on mobile.
Reggie spoke about Satoru Iwata’s comments from 2011 and how Nintendo’s stance on mobile has changed since then. He also talked about how Pokemon GO has given 3DS a big boost and spoke about how Switch won’t be negatively impacted.
Head past the break for Reggie’s comments. Read Engadget’s full piece here.