Video additions to the eShop (3/4/15)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
This week’s video additions to the Wii U/3DS eShops are as follows:
Wii U
Etrian Mystery Dungeon – Hexer
 Mario Party 10 – amiibo Party TV Commercial
 Mario Party 10 – Bowser Party TV Commercial
 Etrian Mystery Dungeon – Gunner
 Affordable Space Adventures Teaser Trailer
 Don’t Starve: Giant Edition for Wii U Trailer
 Never Alone Wii U Trailer
 Runbow GDC 2015 Trailer
 Swords & Soldiers II Persian Reveal Trailer
 Xenoblade Chronicles 3D – Heir to the Monado Trailer
 Nintendo Minute – New 3DS XL first look
 OlliOlli Trailer
 Donkey Kong Swings onto the Virtual Console Trailer
3DS
Etrian Mystery Dungeon – Hexer
 Mario Party 10 – amiibo Party TV Commercial
 Mario Party 10 – Bowser Party TV Commercial
 Etrian Mystery Dungeon – Gunner
 Affordable Space Adventures Teaser Trailer
 Don’t Starve: Giant Edition for Wii U Trailer
 Never Alone Wii U Trailer
 Runbow GDC 2015 Trailer
 Swords & Soldiers II Persian Reveal Trailer
 Xenoblade Chronicles 3D – Heir to the Monado Trailer
 Nintendo Minute – New 3DS XL first look
 Zombie Incident Trailer
 OlliOlli Trailer
 Proun+ Trailer
 Donkey Kong Swings onto the Virtual Console Trailer
Source: Wii U/3DS eShops
 More: video additions
Mario vs. Donkey Kong: Tipping Stars launch trailer
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 0 comments
Mario vs. Donkey Kong: Tipping Stars comparison
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 1 Comment
Affordable Space Adventures – 3-player co-op footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Mario vs. Donkey Kong: Tipping Stars – level creator gameplay
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 0 comments
Armikrog details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 4 Comments
In a new preview published by GamesBeat, new details are shared about Pencil Test Studios’ indie game Armikrog. The game was playable at GDC 2015 this week. For a summary of the latest information, check out our roundup below.
– Tommynaut is the game’s hero
 – Dog companion Beak-Beak
 – Demo begins with the two crash landing on a strange and hostile alien planet
 – Tommynaut and Beak-Beak soon find themselves within the walls of a four-tower fortress
 – The towers have mysterious secrets and environmental puzzles that Tommynaut and Beak-Beak must decode
 – Game is a classic point-and-click adventure
 – Use a sequence of items interlocking with environmental objects to head toward another puzzle
 – Doesn’t use a traditional inventory system
 – If the player has an appropriate item for a puzzle, the solution is simply to click where that item should be placed in the environment
 – Ex: Tommynaut can pick up a hand crank early in the game; he later finds a device that is missing a handle; just click the device for Tommynaut to pull out the crank and start turning
 – The team wants to simplify the experience and keep it about puzzle solving, and avoid vague/insane crafting sessions
 – Some puzzles will require swapping to Beak-Beak
 – Beak-Beak can crawl through tight spaces and travel through the towers’ strange duct ways
 – Beak-Beak sees the world around him differently than Tommynaut
 – Because Beak-Beak is color blind the environment turns black/white when playing as him
 – Beak-Beak picks up on special wavelengths that Tommynaut can’t
 – Demo has a section where Beak-Beak’s dog vision revealed an invisible clue tagged on a wall, which couldn’t be seen before
 – Pencil Test Studios didn’t just build the characters out of traditional sculptural materials
 – Everything in the game is created out of some form of real-world media — the rooms, objects, environments
 – Design team: Ed Schofield, Mike Dietz, and Doug TenNapel
 – Each of these team members are long-time animators who worked on The Neverhood
 – Lighting works by pre-shooting the clay assets then putting them onto a 2D plane in Unity
 – Team uses a 3D environment to move 2D assets around, which lets them throw in a specially tweaked spotlight to create the subtle illusion of the characters moving through light and shadow to match the clay backgrounds
 More: Armikrog, details roundup, indie, Pencil Test Studios
SkyKid due out on the North American Wii U Virtual Console tomorrow
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
SkyKid is coming to the North American Wii U eShop tomorrow, Nintendo’s website confirms. The game will be available for $4.99. SkyKid appears to be the only Virtual Console release for tomorrow, but we’ll let you know if we hear otherwise.
 More: SkyKid, Virtual Console
Lots of Nintendo praise from indie developers
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U eShop | 6 Comments
Several indie developers were on hand for a special Nintendo showcase at GDC 2015 this week. GamesIndustry caught up with some of the folks behind Never Alone, Don’t Starve, Runbow, and Swords & Soldiers II. Each one had extremely positive things to say about Nintendo – you can find their full words below.
Dima Veryovka, art director on Never Alone
“It was really fast, everything happened in like two weeks. We didn’t have the build and now we already have the build running, and that’s not something we would be able to do without the support of Nintendo. I think it’s really good that they have opened up to independent developers. To be honest, that’s the future. We really want to see the smaller groups [succeed] and the way Nintendo has supported us is tremendous.”
Nintendo on the company’s indie push, indie relationships, desire for exclusive features, low-quality titles
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, General Nintendo, News, Wii U eShop | 0 comments
At Nintendo’s indie showcase at GDC 2015, Engadget spoke with Damon Baker, senior manager of licensing at Nintendo. Baker was asked about a bunch of questions with regard to the company’s approach to indies. Read on below for comments about Nintendo’s relationships with indies, the company’s desire for exclusive features when a game comes out later on Wii U/3DS, and more.

