Nintendo doesn’t have a parity clause for the eShop
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 11 Comments
Although it was pretty much assumed, Nintendo has now spoken about how it has not implemented any sort of parity clause for the eShop. In other words, indies can freely release their games on other platforms before the Big N’s digital marketplace.
Nintendo’s Ed Valiente said at the Italian Game Developers Summit today:
“There is no exclusivity or parity clause. We understand that small teams can’t work on multiple platforms at once. If you want to release on other platforms first, we’re happy for you to bring it to the platform when you’re ready. Of course, we’d like it on ours at the same time but it’s not a dealbreaker.”
More: Ed Valiente, top
Nintendo reconfirms that there is no minimum sales requirement before eShop developers receive revenue
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 3 Comments
Back in the WiiWare days, Nintendo implemented a sales threshold. Games needed to sell a certain amount of copies before developers/publishers received any compensation.
Thankfully, that policy is long gone. The eShop does not have a minimum threshold of any kind, Nintendo’s Ed Valiente reconfirmed at the Italian Game Developers Summit today.
He said:
“So we have no minimum threshold. You earn from the first sale you make.”
Valiente also offered the following insight when asked if Nintendo enforces certain price tiers on developers:
“We let developers set the price and release date. So no, there are no thresholds, no limited price – although people still ask us what we think they should sell their game for. My answer is: go on to the eShop, see what other games are selling for, see where your game fits in and set your price accordingly. My one advice would be don’t go too low at the beginning. Because if you go too low at the beginning, you don’t have any room to manoeuvre. Games should be worth something. Out of all the games I play on smart devices, I prefer ones I can pay for – and sometimes I wish I could pay more than 99 cents.”
More: Ed Valiente, indie
Thomas Was Alone hitting Wii U on November 25
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
We knew Thomas Was Alone would be coming to Wii U next month, but the exact date was unknown. That has changed today.
Curve Studios announced on Twitter that Thomas Was Alone will be available on the eShop starting November 25. Pricing is set at $9.99 / £6.99.
Thomas Was Alone is coming to Wii U and PS4 November 25th, priced at $9.99 / £6.99 #Mike
— Curve Digital (@curvestudios) October 24, 2014
More: Curve Studios, Thomas Was Alone
More Cosmophony footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Bento Studio, Cosmophony, indie, Moving Player
Cosmophony footage, file size
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Cosmophony, Moving Player
More Shantae and the Pirate’s Curse footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 0 comments
Namco Museum Wii U Virtual Console footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Bandai Namco, Namco Museum, Virtual Console
Pier Solar HD gets final November 6 release date
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Pier Solar HD has a final release date. On its Facebook page, developer Watermelon announced that its game will launch via the eShop on November 6.
Take a look at the post below:
It was originally thought that Pier Solar HD would be coming to Wii U today based on an entry from Nintendo’s website. However, Watermelon quickly clarified that the listing was inaccurate.
Cosmophony officially confirmed for October 30 release in North America and Europe
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
It was a week ago that we heard about Cosmophony’s October 30 release date in Europe. Publisher Moving Player has now made this official, and has also confirmed that the game will be available on the same day in North America.
Here’s a brief overview of Cosmophony for those who’d like to learn a bit more about the game:
In a quality musical and graphical environment, this intense rail shooter will test the reflexes and listening skills of the player. He will have to find his way in the levels built around the Drum&Bass beats of DJ Salaryman.
While gradual, the difficulty level of Cosmophony makes it a pure and extreme arcade title, designed for Gamers with a G. Up to now, only two players have achieved the last level on mobile devices… Who will be the next challenger on console?
Discover soon a powerful new gaming experience that is uniquely satisfying :
• Constant 60+ fps
• 1080p stunning graphics
• 100% DnB soundtrack created especially for the game
• A real arcade challenge for true Gamers
• A juke-box mode where you can « relax » and listen to the hard earned soundtracks
Source: Moving Player PR
More: Bento Studio, Cosmophony, Moving Player
Slender: The Arrival coming to Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 18 Comments
Blue Isle Studios’ survivor horror title “Slender: The Arrival” is coming to Wii U, a listing from PEGI reveals. Majesco will be responsible for publishing.
Slender: The Arrival originally released for PC and OS X in 2013. Last month, the game made its way to consoles as a digital release. That means Slender: The Arrival’s Wii U version will likely be distributed through the eShop.
Check out the trailer below for a look at the title in action: