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Well over a year ago, Nintendo rejected The Binding of Isaac for 3DS due to “questionable religious content”. Nintendo’s Dan Adelman recently told IGN of the decision, “it kind of kills me…it kills me right now that I had to make that phone call.”

As far as why the game wasn’t allowed acceptance, Adelman explained to the site:

“We carve out some categories of content we don’t allow. Religious themes is one of those topics. And so it was deemed to be in violation of that.”

“Maybe we should revisit the entire concept guideline on religious themes. Maybe we should just get rid of that altogether. But given that, that’s right now one of our stances.”

Nintendo marketing staffer Damon Baker also chimed in:

“…there have been a lot of initiatives recently in terms of revamping the guidelines, re-addressing how to make the development process easy as possible for Nintendo platforms…We’re going to continue to hit that message over and over. But hopefully it’s becoming more and more clear that it’s easier than ever before to develop games for Nintendo platforms.”

Keeping all of this in mind, Adelman says Nintendo is very much willing to revisit set policies “from time to time” and acknowledged that the company needs to “be a bit more flexible sometimes as far as interpreting those guidelines and making exceptions where they do make sense.”

“We’re definitely open to revisiting [policies] from time to time. What we need to do is be a bit more flexible sometimes as far as interpreting those guidelines and making exceptions where they do make sense. But we’re a large company. We’re kind of going through some of our own growing pains in that regard.”

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Mighty No. 9’s Kickstarter campaign originally required $2.5 million to guarantee console versions. That figure has since been reduced. So long as funds reach $2.2 million, Mighty No. 9 will officially head to the Wii U, PlayStation 3, and Xbox 360.

Also worth noting, the making-of documentary stretch goal has also decreased by $250,000 to $1.75 million.

Over $1.5 million has been raised for Mighty No. 9 thus far in just a few days. 27 days remain in the campaign, so I think it’d be safe to assume at this point that the title will in fact come to consoles.



Shantae and the Pirate’s Curse is coming to the 3DS later this year. In addition, WayForward has just revealed a second brand new entry in the franchise slated for Wii U, PlayStation 4, PlayStation 3, Xbox One, Xbox 36, and PC.

Shantae: Half-Genie Hero will be the first original series addition to appear on home consoles. The game is already a sure thing – WayForward just needs some help from fans to provide even more game content.

The studio is looking to raise $400,000 within the next month. Stretch goals include a “Risky Mode” at $500,000, various bonus chapters, and costume swap at $700,000.

Here’s the official Shantae: Half-Genie Hero story overview:

In our story, Shantae is roused from a deep sleep, suddenly alert. She plunges into the moonlit forest in search of answers. In nearby Scuttle Town she discovers a mysterious trapdoor, and beyond that, a luminous subterranean cavern. A familiar voice calls out, drawing Shantae to a beautiful fountain. Touching its waters she is immediately spirited away to the fabled Genie Realm. At her feet a magical seal swells as some powerful evil seeks escape. The chamber trembles with a deep, bellowing roar and everything goes white. Shantae sits upright, back in her bed. Was it just a dream? Or a vision of things to come?

Shantae fans should know what to expect with Half-Genie Hero. There will be plenty of hair-whipping, belly dancing, platforming, exploring, boss fights, and more.

You can find the official Kickstarter page here.


Mighty No. 9 has reached its third goal on Kickstarter after Keiji Inafune and his company Comcept launched the campaign launched less than a week ago.

Players will now be treated to a New Game Plus and Turbo Mode thanks to the $1.5 million in funding raised thus far. Mac and Linux versions were guaranteed at $1.35 million.

A yet-to-be-announced stretch goal awaits Mighty No. 9 at $1.75 million. That will be followed by a making-of documentary at $2 million, another unannounced stretch goal at $2.2 million, and Wii U, PlayStation 3, and Xbox 360 versions at $2.5 million.

You can find the official Mighty No. 9 Kickstarter here.


Two new Virtual Console games are on track for the Japanese Wii U eShop next week. Zelda II: The Adventure of Link and Super Castlevania IV will be out on September 11. Pricing is set at 500 yen and 800 yen respectively.

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Shovel Knight was playable at PAX Prime 2013, and details on the game have come in as a result. Some new bits of information are posted below.

– Stars a knight on a quest to defeat an evil enchantress
– Draws inspiration from NES platformers from a gameplay and graphical perspective
– Entire game has an 8-bit style
– Off-TV play supported
– Tricky jumps and enemies
– Attacks include a downward shovel strike and fireballs
– Go through a magical castle filled with spell books, suits of armor coming to life, vats of hot oil pouring down from the ceiling, and a boss battle against an even larger knight

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Several years ago, Eternity’s Child was planned for WiiWare. Mecho Wars was also set for a release on the downloadable service. Unfortunately, neither game ended up on the Wii Shop Channel.

What happened to both games? Luc Bernard gave a quick explanation to Nintendo Life:

They never saw the light of day, sadly. In the case of Eternity’s Child, WiiWare publisher Alten8 never finished porting it. Mecho Wars ran on Wii, but WiiWare was simply not profitable enough to make it worth releasing — that’s why it ended up on the PSP and PS3 instead.

It’s been several years since the Eternity’s Child saga. Bernard’s latest game, The Only Escape, may now have a shot at launching on Wii U. According to Bernard, he’d like to make this a reality if his new Indiegogo campaign reaches its funding goal. Support for the 3DS, on the other hand, is probably out of the question.

As I said, I would like to do a Wii U version of Imagination Is The Only Escape if we manage to meet our funding goal, since it would be a perfect fit for the console. As for the 3DS, sadly I don’t think any game I make can run on it. You may think that sounds silly, but games with huge 2D textures take up a lot of memory and then to port it to a platform like the 3DS takes time. If a publisher wanted to port one of my games to the 3DS I would of course say yes, but I certainly couldn’t do it alone.

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Details on A World of Keflings have emerged thanks to a new playable demo at PAX Prime 2013. You can read up on a batch of information below.

– Originally released on Xbox Live Arcade
– Demo has players helping out small creatures known as Keflings
– Need to help build a kingdom and society
– Start out by walking around a frozen tundra area, collecting objects like wood and ice, and bringing it to a workshop
– Create various components of buildings such as floors, doors, etc.
– Get the needed blueprints and start constructing various buildings with the components
– Doing so allows the kingdom to grow in population and efficiency
– Keflings can work on things such as harvesting wood and ice while you focus on other tasks
– Play as your Mii
– GamePad used for gameplay
– Use the controller to order the components of buildings to be made without needing to travel to the workshop
– GamePad also used as an overhead map
– This lets you keep track of what your citizens are currently up to, and what needs attention
– Out this year

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