Yarn Yoshi screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Resident Evil: Revelations – Console version details
Posted on 11 years ago by Austin(@NE_Austin) in News, Podcast Stories, Wii U | 0 comments
– Graphical improvements are not just an upscale to HD
– Models have been changed, updated, etc
– For example, a first aid kit that Chris carries in the mountains now shows scissors, medical equipment on its model instead of a bland box
– New creature type that was in the trailer will cause players to make decisions about what the best way to approach the situation is
– Takenaka hinted at the creature being a recurring encounter
– New weapons, HUNK confirmed for ‘Raid’ mode
– Enemy positions have been fine tuned for ‘Raid’
– The team is working on ways to implement the Streetpass functionality
New Pikmin 3 screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Looks like Monolith Soft’s Wii U game will have online play
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
We don’t know much about Monolith Soft’s Wii U project, but here’s a tidbit for you: it looks like it’ll have online play. The screenshot above indicates that you’ll be able to get together with others online. Now the wait begins for more information…
Fully customizable controls available on Wii U’s VC
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Virtual Console games are now a thing on Wii U. The first title of the trial program, Balloon Fight, can be purchased today for 30 cents.
You may be interested to hear that these titles offer a significant amount of control options. Tap the touch screen (or press ZL+ZR), and you’ll come across the VC menu, which contains the control options, restore point, and game reset. Players can experience VC games (well, Balloon Fight at least) with the GamePad, Wiimote, Wii U Pro Controller, or Wii Classic Controller – and each lets you set the function of every button. Joystiq notes that the GamePad, Wiimote, and Classic Controller all served as the player 1 controls, and the Pro Controller defaulted to player 2.
Two Zelda games, Mario, Mario Kart, and other fan-favorite franchises planned for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
New Nintendo Direct looks at Nintendo’s vision for Wii U, including launching Virtual Console and how Miiverse and second-screen gaming features will continue to evolve
23rd January 2013 – Nintendo President Satoru Iwata unleashed Wii U news in an instalment of Nintendo Direct today as he outlined Nintendo’s future plans for the console. Iwata revealed how the Wii U launch line-up will be bolstered by a long list of top game franchises headed for the new console. These are games that long-time players and newcomers alike will love to play, and everyone will be experiencing them in new ways, thanks to the integrated second-screen experiences enabled by the Wii U GamePad controller.
Iwata also detailed a number of enhancements designed to make the Wii U game experience more social, even if people are not playing in the same room. “The fun of video games is not only just playing games, but also sharing experiences together with people – even though they live far away, their skill levels are different or their experience does not happen at the same time,” Iwata said. “We want Wii U to be the system that brings everyone together.”