More off-screen Hyrule Warriors footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Hyrule Warriors, Omega Force, Team Ninja, Tecmo Koei
Nintendo Treehouse Live @ E3 – Miyamoto shows off Project Giant Robot, Project Guard
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
Off-screen Super Smash Bros. for Wii U footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Off-screen Kirby and the Rainbow Curse footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Video: Reggie talks Zelda and Wii U’s future
Posted on 10 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 0 comments
More: interview, Reggie Fils-Aime, top
Off-screen Hyrule Warriors footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Hyrule Warriors
Skylanders Trap Team footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
More: Skylanders: Trap Team
Miyamoto reconfirms that Star Fox Wii U is targeted for a 2015 launch
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
We’ve mentioned this in a couple of posts earlier today, but this is directly from Shigeru Miyamoto as stated during the Treehouse Live segment:
Mr. Miyamoto just revealed that Star Fox for #WiiU is expected to be completed next year.
— Nintendo of America (@NintendoAmerica) June 10, 2014
More: Shigeru Miyamoto, Star Fox Wii U
Off-screen Mario Party 10 footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Mario Party 10
Mario Maker details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
– Tap and drag items around
– No limits on the amount of objects that can appear
– Can fill every grid tile with enemies, items, and obstacles
– Editor has little tricks
– Ex: pick up and shake a green Koopa Troopa and it will turn red
– Swap between the original and New Super Mario Bros. graphical styles
– Nothing changes but the visuals
– Can quickly switch between playing and editing
– Editor shows the last few second of Mario movement as ghosting
– Enemies will maintain their totem pole stature if you stack enemies
– Can add wings to the enemies
– This makes them hop
– Can place any of the enemies inside of pipes, which creates an auto-spawning pipe
– Enemies and objects also bounce off of the springboards
– The title screen looks like Mario Paint
– Can even tap on the “O” in Mario to make the mustachioed man pop out
– Dog undo icon also makes an appearance
– Mushrooms are the only power-up in the demo
– The block sometimes spits out a skinny mushroom, which would make the overalled hero tall, but skinny.
– Can create single standalone levels — no pipe travel
– Unclear how sharing will work