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Update: Added in official translation.

Nintendo has held annual press conferences at E3 for nearly two decades. But this year, it sounds like the company will be bowing out of the typical proceedings.

Speaking with investors during a meeting today, Nintendo president Satoru Iwata indicated that the company will not be hosting “a large-scale presentation where new news is presented to a general audience from all over the world as in previous years.”

Below are Iwata’s comments in full, which have been translated by NeoGAF’s StreetsAhead:

First, we decided not to host a large-scale presentation targeted at everyone in the international audience where we announce new information as we did in the past.

Instead, at the E3 show this year, we are planning to host a few smaller events that are specifically focused on our software lineup for the U.S. market. There will be one closed event for American distributors, and we will hold another closed hands-on experience event, for mainly the Western gaming media. Also, I did not speak at last year’s presentation, and I am not planning to speak at these events at the E3 show this year either. Apart from these exclusive events for visitors, we are continuing to investigate ways to deliver information about our games directly to our home audience around the time of E3. We will share more information about them once they have officially been decided.

During the E3 period, we will utilize our direct communication tools, such as Nintendo Direct, to deliver information to our Japanese audience, including those who are at this financial briefing, mainly focusing on the software that we are going to launch in Japan, and we will take the same approach outside Japan for the overseas fans as well.

Source

Summer Carnival ’92 Recca originally launched for the Famicom over two decades ago. And late last year, the game hit the Japanese 3DS eShop. Could Summer Carnival ’92 Recca now be coming to the North American and European eShops, too?

The OFLC has added in an entry for Summer Carnival ’92 Recca. These kinds of ratings usually imply future western VC releases, which may be the case here.

Source, Via

Miiverse has officially launched on the PC. You can access all of the platform’s communities directly through your browser by visiting this link.

You’ll need a Nintendo Network ID in order to participate in Miiverse. For the time being, accounts can only be created on a Wii U console.

Signing in lets you access almost all functionality available on the Wii U including community posting. You can also check up on your latest notifications and keep track of your activity feed.

As is typical for the company, Nintendo is holding a meeting with investors following the release of their fiscal results yesterday.

We’ll be keeping this post updated with all of the tidbits from the latest event. In one way, I guess you can say this is a live-blog! Keep checking back for updates, which come from analyst David Gibson.

– Nintendo claims that it has increasing market share globally in markets that are in decline
– Says they need to rebuild momentum for Wii U
– One of Nintendo’s biggest priorities is to improve the 3DS in international markets with major software titles
– Nintendo claims that the press’ tone has been more positive, citing Kotaku and USA Today comments that 3DS has the best games
– Nintendo says Wii U sales will improve from July onwards with first-party titles
– Miiverse can be accessed from PC today
– Miiverse coming to 3DS this year
– 87% connection rate for 3DS
– 80% connection rate for Wii U
– 25% of Animal Crossing’s sales in Japan were digital; 2/3 purchased at retail
– Wii U will get Sucia (trains) card compatibility in Japan in the near future to make payments easier
– Nintendo open to new business models on its platforms such as FTP or cheap price
– Cloud-based games not suited for their platforms and no plans to take advantage of the tech
– Iwata is taking over direct report of overseas business so there will be more alignment and product potential will be enhanced
– Iwata is giving up some of his roles in Japan
– Nintendo sees driver of this year profit improvement from hardware cost reduction and rise in first-party mix
– Nintendo said that with US purchases larger than sales that currency benefit was limited but should increase as sales rise
– Nintendo says that Wii U momentum is already lost and now wants to release software continuously
– Also important that consumers are satisfied with the software
– Nintendo said advertising expense doesn’t rise much this year because of efficiency of using Nintendo Direct, social media, and eShop
– Last year’s advertising included brand building for Wii U, which won’t be needed this year
– Regarding software delays, this was because people had to work on hardware more than planned and min expectations rising
– Nintendo on share buyback: said it’s only benefit is to those who exit their shares into it, only short term benefit

Another item included in Nintendo’s financial report materials is an updated release schedule.

There aren’t any huge megatons, but The Wonderful 101 and Wii Fit U have slightly more-specific release windows. Both titles are coming out for the Wii U this summer in North America, Europe, and Japan. Monolith Soft’s new game appears to have been officially confirmed for the west as well, with a vague “TBA” release date listed.

Look for the full release schedule above.


Included in Nintendo’s latest financial report is an updated listing of its million seller titles. New entries include Luigi’s Mansion: Dark Moon and Super Mario Galaxy.

The full listing is as follows (worldwide numbers):

Nintendo DS

Pokemon Black/White 2 – 7.81 million
New Super Mario Bros. – 30.38 million

Nintendo 3DS

New Super Mario Bros. 2 – 6.42 million
Animal Crossing: New Leaf – 3.86 million
Mario Kart 7 – 8.08 million
Super Mario 3D Land – 8.29 million
Paper Mario: Sticker Star – 1.97 million
Luigi’s Mansion: Dark Moon – 1.22 million
Mario Tennis Open – 1.11 million

Wii

Wii Sports – 81.99 million
Mario Party 9 – 2.87 million
Mario Kart Wii – 34.26 million
Wii Sports Resort – 31.89 million
New Super Mario Bros. Wii – 27.88 million
Super Mario Galaxy – 11.72 million

Wii U

Nintendo Land – 2.60 million
New Super Mario Bros. U – 2.15 million

Among the lineup of Nintendo Downloads hitting North America tomorrow is Color Commando. Goodbye Galaxy Games developed the title, with CIRCLE Entertainment handling publishing duties. We’ll find out how much the game costs tomorrow, but it will likely be priced in the range of 200 points / $2 and 500 points / $5.

Source

Famicom Detective Club Part II: Ushiro ni Tatsu Sh?jo will be hitting the Japanese eShop as a Famicom download on May 1 for 500 yen. Screenshots of the game can be found above.

Source

Disney Infinity is, of course, a Disney product. But with the company’s acquisition of Lucasfilm, that means Star Wars could technically be included in the upcoming video games.

Disney’s Bill Roper isn’t ready to jump on the Star Wars bandwagon just yet. While Disney’s new ownership of the property is exciting and brings new possibilities, “we’re really just focused on launching this platform quickly.”

“That was definitely exciting when that [news of the acquisition] came down from within the company. We love the potential for Infinity – we always joke, well, ‘the possibilities are infinite’. For us, we’re really just focused on launching this platform quickly. We’ve got incredible IPs, and we’re showing the strength of what we’re building with the way we’ve approached the creative, where everything in the game world is toys, so we can have a Jack Sparrow next to Sulley [from Monsters] and it makes sense.”

Source


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