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Bethesda VP of PR and marketing Pete Hines has once again commented on the company’s stance towards publishing titles on the Wii U as well as handhelds. These are platforms that Bethesda hasn’t supported, having dedicated most of its resources to Sony and Microsoft consoles.

Hines said:

“There’s a decent list of stuff that you don’t associate with us. We don’t have any games on Facebook. We’re not heavily into mobile. Here and there we’ve done some stuff. We did a little free Dishonored thing. We did the Rage thing, which was John [Carmack] going, ‘hey, I can get this to work on that, it’ll be fun.’ But in general, month over month, year over year, we don’t have stuff that we’re developing or talking about.”

“We don’t have anything announced for Wii U. We don’t have anything announced for the handhelds. Are there opportunities that could come up there that could make sense and be the kinds of things we would want to do? Absolutely. But what we have going on right now doesn’t fit with that.”

“Other platforms that we’re not doing anything for, we’ll wait and see. I would never say never. There are a lot of talented folks doing a lot of cool stuff, and maybe opportunities arise, or maybe somebody internally says, ‘hey, I have this great idea to do this thing on this platform.’ If that makes sense and it feels like something Bethesda would do, okay. But we’re not just going to bang a round peg into a square hole. That’s not how we work. It doesn’t make sense for us.”

Hines shared a few words about Bethesda’s lack of Wii U support yesterday as well. You can find those comments here.

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Much has been made of Bayonetta 2’s Wii U exclusivity. Initially, there was a pretty big uproar from fans who hoped to see it on the PlayStation 3 and Xbox 360 as well. Things have quieted down somewhat since the original announcement, but we do know that Platinum Games’ Hideki Kamiya still receives requests through Twitter about a release on other platforms.

During an IGN E3 2013 stage show for Bayonetta 2, it was mentioned how the game will be exclusive to Wii U. Nintendo’s Corey Olcsvary was asked why the Big N felt like they needed to get this game and put it on the console.

Olcsvary responded:

One of the reasons we’re really excited to have this game exclusive to Wii U is, for one thing, we want to have experiences for players of all ranges. …we’ve got games like Mario Kart 8, which are great for everyone. And obviously this game is not quite for everyone, the first game being rated ‘M’ of course.

Absolutely (it’s important to take care of the hardcore fanbase). And those hardcore fans who enjoyed the original Bayonetta, you’re gonna come to find out that they’re pulling no punches in bringing that exact same content back.

Thanks to Jake for the tip.


Thanks to Sylverstone K for the tip.

Grant Kirkhope is officially making a tune for A Hat in Time. The stretch goal of $150,000 was recently surpassed, meaning the longtime video game composer will be contributing to the new indie game. Gears for Breakfast is now in talks with Kirkhope about producing the musical piece.

Source, Via

Dragon Quest X is no longer just for the Wii U and Wii. During its “Dragon Quest X TV” event a short while ago, Square Enix announced that the online RPG is heading to PC.

All three versions of Dragon Quest X will operate on the same servers. Those who are interested in Dragon Quest X can find a bechmark download here. Sign up for the beta here (Japanese).

Dragon Quest X will be available on PC on September 26. Pricing is set at 3,990 yen.


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