This week’s Japanese software sales are as follows:
01./00. [PS3] Earth Defense Force 2025
02./02. [PSV] Toukiden #
03./04. [PSP] Toukiden
04./01. [PS3] Gundam Breaker
05./07. [3DS] Friend Collection: New Life #
06./00. [360] Earth Defense Force 2025
07./09. [3DS] Donkey Kong Country Returns 3D
08./08. [PS3] The Last of Us
09./00. [3DS] Toriko: Gourmet Battle!
10./03. [3DS] Etrian Odyssey Untold: The Millenium Girl
11./11. [3DS] Animal Crossing: New Leaf #
12./13. [3DS] Luigi’s Mansion: Dark Moon
13./06. [3DS] Digimon World Re:Digitize Decode
14./05. [PS3] Atelier Escha & Logy: The Alchemist of Empty Twilight #
15./18. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition #
16./15. [PS3] Sniper: Ghost Warrior 2
17./23. [3DS] Dragon Ball Heroes: Ultimate Mission
18./21. [3DS] Monster Hunter 3 Ultimate (Best Price!)
19./10. [PS3] Date A Live: Rine Utopia #
20./44. [PSP] Dangan-Ronpa (PSP the Best) #
Dragon Quest X was released ages ago on Wii, and months ago on Wii U – in Japan, that is. Fans overseas have been waiting for any sort of word on a possible localization.
It does look like Square Enix will be following through on a western release – at least on PC.
When asked by Famitsu if an overseas Dragon Quest X launch is in the works, executive producer Yuu Miyake said:
“Of course. However, as for whether it’ll be run in the Dragon Quest style in the overseas market, every nation has its own play style and sensibilities, so I don’t think it’ll be a single game worldwide like with Final Fantasy 11.”
“This is just my personal viewpoint, but different countries consume their games at different speeds and the way the communities are run also differ. Even the way people enjoy seasonal events is different, so I think we need to divide the running of it by country or region. So we’re thinking about having separate servers for each country.”
Most people felt that by announcing Dragon Quest X for PC, the game had a better shot of coming overseas. However, whether the Wii U version (Wii is certainly not an option at this point) heads west remains to be seen.
No official announcements have been made, but additional toys for Disney Infinity appear to have been leaked through retailer listings.
Entries for Mickey Mouse and Frozen’s Anna and Elsa – since removed – were spotted on Micromania.fr. The retailer listed a November release date for all products.
Frozen could be getting its own Play Set in Disney Infinity, as a “Snow Queen Mission Pack” was discovered on Micromania.fr as well. Another Play Set based on Toy Story was recently discovered through an official video.
That’s not all – Disney also seems to be planning special “Crystal” versions of previously announced characters. These will be made available throughout the year.
The latest Japanese hardware sales from Media Create are as follows:
3DS LL – 29,716
Vita – 20,776
3DS – 14,506
PS3 – 11,683
Wii U – 8,251
PSP – 5,768
Wii – 1,334
Xbox 360 – 313
For comparison’s sake, here are the hardware numbers from last week:
3DS LL – 33,272
Vita – 31,271
3DS – 17,440
PS3 – 12,554
Wii U – 7,060
PSP – 6,492
Wii – 1,338
Xbox 360 – 330
Shigeru Miyamoto spoke with Famitsu this week and provided some commentary on Super Mario 3D World. Among the items discussed is the game’s multiplayer. Miyamoto hopes that with the new game, the team can deliver “something where everyone can have fun competing against with each other”.
“With 3D World, we’re aiming for something where everyone can have fun competing against with each other, not just in co-op. If it was a straight competition, it’d be hard to tell characters apart from one other, so with this project we introduced different abilities for each character, letting you play in different ways.”

Author: Patrick
I hope you all like anime cheerleaders and J-pop, because this week I’m taking a look back at a pair (or is it a trio?) of quirky rhythm games produced by iNiS that are up there as personally my favourite games on the Nintendo DS. As a development team that takes a clear musical direction with each of their games (iNiS itself stands for Infinite Noise of the Inner Soul), they understand how to create a perfect blend of personality and compelling gameplay unlike anything else out there. Case in point: their 2005, Nintendo-published title – Osu! Tatakae! Ouendan (“Yeah! Fight! Cheer Squad”, if you were wondering why nobody ever translates its name) In an interview with 1UP, the game’s director Keiichi Yano stated that iNiS’s philosophy was to create games with “passion” – both in terms of the act of making the games and the actual content. Rather than making games as pure entertainment, he wants to create experiences that “make people feel good”. None of their games exemplify this approach quite as well as Ouendan because, really, who can express and incite passion quite like a good cheer squad?