Screenshots of this week’s Nintendo Downloads (2/28/13)
A new trademark coming from Renegade Kid has been discovered in the USPTO. Siliconera detected the name “Treasurenauts”, which was filed by the Mutant Mudds developer.
As it turns out, Treasurenauts is one of Renegade Kid’s next games. The studio has confirmed that it will be making an announcement in the near future.
Pwnee Studios says they’ve had few issues working with Wii U development, Nintendo has been very helpful
Developer of the upcoming Cloudberry Kingdom on Wii U “Pwnee Studios” told Aussie Gamer the other day that Nintendo has been great to work with relating to the development and publishing of their game on the Wii U eShop, and they were “pumped” when they got the chance to bring the game to Nintendo fans.
In terms of getting the game onto the eShop, it has gone pretty smoothly. We presented the game to Nintendo, they liked it, and they said we should go onto the eShop. All we had to do was agree!
– Pwnee Studios’ TJ Lutz
One of the more interesting bits of information to come from this is how simple it was to get Nintendo to let them publish the game on the eShop! They simply show off their game (probably to some Nintendo representatives), and the Big N makes the decision themselves based on how cool the game is. I find that to be quite a refreshingly simple way to get a game put out!
Castlevania: Lords of Shadow 2 won’t be hitting Wii U – at least for the foreseeable future. But it has nothing to do with budget constraints, as some reports have suggested.
Producer David Cox took to Twitter and clarified comments published by Eurogamer earlier today. Cox had told the publication that a Wii U version wasn’t in the cards due to a lack of resources. What he meant by this is that MercurySteam would need more staffers and time – not additional funds.
“Can I just say the story about CVLOS2 not coming to WiiU due to budget constraints is utter bullshit. What I said was its a question of resource (people, time, space etc) and focus on what we are already doing”.
Cox also confirmed that Lords of Shadow 2 was never in development for Wii U at any point. Thus, the game was never cancelled for the console.
“Oh and we never cancelled the WiiU version because we never started a WiiU version for the reasons I just gave…”
All of EA’s future games will utilize micro-transactions of some kind
After we heard that Dead Space 3 would give players the ability to pay a few extra bucks for upgrades to weapons, items, and armor in-game, a lot of people were concerned: If EA was bringing this trendy business practice into a truly core franchise like Dead Space, what would games like Madden and The Sims look like in the future? According to the mega-publisher, they’ll look awfully similar:
– EA CFO Blake Jorgensen
I can’t imagine too many gamers are happy about this, but if history is any indication, these things will pass. Such things are trendy now– like social networking interaction– but they don’t represent the core of what the fun of games is about, and they can be ignored. Only when EA starts forcing you to participate in the micro transaction model should you be worried!
Super Ubi Land is in the works for a few different platforms such as the Wii U eShop. While it isn’t planned to hit the 3DS or PlayStation Vita, developer Notion Games “would love” to make that happen.
The one stumbling block is a lack of staffers. Currently, Notion Games’ Andrew Augustin doesn’t foresee a portable version happening due to a lack of resources.
According to Augustin:
“I would love to have Super Ubi Land on handheld devices like the Nintendo 3DS and Playstation Vita. I don’t have plans to bring them over because I haven’t found anyone to help port to those consoles. I really would like to find a programmer in the Austin, Texas area to help Notion Games and be a part of the team so we could bring our games to as many platforms as possible.”
Atlus recently said that it cut down on Devil Summoners: Soul Hackers’ voicework “just a bit”. The publisher has since clarified that statement.
Almost all of the original voices have been recorded in English. The only exception pertains to map NPCs. Writing on the company’s official forums, Atlus noted that the decision was made to save time and costs.
“The voicework that was cut was the map NPCs. The reason we cut that was because the JP version used one voice for every type of person: every man had the same voice, every woman had the same voice. It was pretty ridiculous, since these are definitely not the same person. To save time (and, yes, costs for studio work and actors), and to improve the work as a whole, we took out that bit.”
Ubisoft Reflections is best known for its work on the Driver games. It is also assisting Ubisoft Montreal with Watch Dogs. Aside from the upcoming open-world title, Reflections is developing a number of unannounced projects.
Unfortunately, Ubisoft hasn’t specified what these games actually are. The news was shared as part of an announcement confirming Pauline Jacquey as the subsidiary’s new managing director.