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Resident Evil 6 has recently been released for Xbox 360 and PS3 but Nakanishi believes that GamePad would give Capcom the opportunity to make something different on Nintendo’s new console.

Capcom has yet to announce a Resident Evil game for Wii U, but Revelations director Koshi Nakanishi is open to the possibility.

If Nakanishi were to create a new entry in the legendary series for Nintendo’s newest home console, he “would definitely want to make something that couldn’t be done on any other hardware.” Nakanishi feels that the GamePad leads to a wide array of possibilities and thinks “it would let us create a very unique and fun Resident Evil game.”

“The Wii U certainly looks like it will enable creators to come up with all kinds of never-before-seen gameplay ideas. There are lots of things I’d like to try out on it. If I was to work on a game for the Wii U, I would definitely want to make something that couldn’t be done on any other hardware. The GamePad’s separate screen enables so many possibilities, and playing on a television screen would enable sharing the experience in a way that wasn’t possible on Nintendo 3DS. I feel it would let us create a very unique and fun Resident Evil game.”

Source

Nintendo to Launch New Wii Console Bundles on Nov. 4, Featuring Ubisoft’s Just Dance 4 and Activision’s Skylanders Giants

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo has great news for gift seekers looking to keep their loved ones entertained and energized this holiday season. Starting Nov. 4, consumers in the United States will be able to choose from two new Wii bundles, each containing a Wii console and one of two new games from Nintendo’s third-party partners. One bundle includes Ubisoft’s Just Dance 4 and a white Wii console with matching Wii Remote Plus and Nunchuk controllers, offered while supplies last at a suggested retail price of $129.99. The other bundle includes Activision’s Skylanders Giants, a blue Wii console with matching Wii Remote Plus and Nunchuk controllers, one Portal of Power, two Skylanders characters and one exclusive Giant Skylander, available while supplies last at a suggested retail price of $149.99.

“These bundles give consumers a way to enjoy some of the hottest new games for this generation’s most popular console at an attractive price,” said Steve Singer, Nintendo of America’s vice president of Licensing. “Together with our third-party publishing partners, we’re delivering maximum value for families who want to get the most for their home entertainment dollar.”

Update: DQF has provided an accurate translation of the post:

“The presented characters aren’t the only ones usable in Scribblenauts Unlimited, there are also Yoshi’s in different colors and not to forget Tingle of the Legend of Zelda side. Better, multiple objects from these two sagas are back, in the form of the Triforce or the Ocarina. For example, if you give the Ocarina to Link and he use it, Epona will gallop to him. However, the studio’s spokesman said Nintendo want to hold a certain image for their characters so you couldn’t make a zombie Mario because Nintendo didn’t want you to.”

Again, that does sound like Tingle as well as different colored Yoshis will be included… but I’m still cautious!

Original: The Wii U version of Scribblenauts Unlimited will offer a host of different Nintendo characters and items. Warner Bros. and 5th Cell haven’t exactly dished out the specifics on this yet, but we do have a new tidbit thanks to a French preview.

To call out Epona, Link can use an ocarina. The triforce will apparently be included in some form as well.

This other part you can mark as a biiiiig rumor, mainly because I don’t speak any French at all. The way Google is wording a portion of the article, it sounds like different colored Yoshis and Tingle may also be included in Scribblenauts Unlimited.

This is what it says – again, through Google Translate:

“First, a few Nintendo characters presented are not the only ones available in Scribblenauts Unlimited, different colors of Yoshi being in the program, not to mention the side Tingle series The Legend of Zelda.”

If anyone wants to translate this short article, feel free to send it our way.

Thanks to Alex for the tip.

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I’m not writing out the minutes this week because it’s late and I’m tired, but I think you guys will find this episode up to par! We talk news, introduce a new segment (“This week in news… five years ago!”), and then rush through the last three segments because we realize news/what we played took way too long! Good stuff overall.

Here’s the image for ‘Guess the Game’: CLICK

~Austin

Between the images we posted yesterday and the pictures in the gallery above, we should have all ten Wii U Burger King toys covered.

At least this Wii U deal is starting to make more sense! For awhile, it seems liked most of the toys wouldn’t be Wii U-focused. But as is shown in the gallery above, there are quite a few that feature the GamePad – in miniature form, that is.

If you head over to Burger King, any of the ten toys should be available now.


Sonic the Hedgehog 2 will be hitting the Japanese eShop as a Game Gear download on October 31 for 300 yen. Screenshots of the game can be found above.

Source

ZombiU has experienced a complete metamorphosis over the past couple of years.

As many of you know, “Killer Freaks from Outer Space” was one of the first ideas the team was kicking around. Before this though, the staff worked on the short-lived “White Rabbit”.

International brand manager Loïc Gounon, explaining the idea to Nintendo Power, said that it was essentially all about “shooting white rabbits with guns.” Ubisoft wasn’t too fond of the prototype, but some its ideas transferred over into Killer Freaks… before that project turned into ZombiU.

Gounon told the magazine:

“I think we were six or eight people at the very beginning. We began in 2010, and then we had one or two months making some really weird concepts, and we didn’t really know what we were doing. And then we rapidly decided to do [a first-person shooter]. We had this prototype, White Rabbit, which was about shooting white rabbits with guns. That was not accepted [Laughs].”

Gameplay director Jean-Philippe Caro added:

“We worked on Rabbids for six years. Imagine ‘Bwah, BWAH!’ for six years. [Laughs] It was like being in hell. [Laughs] So of course you want something like a shotgun. We were at that point, and we did it.”


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