Chasing Aurora’s update and demo are complete. Based on a tweet from developer Felix Bohatsch, both items could be submitted today.
Bohatsch tweeted yesterday:
Chasing Aurora Update & Demo is now fully tested. But I have no energy left for submission 🙁 -> we’ll submit it tomorrow!
— felix bohatsch (@mcloister) February 5, 2013
Doomsday hasn’t been confirmed for Injustice: Gods Among Us… yet. An announcement could be coming in the future.
In the Injustice character battle announcement video posted today, Warner Bros. appears to have included some snippets of Doomsday in action. As shown in the pictures above, it looks like he’s facing off against The Joker.
The latest Japanese hardware sales from Media Create are as follows:
3DS LL – 51,654
3DS – 26,028
PS3 – 18,106
Wii U – 12,959
PSP – 12,191
Vita – 9,596
Wii – 1,904
Xbox 360 – 870
For comparison’s sake, here are the hardware numbers from last week:
3DS LL – 48,226
3DS – 26,898
PS3 – 18,322
Wii U – 13,746
PSP – 12,897
Vita – 9,748
Wii – 2,093
Xbox 360 – 611
Does anyone remember Mario Kart Arcade GP? It was a weird collaboration between Nintendo and Namco Bandai that never really felt like Mario Kart since it had all kinds of crazy additions like a camera that inserted your face into the game, Pac-Man and Tamagotchi characters and what seemed like a hundred items. I guess it never was considered a Mario Kart game since Nintendo outright ignored it when naming Mario Kart 7. Well anyway, there were only two games in the series but now it looks like Namco Bandai are returning to it with Mario Kart Arcade GP DX.
From early screenshots and information it doesn’t seem like a whole lot has changed in the six years since the last game. The gliding and underwater sections from Mario Kart 7 are making a return, and the game features a track and character from Taiko Drum Master. Hopefully the announcer from the previous games won’t be making another appearance. The game will be on display at the Japan Amusement Expo this month.
Source: Namco-Bandai PR
If ‘Mythbusters’ was combined video games and worse quality equipment, you would have “Eggbusters”.
Alas, last week’s episode of “Two People Playin’ Games” has brought about the end of that test series until further notice, but in its place is something I’ve wanted to try for a while now: Mythbusters, but for video game myths and glitches and easter eggs! I’m calling it “Eggbusters” despite the fact that I’m not really busting anything and we’re doing glitches– not easter eggs, but whatever. Perhaps a better name would have been “Glitchtryers”, but that sounds dumb.
Okay so does “Eggbusters”, but it’s better than “Glitchtryers”.
Check out both parts (each containing one glitch I read about online) and then try the ones that worked out for yourself! Pay not mind to the roughness around the edges, as that will be ironed out with subsequent “beta” entries.
Last month, Shin’en announced a final name for its Jett Rocket 3DS project: Jett Rocket II: The Wrath of Taikai. While we patiently wait for its arrival, the studio was kind enough to share new details as well as a first look at the game’s logo with Nintendo Everything.
Jett Rocket II will offer both 2D and 3D gameplay. It focuses on “jump’n’run action”, and players will need to use a variety of gadgets to progress through levels.
Shin’en is once again showing off its technical prowess, this time on the 3DS. Jett Rocket II will support full 3D while maintaining 60 frames-per-second.
Fortunately, Jett Rocket II isn’t too far off. Shin’en has already finished work on all of the levels and is currently in the beta testing phase. Once the developer finishes bug-checking and polishes the game to its fullest, it should be ready for prime time.
Shin’en is aiming for a Q1 release for Jett Rocket II on the 3DS eShop. Look out for the first screenshots later this month.
Treyarch just released an update for Call of Duty: Black Ops II on Wii U. The Wii Remote control option obtained the Aim Assist feature, but players have unfortunately started to exploit it online.
A patch is now in development to fix these issues. As players wait for the new update, a Hotfix should temporarily address problems.
A message on the official Black Ops II forum reads:
Hello Wii U Community,
As you know, we recently added Aim Assist to the Wii Remote in a patch. While we are happy with our decision to offer this feature, the community has already identified a number of ways to exploit it. We have fixes to the issues ready, but unfortunately this will require a patch which is still being worked on
In the meantime, we are going to push out a Hotfix that removes Aim Assist on the Wii Remote as an option until we have it in better working order. Again, we do plan to bring it back, but it will have to be in the next patch.
We apologize for the issues found and for any inconvenience this change causes. Expect this Hotfix to go live sometime today.
A_Trey_U