A listing on the 3DS eShop has revealed a price point for the upcoming 3DS eShop game, HarmoKnight. The digital store indicates that GameFreak’s digital download will cost $14.99. Rather pricey compared to some of the eShop’s other releases, but the title seems fairly meaty.
You can see the price’s listing on the eShop by visiting the “Future Releases” section. Other games such as Mega Man 3, Legend of the River King, and Harvest Moon are featured in the same area.
Gaijin Games has prepared a patch for Runner2 – currently in the hands of Nintendo – that will fix lock-up issues. But that’s not all: the update will address other bugs and fixes as well.
Here’s the full lowdown:
- At the start of the game, when it asks you if you want to log in, we’ve added some feedback so it doesn’t look like the game is hanging.
- The leaderboards will only save your highest score, as expected, instead of your most recent score, which it does now.
- If you lose your internet connection during play, we’ve allowed you to reconnect by going to the leaderboards menu.
- We’ve fixed false score reporting for in-game Rewards.
- We’ve fixed an issue with the level start mini-leaderboard telling you you’re offline when you’re actually online. It will populate this list with global scores if you don’t have any friends who have played the game yet.
- We’ve fixed an issue in the settings menu that resets your settings every time you enter the menu.
Regarding the freezing problems players have been experiencing, Gaijin said that it “never experienced this issue on our devkits, during development, so it seems that this is an issue that only occurs on retail Wii Us. This makes it super gnarly to debug. It might not even be our bug. But we have tried to fix it.”
Let’s take a look at the official western boxart for Injustice: Gods Among Us:
![injustice_gods_among_us_boxart_wii_u](http://nintendoeverything.com/wp-content/uploads/2012/10/injustice_gods_among_us_boxart_wii_u-209x300.jpg)
That’s alright. But it isn’t the greatest. Wouldn’t you say that Japan will be getting a better cover?
![injustice_gods_among_us_boxart_japan](http://nintendoeverything.com/wp-content/uploads/2013/03/injustice_gods_among_us_boxart_japan-213x300.jpg)
At the end of the day, this is just a box we’re talking about. As long as the game plays well, nothing else really matters. But I’m sure there’s at least a few folks out there who would have preferred the Japanese cover…
Update: Turns out this is fake, guys. Seems that Hall does not exist given the photo found here.
Independent game developer Calvin Hall has published a new blog post about apparent Wii U-related rumblings from the D.I.C.E. Summit last month.
Hall echoes some of the previous talk we’ve heard – mainly that developers are saying Wii U projects “were being cancelled left and right”, including “a big multi-console project” from EA.
One Activision staffer allegedly said the following about sales disappointment for Call of Duty: Black Ops II and ports on Wii U:
“Activision didn’t expect much from Wii U sales of Black Ops 2, but they sure didn’t expect it to be that abysmal. Activision gave Wii U owners the best version of Blops 2 with Off TV features, and Nintendo fans didn’t support it. It’s easy for Nintendo fans to trash publishers for not giving them ports, but publishers have wisened up. They realize Nintendo fans are all talk. Nintendo fans are vocal with their mouths, but when it’s time to open their wallets, they’ll spend that $60 on New Super Mario Bros instead.”
The same employee said the following when asked about the thoughts of fellow employees he knows of from other publishers:
“There’s just no enthusiasm for it. The only reason publishers are still going to bring games to Wii U is because they don’t want to damage their relationship with Nintendo.”
Assuming these quotes are true, keep in mind that they don’t represent Activision’s feelings as a whole.
Retro City Rampage is finally here. The game was confirmed for WiiWare way back in 2010, so it’s been close to a three year wait for its arrival.
Making Retro City Rampage for Nintendo’s online service wasn’t so easy. While the company has made improvements in terms of how it handles indie titles, it did enforce some rather odd limitations and requirements in the past. For instance, indies were required to have an office space, which drained the funds of Retro City Rampage creator Brian Provinciano. Nintendo also wouldn’t pay studios for sales they earned unless a certain threshold was met.
Keeping these two points in mind, Provinciano has said that Retro City Rampage is a “$20,000 gift to the fans.”
The only weaknesses on Nintendo’s end during the Wii development have both been fixed for future platforms, so a big kudos must go out to them. They listen to feedback and take action to improve things if there’s a better way. In both cases, the original policies had the best intentions, but turned out to be a bit problematic.
![Screen Shot 2013-03-01 at 1.59.55 PM](http://nintendoeverything.com/wp-content/uploads/2013/03/Screen-Shot-2013-03-01-at-1.59.55-PM-300x205.png)
If you’re a game developer who is solely (or majority) owned by folks who are not Japanese, Nintendo says you’re going to have to partner up with a Japanese company if you want to release your game in that region on one of their consoles. It’s an interesting rule to have in place, and one that doesn’t affect too many publishers– but indie developers get hit pretty hard when trying to bring their games overseas.
Various developers have chimed in on the subject below:
– Renegade Kid’s Jools Watsham
“Do we wish we could self-publish in Japan? Certainly. But we trust that they have their reasons for the above rule, and we will do our best to get our games to eager Japanese fans, whatever it takes.”
– Gaijin Games
– Two Tribe’s Shan Poon