
Did you know that Capcom is celebrating a big anniversary this year? It’s true! The company will be turning 30 years-old in just a few months.
To celebrate the anniversary, which officially takes place on June 11, Capcom has prepared a special logo “that will be used with internal and external corporate communications. The logo incorporates Capcom’s corporate colors and uses a perspective that creates a sense of depth. This design expresses Capcom’s accomplishments since its inception along with the determination to continue to grow in the future. The logo will be used in all Capcom Group advertisements, sales promotion materials, publications, websites and other communication channels until March 2014.”
Capcom also said the following about the significant milestone:
“Capcom views the 30th anniversary as a new beginning for creating more content that fully draws on the company’s outstanding development skills and basic research programs. Capcom is dedicated to using this progress to contribute to the advancement of the entertainment industry as well as to earn even greater satisfaction and trust among all stakeholders.”

Gaijin Games was a staunch supporter of the Wii– and Nintendo in general– over the last generation, but believe it or not they had initially planned on skipping the Wii U with their upcoming game Runner2: Future Legend of Rhythm Alien. The following comes from an interview with NES:
– Either Alex Neuse or Mike Roush; it isn’t clarified
They weren’t always completely happy with the system, however, and they say that if they had to complain about anything it would be the way Nintendo does online. They say it “isn’t as robust as Sony or Microsoft’s”, but note that it’s “WAY better than the Wii” and in the end it’s easy enough to work with once you get the hang of it.
Capcom has maintained an annual tradition of hosting “Captivate” events. It has typically acted as an opportunity to announce new games and reveal new content about already-revealed titles.
This year, Capcom will be breaking its tradition. Senior vice president Christian Svensson confirmed on the company’s official forums that there will be no Captivate gathering this year.
Svensson wrote:
“This year we’re likely to be looking at announcements around other events or not at events at all. So there isn’t a Captivate planned this year.”
For those wondering, Capcom will continue to have a presence at PAX, E3, and Comic Con.
First up is Aquaman vs. Cyborg…
And next, Green Lantern vs. Solomon Grundy:
Disney Interactive has confirmed that the Cars franchise will act as the fourth Play Set for Disney Infinity. The Incredibles, Monsters University and Pirates of the Caribbean Play Sets will also be available at launch.
Disney describes the Cars Play Set as follows:
The Cars Play Set allows gamers to take on the role of Lightning McQueen, Mater, Holley Shiftwell and Francesco Bernoulli and enter the virtual world of Radiator Springs, where they will prepare the town for a big international racing event. In addition to customizing the town, exploring the outskirts of the city and towing all types of vehicles to make way for tourists, players will be able to race through town, on full sized tracks and pull off amazing, gravity defying feats in a no-holds-barred stunt park.
In Toy Box mode, Lightning, Mater, Holley and Francesco are able to interact with all of the previously revealed characters from The Incredibles, Monsters University and Pirates of the Caribbean; and in addition to characters, the Cars Play Set adds driving/racing play mechanics and track pieces to the Toy Box allowing players to create all-new racing challenges, build and customize tracks and much more.
A new Disney Infinity trailer is posted above.
New Super Mario Bros. director Masataka Takemoto and producer Takashi Tezuka answered a whole slew of questions about their Wii U launch game. Nintendo Land director Takayuki Shimamura chimed in with a few thoughts about his title as well.
Below you’ll find talk about how it was decided to approach Mario’s first romp on the Wii U and the origins of its Challenge mode. For Nintendo Land, Shimamura discusses the decision behind the game’s attractions and art style, plus comments on the lack of online multiplayer.
All comments for New Super Mario Bros. U and Nintendo Land are posted below.