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ZombiU – New details

Posted 12 years ago by in News, Wii U | 0 comments

This comes from a VG247 hands-on preview, and it makes me so excited!

– Brutally difficult
– The “Dark Souls” of zombie games
– Mixes the continuous dread of “Amnesia” with the unforgiving nature of “Dark Souls”
– The cricket bat is a default, unbreakable weapon
– Shotgun in this playthrough started with “only” 30 bullets
– The flashlight is essential in the sewer, but runs out of power quickly
– Takes a while for the flashlight to recharge, during which time the Wii U’s radar screen is useful
– One zombie takes about six “heavy” hits with the cricket bat to kill
– Gunfire attracts more zombies with each successive shot
– Flares can be used to draw them out more slowly
– Limited inventory slots, resource management is crucial
– Safehouses are respawn zones, contain crafting benches and lockers
– When you respawn, you start with a cricket bat, flashlight, and pistol with six rounds
– Upgraded weapons you make won’t be visible on the map when you lose them to zombification, so chances are it’s gone forever
– Wading through water causes you to lift your backpack overhead, leaving you defenseless
– You can leave graffiti messages on walls for other players online
– The graffiti messages aren’t words, but a choice of symbols to try and communicate with friends
– When your survivor dies, there’s a chance he’ll spawn in a friend’s game as well

Via VG247

Namco Bandai has opened a site for its new 3DS game, “Toriko Gourmet Monsters!”. You can take a look at the page here.

A trailer will be released later this week – Friday specifically. Just in time for the Tokyo Game Show!

When the 3DS XL launched in Japan, white was made available as one color. There was additionally a silver and black option that also came out in Europe. Meanwhile, a white or silver color variation still hasn’t reached North America.

There is reasoning behind Nintendo of America’s decision not to release a silver/white model. Reggie Fils-Aime explained to IGN that these colors tend to underperform on the market. It sounds like a white/silver 3DS XL could hit the North American market in the future, but it’ll be more of a limited product rather than a mass product.

“We have launched silver- and white-colored GBAs, DSes, DSis, and in our [North American] market they don’t sell very well. So instead of approaching this lighter-colored product as a mass [product], we’re going to look at the opportunity on a much more limited basis. You might see a limited-time offer with a white or silver 3DS XL, or we might colorize it slightly differently. But in terms of an ongoing SKU, the consumer has responded in our marketplace and said that, for a handheld gaming device from Nintendo, that kind of white or silver doesn’t sell nearly as well as blue or red or even pink.”

Source

Team Ninja will have a new project to announce at this year’s Tokyo Game Show. The studio teased a title reveal on its Twitter account earlier today.

Not much was specifically said about the announcement. Team Ninja was only able to mention that the game will be released for consoles. So no, this isn’t a mobile title!

Source

Epic Games design director Cliff Bleszinski has a fairly positive outlook on Nintendo’s new console. He told Reddit users last week that he’ll be “watching the Wii U closely”, and while he believes that the Big N “may have initially lost a little of their core with the Wii for a bit”, he thinks “they seem to have realized this.”

Below is Bleszinski’s response in full:

“Being raised on All Things Nintendo I will always I love all things Nintendo. I’ll be watching the Wii U closely. I think Nintendo may have initially lost a little of their core with the Wii for a bit, honestly, and they seem to have realized this. I believe they also recognize that we live in a ‘multi-screen’ culture hence the controller design. I played ZombiU at PAX and it was promising (even though the controls could use a little loving!) so we’ll have to wait and see. I sometimes wonder if we’ll find ourselves in a PC/Phone/Tablet future, honestly.”

Source, Via

A few Wii U-related comments from Firebrand creative director Peter Shea can be found below. He provides his Wii U impressions – and says the studio’s multiplatform title is running “just fine” on the console – notes how Nintendo shouldn’t be underestimated, and more.


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