Nintendo released new footage of Pokemon Black/White 2 and Pokemon Dream Radar in the latest Iwata Asks. We’ve combined the clips into the video above.
Square Enix has delivered yet another weekly update on Dragon Quest X. The latest media blast covers the game’s battle system.
We’ve posted new screenshots and details about Dragon Quest X’s battles below.
– Battle is initiated when you come into contact with monsters on the field
– Battles take place in a confined area
– Command-based battles
– Can control your characters completely
– Move around the battle area
– Character have a speed parameter
– This parameter determines when you can input your next battle commands
– Move timer is a bit different than what has been seen in other RPGs
– If the timer hits zero, you can select your next command
– Timer counts down immediately, even while you’re waiting to input the current command
– Possible to execute consecutive attacks with good timing
– Position is important in battle
– All moves have a target range parameter
– Characters will approach their enemies to attack when choosing a melee attack
– For a spell attack, you’ll hit the enemies nearby
– “Weight” is important in positioning as well
– Greater weight will make your enemies freeze
– If an enemy is frozen, it can’t move or attack
– Can increase your weight with a spell
– Silver Devil enemy: snow-based creature
– Silver Devils cast Gigadeen
– Devil Armor enemy: sword-based flame attacks
– Arc Demon enemy: Ionazun causes a great explosion
Thanks to 4Him for the tip.
What’s better than seeing players getting scared over survival horror games?
The Wii’s library is comprised of a bunch of titles for the core gamer. However, some owners would understandably say that the system went through a few periods of software stagnation.
Third-parties didn’t exactly improve the situation. They weren’t able to bring over most of their multiplatform releases and, in most cases, weren’t willing to risk making unique, hardcore games. Some of this was their fault, some of it was Nintendo’s, and some of it can be blamed on the Wii itself – along with its lack of power.
To sum everything up, one might claim that Nintendo lost some of its hardcore gaming audience with Wii. Nintendo of America president Reggie Fils-Aime, however, wouldn’t be in agreement.
Here’s what Reggie said in response to that statement:
Nintendo has published a new Iwata Asks interview focusing on Pokemon Black/White 2. While its only available in Japanese for the time being, it’ll surely be translated before the overseas release of the games.
Nintendo president Satoru Iwata, Pokemon Company CEO Tsunekazu Ishihara, and Game Freak development head Junichi Masuda participated in the discussion. The group discussed how the project came to be, why it’s on the DS rather than the 3DS, and more.
A summary of the Iwata Asks interview can be found below.
– Once Black/White were released, the Pokemon staff were trying to decide what should come next
– Iwata noted that Grey would be a likely candidate, the team decided to positively “betray” expectations by trying to put a “2” in the title for the first time
– Black/White 2 is different from past third versions in the sense that there are two SKUs
– According to Masuda, the idea for two games came from an idea that couldn’t be put in Black/White’s development due to time constraints
– This idea needed two SKUs
– Plan for two SKUs led to the beginning of development
– Making Black/White 2 as a sequel came slightly after this
– Masuda said Black/White 2 are coming to the DS rather than the 3DS because there was a desire to make a sequel set in the same world
Thanks to 4Him for the tip.
A new, juicy interview with Nintendo of America president Reggie Fils-Aime has gone live. It’s actually so juicy that I couldn’t possibly cram all of the quotes into a title of reasonable length!
Reggie opened up about how Nintendo isn’t rushing Wii U due to the poor performance of any of its other systems and the success of the console will be compared to Wii. He also delved into the Wii U’s account system, marketing challenge for casual players, how the Wii U’s launch information will be partially determined by E3 feedback, non-concern over the power of other next-gen consoles, and Nintendo’s approach for third-party support.
Whew!
Like always, we’ve posted all of Reggie’s comments for you below.