Nintendo of Europe president Satoru Shibata will be hosting a new Nintendo Direct tomorrow. The presentation will focus on upcoming games for the 3DS and Wii U. Fans can look forward to news about titles for the rest of 2012 as well as releases coming in “the first months of 2013.”
The presentation is set for 5 PM GMT / 12 PM EST / 9 AM PST.
Thus far, corresponding Nintendo Directs have not been announced for North America or Japan.
Source: Nintendo PR

Author: Austin
A couple of months ago I wrote an article called “What has happened to 2D Mario games? (And how to “fix” them!)”, calling on Nintendo to return the sidescrolling plumber to his magical roots with one simple change; not by copying that which made older titles great, but simply by increasing the difficulty, thereby forcing you to spend more time with the game and form stronger memories of individual levels. Sounds pretty simple, right?
Well, despite my high hopes for the game, it appeared as though New Super Mario Bros. U was still the same old New Super Mario Bros. (the irony of which is not lost). Which isn’t to say it’s bad– after all, Nintendo always nails the technicalities of platforming to perfection– but simply that it’s still not as memorable as entries like World and 3. Going into the game, this is what I was expecting, and I was more than fine to play through another good-not-great Mario title with solid platforming and a few standout moments. Instead of just going through it willy-nilly though, I decided to take the approach that I would complete the game as I went, which is to say that I would gather all three “Star” coins in every level of a world before moving onto the next.
The consequence of this is that the game is no longer good– it’s great! If you read not past this point and you’re a seasoned Mario player, please consider following in my footsteps and playing to completion. You will likely enjoy it a whole lot more. If you want to hear more of why this works, read on!
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