A trio of trailer images from an unannounced Ubisoft game may have leaked out. Unfortunately though, not much is shown in the photos.
One simply features a logo from Ubisoft while another contains the text, “Judgement is coming”. Another image does give a small bit of insight into the overall feel of the possible project/trailer, showing a man with what seems to be a bow hunched on his back.
Speculation is already running rampant as to what Ubisoft could be planning. One such guess is that the company will be unveiling a new Prince of Persia.
The source of the images seems to come from a posting on Webstagram. Assuming they’re real, Ubisoft will be showing this game and a trailer during E3 next week.
Just like last year, Nintendo will add in a number of trailers to the 3DS eShop “for select upcoming games” following its E3 2012 presentation next week. They’ll be downloadable and will probably have an option for SpotPass notifications.
You’ll be able to access the content on Tuesday, June 5.
Source: 3DS eShop
The latest episode of Nintendo Show 3D is devoted to Mario Tennis Open and the latest eShop releases.
Nintendo Show 3D: May 31, 2012
Rayman Video
Kakuro by Nikoli Video
99 Seconds Video
You can watch each of these videos in the “Recent Arrivals” section of the eShop.
Nintendo files a lot of terrible, terrible patents, and over the last two years (since the Wii, especially) we’ve seen everything from football wiimotes, play-horses to ride, and stationary bicycles for Wii Fit. It’s rather absurd, and I don’t see it getting any less absurd anytime soon since we just learned of a new 3DS patent that would allow you to use a vibrating stylus to control the system without touching it.
It works by using the inner-facing 3DS camera and a marker- similar to how Playstation Move functions- that the camera can follow and track in 3D space so you can “grab” and “move” objects on the top screen. Combine that with the 3D visuals and it could appear that you’re moving objects in 3D space. Additionally, the new crazy stylus has a vibration function to help you understand when you’re interacting with objects and when you’re not.
I could go on about how this isn’t going to work, but perhaps I’ll save it for a feature later. I’ve more posts to write!