Based on what we’ve seen thus far, Tank! Tank! Tank! hasn’t truly taken advantage of the Wii U GamePad. The controller has mainly been used as a monitor.
Having said that, it sounds like the team is working on adding in more in-depth functions and features. That assumption is based on new comments from Namco Bandai’s Kunito who also discussed some of the brand new content being included in the Wii U title as it makes the transition from arcades to the new console.
Kunito told IGN:
“We’ve added more tanks and weapons, and we’re going to add more maps and a new mode for solo players. We’re really keen to add a campaign mode so that while you can still enjoy the group play from the original arcade version, if you’re on your own you can play through missions. The Wii U GamePad is a very unique device, and we are trying to use its unique functions in a new way. I think in the near future we’ll be able to release some information about how we want to use the Wii U GamePad, but for now we’re just using it as a monitor.”
Dylan Cuthbert, one of Star Fox’s biggest influences, recently discussed how the original game’s story came to be. Naturally Shigeru Miyamoto played a huge part in how the plot came into existence.
Cuthbert said:
“I remember many years ago when I presented an idea for a game with elaborate concept art and a strong storyline to Miyamoto-san at Nintendo and he quickly rushed through the document and then said ‘ok, and where’s the game?’. He then went onto a bit of a rant about how games should be made from a core concept and only vaguest of story concepts, and then once you find the core of the game you start layering on the story and the world, and he used Zelda as an example of this. Thinking back to StarFox too and it was similar; we developed the game without any sign of intrepid furry space explorers for the first 70% or so, and then suddenly POW!, ‘let’s put a fox in the concept and make it a saga about his missing dad and the fight against Andross’ and it sewed the game up nicely.”
A number of Japanese companies filed for new trademarks on July 6. You can find the full list below, published in English today.
Square Enix
- Densetsu no Ogre Battle
- Ogre Battle
- Luminous (Luminous Engine)
- Luminous Studio (Luminous Engine)
Sega
- Rusty Hearts
- Border Break Union
- Deko Boko Chibi Kart
- Lop It
- Yume, Kanaeshimono (Yakuza 5)
Namco Bandai
- Lost Dragon
- Guilty Dragon
- Gourmet Monsters
- Infinity Moment (Sword Art Online)
- Yuujou Souchaku
Nintendo/Game Freak/Creatures
- Lots and lots of Pokemon names
This isn’t something to be taken too seriously, especially given that it’s a parody. Enjoy it for what it is!
Thanks to Jason B for the tip.
Earlier this year, Fractured Soul developer Graffiti Entertainment hinted that its project could ditch retail and end up as an eShop-only title. The game’s publisher has decided to take this route after all.
It’s been confirmed on the official Fractured Soul Facebook page that the title will only be released on the eShop. Additionally, a launch date could be coming soon.
“It’s going to be eShop only, and yes, we are closing in on a release date – with any luck, we’ll have some announcements in the next 2 weeks. Stay tuned!”
Nintendo of Europe has been absolutely fantastic when it comes to game localizations. However, for the most part, it will be missing out on a fairly high-profile title.
There are no plans to localize Pokemon Conquest for Europe outside of the UK. The factors behind the decision are unknown, but I guess NOE has its reasons.
Square Enix will offer new Theatrhythm Final Fantasy songs through DLC within the next few days.
As usual, four songs will be available. Final Fantasy X’s Final Battle (battle music), Final Fantasy XI’s Sarutabaruta (field music), Final Fantasy XII’s Boss Battle (battle music), and Final Fantasy XIII’s Desperate Struggle (battle music) are the new selections.
Each piece of music launches on July 11 for 150 yen each. You can find samples for all of the songs above.